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Art/Graphics | ||||
Vivisector: Beast Within (2005) | (3D Designers) | |||
Far Cry (2004) | (Senior 3D Artists) | |||
Hover Ace (2001) | (Additional Art (Дополнительный арт)) | |||
Video/Cinematics | ||||
Far Cry (2004) | (Realtime In-Game Cinematics ) | |||
Thanks | ||||
Codename: Outbreak (2001) | (Special Thanks To (GSC)) | |||
Other | ||||
Aperture Desk Job (2022) | (Valve) | |||
Artifact: Foundry (2021) | (Valve) | |||
Half-Life: Alyx (2020) | (Valve) | |||
Dota: Underlords (2019) | (Valve) | |||
Artifact (2018) | (Valve) | |||
The Lab (2016) | (Valve is) | |||
Counter-Strike: Global Offensive (2012) | (Valve) | |||
Portal 2 (2011) | (Personnel) | |||
Alien Swarm (2010) | (Valve) | |||
Singularity (2010) | (Singularity Team) | |||
Wolfenstein (2009) | (Additional Development) | |||
Born in USSR/Ukraine/Crimea in 1975. Master Degree in electrical equipment and automatic control systems from Kerch Marine Technological Institute.
Over 10 years of 3D graphics experience, including:
programming, print and broadcast design,
game development:
GSC Game world - Hoverace/Outbreak
Action Forms - Duke Nukem:Endangered Species/Vivisector
Crytek GmbH - Farcry
Raven Software - Wolfenstein 3
Last updated: Nov 03, 2006
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