Heroes & Generals

aka: Heroes & Generals: WWII
Moby ID: 106285

Windows credits (2014)

108 people (107 professional roles, 1 thanks) with 125 credits.

Reto Moto: Studio Management (2018-2021)

CEO Jean-Marc Boyer
Business & Corporate Development Director Martin Pollas
Administration Ulla Højgaard Jensen

Reto Moto: Production Team (2018-2021)

Product Manager Peter Nimmrichter
Technical Artist Christian Øelund
UI/UX Designer Anders Petersen
Community Manager Kostiaan Zijlstra
Marketing Assistant Mikkel Sare Andersen

Reto Moto: Tech Team (2018-2021)

Technical Director Henning Semler
Lead Programmer Andreas Møller Thomsen
Frontend Programmer Christian Sonne
Backend Programmer Agil Purusatama
IT & Helpdesk Hans-Henrik Grüner-Pedersen

Reto Moto: Customer Support (2018-2021)

Senior CSR Frédéric Scarfone
Special Thanks Thanks to all current and former moderators and passionate community members helping us make the game better every day

3rd Party: Partners and Service Providers - AccelByte (2018-2021)

Senior Software Engineer Leonardus Windiono
Director of Engineering Anggoro Dewanto

3rd Party (2018-2021)

Partners and Service Providers Assembla, BattlEye, Keywords, Level3, Linode, Zeuz, Zumidian

Middleware and 3rd Party Libraries (2018-2021)

Middleware and 3rd Party Libraries NVIDIA, PhysX, UrlValidator, PagedLayout
This game makes use of FMOD Studio by Firelight Technologies
This software is based in part on the work of The Independent JPEG Group
Portions of this sofware are copyright © 2013 The FreeType Project, www.freetype.org, All rights reserved
This software incorporates parts of The openjpeg library, The copyright in this software is being made available under the 2-clauses BSD License, Copyright (c) 2002-2014, Universite catholique de Louvain (UCL), Belgium, Copyright (c) 2002-2014, Benoit Macq (Professor), Copyright (c) 2003-2014, Antonin Descampe, Copyright (c) 2003-2009, Francois-Olivier Devaux, Copyright (c) 2005, Herve Drolon, FreeImage Team, Copyright (c) 2002-2003, Yannick Verschueren, Copyright (c) 2001-2003, David Janssens, Copyright (c) 2011-2012, Centre National d’Etudes Spatiales [CNES], France, Copyright (c) 2012, CS Systemes d’Information, France, All rights reserved
As3Crypto Library Copyright (c) 2007, Henri Torgemane, All rights reserved, BigInteger, RSA, Random and ARC4 are derivative works of the jsbn library, http://www-cs-students.stanford.edu/~tjw/jsbn/, The jsbn library is Copyright (c) 2003-2005, Tom Wu, MD5, SHA1, and SHA256 are derivative works, http://pajhome.org.uk/crypt/md5/, Those are Copyright (c) 1998-2002, Paul Johnston, & Contributors, SHA256 is a derivative work of jsSHA2, http://anmar.eu.org/projects/jssha2/, jsSHA2 is Copyright (c) 2003-2004, Angel Marin, AESKey is a derivative work of aestable.c, http://www.geocities.com/malbrain/aestable_c.html, aestable.c is Copyright (c), Karl Malbrain, BlowFishKey, DESKey and TripeDESKey are derivative works of the Bouncy Castle Crypto Package, http://www.bouncycastle.org, Those are Copyright (c) 2000-2004 The Legion Of The Bouncy, CastleBase64 is copyright (c) 2006, Steve Webster, http://dynamicflash.com/goodies/base64, Additionally, the MD5 algorithm is covered by the following notice:Copyright (C) 1991-2, RSA Data Security, Inc., Created 1991, All rights reserved, This software incorporates parts of the protobuf library under the following license, Atomicops support for generic gcc, located in src/google/protobuf/stubs/atomicops_internals_generic_gcc.h., This file is copyrighted by Red Hat Inc., Atomicops support for AIX/POWER, located in src/google/protobuf/stubs/atomicops_internals_power.h., This file is copyrighted by Bloomberg Finance LP., Copyright 2014, Google Inc., All rights reserved
Protobuf-net library The core Protocol Buffers technology is provided courtesy of Google., At the time of writing, this is released under the BSD license.

Reto Moto (Earlier Development)

Reto-Moto Founders Jacob Andersen (uncredited), David Guldbrandsen (uncredited), Jesper Vorsholt Jørgensen (uncredited), Martin Pollas (uncredited)
CEO Per Chrom-Jacobsen, Per Chrom-Jacobsen (uncredited)
Producer Kenneth Ellegaard Andersen (uncredited)
Assistant Producer Sarah Lund (uncredited)
Project Coordinator Sarah Lund (uncredited)
Game Director Jacob Andersen (uncredited)
Game Designers Jesper Donnis (uncredited), Thomas Kaae Colding (uncredited)
Level Designer Filip Lange-Nielsen (uncredited)
Programmers Hakon Steinø (uncredited), Christian Sinding Nellemann (uncredited), Bo Cordes (uncredited), David Guldbrandsen (uncredited)
Game Programmer Tobias Brogaard (uncredited)
Senior Frontend Programmer Henrik Skov Gao-Jakobsen (uncredited)
Backend Developer Jhonathan Almeida (uncredited)
Lead Artist David Nilsson (uncredited)
Senior Visual Effects Artist Thomas Kaae Colding (uncredited)
Senior Animator Thomas Kaae Colding (uncredited)
Sound Designer Anders Petersen (uncredited)
Release Manager Michael Vork Larsen (uncredited)
Lead Tester Michael Vork Larsen (uncredited)
Senior QA Specialist Morten Højer (uncredited)
Marketing Director Kenneth Ellegaard Andersen (uncredited)
Marketing Manager Kenneth Ellegaard Andersen (uncredited)
PR Strategist Mike Griffin (uncredited)
PR & Communications Manager Christian Sinding Nellemann (uncredited)
Community Managers Jesper Donnis (uncredited), Wenhao Wang (uncredited)
Trailer Producer Jakob Kirchhoff (uncredited)
IT Administrator Hans-Henrik Grüner-Pedersen (uncredited)
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Credits contributed by Sciere.