aka: Akuma no Shōtaijō
Moby ID: 1071
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Description official descriptions

Another game using the graphical adventure interface found in Déjà Vu and Shadowgate, Uninvited comes with a "horror" theme.

While driving on a lonely road at night, a strange figure blocks your vision causing you to swerve and crash your car. When you regain consciousness, you find that your brother is missing (in the NES-Version it's your sister who is missing). The only place he could have gone is a creepy old mansion which looms in front of you. With nowhere else to go, you enter the mansion in search of your brother. It turns out the mansion once belonged to an old wizard and his apprentice, and somehow it has become infested with the Undead.


  • 悪魔の招待状 - Japanese spelling

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Credits (Amiga version)

12 People

Amiga Programmed by



Average score: 74% (based on 25 ratings)


Average score: 3.3 out of 5 (based on 39 ratings with 4 reviews)

Better than other MacVenture games and maybe not for kids.

The Good
It's a bit less difficult than the Déja Vu games or Shadowgate and short enough to have a quick, fun playthrough of. It's pretty violent and morbid, which I suppose is a strength, the ending is a bit like The Exorcist and there's other horror clichés. Of course point and click games were still quite new in 1986(the Japanese were also making them).

The Bad
Even with its shortness, I think the problem solving is too difficult, the solutions don't always make much sense. The point and click can get fiddly too, actually causing you to die or ruining your game, because of the way the computer registers your click e.g you can accidentally burn your box of matches, which you need to win.

The Bottom Line
I'd recommend this over the other MacVentures to anyone who wanted to see the start of point and click adventures. It's good for a few playthroughs.

Macintosh · by Andrew Fisher (697) · 2018

Quite worthless excuse for an adventure game.

The Good
Other than a somewhat eerie atmosphere there's nothing much to like.

The Bad
First of all, this game is unbelievably stupid. You die just about everywhere. Walk into a certain room, you die. Open a certain box, you die. Worst of all, if you're not fast enough you'll be overcome by some evil force and you'll die, and if that happens you have to start over again and solve the same tedious puzzles again. If you still want to play this game, whatever you do, avoid the NES-version. The sound on that version is the worst ear-terror I've ever heard. It's not music, it's strange high pitch noises coming out of the speakers in an arbitrary pattern. Awful, to say the least. The gameplay is identical to that of Shadowgate, and it has the same eerie atmosphere as that game. It actually makes me sick, both because of the strange atmosphear, and because of the extremely low quality of the game. If the story is good? Get outta here. Oh yeah, the graphics are quite crappy too.

The Bottom Line
Ugly game spiced up with some lovely ear-terror and some nice frustration to go.

DOS · by Joakim Kihlman (231) · 2004

Old School Classic

The Good
I loved the creepy feel and the puzzling gameplay. You DO get the feeling you're being watched!! While it could get on your nerves a bit, the constant playing of the eerie music eventually adds to the experience. After all this isn't supposed to be a NICE experience, in a haunted house with EVIL lurking about! You're supposed to be a bit freaked out, yes? I loved the very well hidden rooms and puzzles. Some of the puzzles are not solvable until you find something 2, 3 or more panels or rooms ahead, and then you have to figure out how to use what you've been given. Sometimes a mistake can instantaneously cost you your life and the game, so be VERY careful! Are you sure you want to do THAT? lol! For a textual type RPG it is very creepy! Lots of areas to explore, with many more to find!

The Bad
It is a text game, but even so, some of the graphics are nasty. And the music, while appropriate for the game does tend to grate due to the repetition. You should be able to drop more stuff, after you have used it as intended, and it gets tedious scrolling through all the stuff to get what you're looking for. The game won't let you drop some things, even if you will never need them again. I suppose it adds to the mystery, not knowing if you'll need it again or not, but overall it bogs down the scrolling!

The Bottom Line
With gaming on the eve of another quantum shift with the next gen consoles here or about to come, this game does pale in comparison. But, if you take it for what it was and where it came from, it is a great title! Lots of gameplay, lots of hidden levels/rooms to explore and mild to tricky puzzles to figure out! A great little gem from the "past"! If you find a copy, grab it. It still has some fun for the buck and is and will be a valuable rarity for any collection!

NES · by Oblio (97) · 2006

[ View all 4 player reviews ]


Subject By Date
MacVenture series? Scribblemacher (195) Sep 6, 2012


NES version

In the NES version, several references to religion were removed (especially pentagrams). Additionally there are various changes in text and graphics to be less violent. A detailed list of changes can be found on schnittberichte.com (German).

Orange water

In the flooding bathroom event, the water that exits the faucet, and overflows the bathtub is orange. But when the water fills the bathroom, it becomes blue.


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  • MobyGames ID: 1071
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Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Alan Chan.

Commodore 64 added by Quapil. Apple IIgs added by Rola. Amiga, NES, Windows 3.x, Atari ST added by POMAH. Windows Mobile added by Kabushi. Macintosh added by Pseudo_Intellectual.

Additional contributors: Unicorn Lynx, Havoc Crow, Patrick Bregger, Bozzly.

Game added March 17, 2000. Last modified August 30, 2023.