Description official descriptions
As depicted very well by the title of the game, the infamous quarrelsome Worms are squirming for the first time in full 3D. The goal of the game hasn't changed a single bit from its predecessors: the objective is still to crush, annihilate and put into oblivion the worm team of the enemy using massively-wacky weapons of destruction. About all the features of its original 2D ancestors are also present, including random wind and a fully destructible landscape.
Not all the weapons that were previously available have made the cut into the 3 dimensional realm, however Worms 3D comes too with a selective set of new weaponry such as the Lottery Strike or the Gas Grenade which should allow you to find a few dozen of new ways to kill your fellow worms online.
- 百战天虫3D - Simplified Chinese spelling
Credits (Xbox version)
69 People (66 developers, 3 thanks) · View all
|Concept and 3D Artist
|Sound, Music and Voice Co-ordination
|[ full credits ]
Average score: 73% (based on 54 ratings)
Average score: 3.6 out of 5 (based on 72 ratings with 3 reviews)
Despite the transition to 3D, the core gameplay of Worms still works. There's nothing quite like getting your worm close to the enemy and whacking it off the map with a baseball bat while enjoying the fact that your opponent can do nothing but watch... until their next turn, anyway. The tactical elements like wind and land mines are still there, as well as the vast collection of silly but powerful weapons.
Though the game is not graphically impressive, the animations of the worms are ridiculously cute. Even with cockney accents, the worms still sound hilarious, and there's lots of humor in the video clips between the missions as well. The theme tune is one of the catchiest I have ever heard.
There's even a proper single-player campaign with well-designed missions, and the tutorial is actually fun instead of being forced on you.
But while Worms still works, it doesn't work as it used to. Now that the game is 3D, adjusting the camera is a constant nuisance. The camera always seems to miss the best kills, too - at least in the PS2 version. Since the levels don't have ceilings anymore, using the ninja rope is nearly impossible. Also, the explosions aren't nearly as cool as they used to be.
The single-player campaign, while better than in the 2D games, is still not enough, so the game is best to be enjoyed with friends (or enemies). The missions get very difficult very quickly and they often have pretty absurd limitations. The AI is quite weak, often taking a sweet time thinking of what to do, then deciding to just skip their turn altogether.
The Bottom Line
Worms 3D is an addictive, entertaining turn-based artillery game that is easy to learn but difficult to master, as it should be. The multiplayer is great, but there's very little enjoyment in playing the game alone. Suitable for beginners too, but I'd recommend the 2D Worms games over this.
PlayStation 2 · by Zokolov (49) · 2012
The cutscenes and music are cute. Gameplay is typical Worms-style mayhem, probably great fun for a group of friends to sit around and play around with. The campaign is an improvement over previous Worms games.
It's in 3D. For what that's worth.
As a standalone game, this is a pretty cute little game. But it's not just a standalone, not just some original title. This is the latest in the legendary Worms series, man. And because of that, we, the customers, the fans, expect a lot from a game that carries this title.
Frankly, I just don't get it. Was this the same team that developed the other Worms games? It sure doesn't seem like it. It feels like they took the very basic elements of Worms and spent the rest of the time working on their fancy-pants new 3D engine.
Is Worms 3D fun? Well, sure, to a point. I didn't play any multiplayer -- I should note that. I didn't think that would be fun for very long. I only briefly played some campaign levels and a skirmish or two before I decided this game was crap and uninstalled it. But that's all you really need to get the gist of the game. No, I can't comment on later campaign levels, but as I said in "The Good", it was one of the high points of the game. But the gameplay itself, isn't.
From the first time I played the demo of Worms on my old 486 computer God-knows-how-many-years-ago, one of the absolute funniest gaming moments is watching worms tumble down hills, go flying, smacking into walls, and falling into craters. And while this is found in Worms 3D, it's just not at all to the same extent. First, the worms almost never "go flying". You have to hit them head-on to make them fly. Explosions will hurt worms, but aside from "ouch!" and some damage being taken, you wouldn't know the worm got hit at all. The worm just stands (sits?) there while the explosion takes place, and then you see he got damaged. It just seems stupid to me that worms are suddenly so solid on the ground, when any explosion, no matter how small, would at least make the worm slide around a bit in previous games.
Also, the perfectly-rounded craters (and jagged charred destruction of napalm in Worms Armageddon) have been replaced with awkward, small "staircase" craters and seemingly no effect from fire. This probably has to do with engine limitations, but, it's just damn stupid. I want big deep round craters that my worm can fall and get stuck in. In previous games, that was an unfortunate outcome and forced the player to devise new strategies -- or heck, dig a tunnel with a blowtorch (which has also been removed, I might add) and pop out of some ledge somewhere. With the craters as they are in Worms 3D, I've never been able to just hop my way out of one.
Land area is ridiculously sparse. In previous Worms games, my favorite maps were the ones that had the most land, because it was just FUN to see the destruction the worm war caused, and even funner to dig tunnels, blast craters and build girders around the area. In Worms 3D, even with the land set at 100%, you're basically given five or six TINY floating platforms. Most of the time they don't even sink into the water, they just HOVER in the air. And they're thin! Two blasts from a bazooka and you fall right through, into the water, dead.
The shotgun used to be a very strategic weapon. Unless you were very close to the target, you had to make some pretty judgemental shots. It could mean victory, it could mean a wasted blast. But in Worms 3D, the shotgun is the equivalent of a sniper rifle. Aim, line target up with crosshair, boom. And what's even dumber, the worm usually goes flying with the shotgun. So I ask, why would you BOTHER with any other weapon that may or may not send the worm flying, if it even hits, when you can just use your 100% accurate shotgun that always sets the target airborn? The only motivation you might have is the fun of watching the world get destroyed, but that simply IS NOT FUN in Worms 3D. At least not after the first four minutes.
There is much more to complain about, but you get the idea.
The Bottom Line
The sad part is, this game should have been great. It feels like it was being developed when the technology wasn't available to make this game what it should have been...but no. The technology was readily available. Did Team 17 have a major staff change? What the hell happened that made this game so pitiful? You would think that long before this game got released, someone would point out that they forgot to add 90% of the things that made the Worms series so great.
Skip this game, I say. Aside from some shiny new 3D graphics that aren't so great anyway, this game is just a dumbed-down version of Worms Armageddon.
Windows · by kbmb (415) · 2004
Worms 3D is exactly what the title says, the zany fun of Worms (complete with Holy Hand Grenades, Banana Bombs, and Sheep Bombs) combined with one more dimension. This allows for even more strategy in shot placements, unit placements, etc. The game also comes with a random terrain generator which provides an unlimited amount of terrain possibilities. I should also mention that, sticking to its roots, this game features completely destructible environments. Some people may see the multi-player aspect as badly designed, since it is comprised of one controller for all four teams. However, I see it as a plus. I only own 3 controllers (one of which is extremely shoddy) and I don't feel like spending money on more controllers that will only be used when friends come over. Therefore, passing around the Wavebird is easy and cheap for me.
With the addition of a third dimension, it is now very difficult placing shots correctly. The learning curve of this game is relatively steep and understanding what weapons are affected by wind and to what degree can take a while. Also, the random terrain generator sometimes sticks your worms in the most inaccessible places (sometimes in the terrain itself!) which can be pretty annoying. Finally, the AI of Worms 3D is also pretty weak and is not much of a threat to any gamer with a basic understanding of simple physics and the Worms universe.
The Bottom Line
Worms 3D is a complex game which is tremendous fun for 4 player deathmatches. Any fan of the Worms series would enjoy this game. With the inclusion of a third dimension, things are trickier but still just as fun. The inclusion of 4-players alternating between one controller is also a welcomed concepts for all of the cheapskates of the world who share the same problems as me. While this game may not appeal to everyone, it is definitely worth trying.
GameCube · by Jon Collins (24) · 2004
As Team 17's 2003 April Fools' joke, it was announced that the war in Iraq had forced Team 17 to remove all of the "realistic" weapons from the game (Bazooka, Grenade, Shotgun) and replace them with cartoony alternatives such as Sausage Strikes and Pineapple Bombs. In fact, there was for a limited time a version of the Worms 3D logo where a pineapple wearing sunglasses and a smile replaced the traditional grenade.
- 2003 – Best PC Party Game of the Year
Related Sites +
Official Webpage (Mac)
The official product page for the Mac version of Worms 3D on the publisher's website, which provides a series of short movies, a profile of the game, desktop wallpapers, demos, and purchasing information, among other such details.
Tossing a Banana Bomb Never Felt So Real
An Apple Games article about the Macintosh version of Worms 3D, with commentary being provided by Producer Paul Kilburn (May, 2004).
Official website from Team17
Official website from Sega
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Cochonou.
Macintosh added by Kabushi.
Game added October 31, 2003. Last modified February 11, 2024.