Description official descriptions
In Sonic Riders, Dr. Eggman challenges Sonic and his friends to a Worldwide Grand Prix, and the prize for coming out on top is an ultra-rare Chaos Emerald! Gliding on air boards – which are performance-oriented for each playable character – gamers will experience a heightened sense of sports-style racing tension as Sonic and his pals perform tricks and stunts over treacherous wide-open terrain.
Sonic and friends speed through tracks on air boards, using individual special moves to strike down opponents. Air is a big element of Sonic Riders. Your board's "fuel" source is air. You can fill up your air at various points on the course, but to race well you'll have to use another means of replenishment: performing tricks with your board. You'll also want to make use of turbulence from racers who are in front of you.
- ソニックライダーズ - Japanese spelling
- 索尼克滑板 - Chinese spelling (simplified)
- 소닉라이더즈 - Korean spelling
Credits (PlayStation 2 version)
247 People (240 developers, 7 thanks) · View all
|President / COO
|Senior VP of Product Development
|Senior Test Lead
|Assistant Test Leads
|VP of Marketing
|Senior Brand Manager
|Assistant Product Manager
|Creative Services Manager
|Director of Web Development
|Online Art Director
|Senior PR Manager
|[ full credits ]
Average score: 57% (based on 46 ratings)
Average score: 3.7 out of 5 (based on 32 ratings with 3 reviews)
Graphics: The graphical effects are eye bleeding and vibrant. The character models are well done. The game uses a lot of cool effects such as frame buffer effects, and motion blur.
Gameplay: The gameplay is actually really fun.... If you learn how to play it. Gliding through turbulence, gaining speed, doing multiple, fast tricks on ramps.
Music: Now the music in the game isn't that good. but it gets the job done. For a video game, the music is actually really decent. But for a sonic game, it's pathetic. Sonic games are supposed to have a wide variety of music such as rock, electronica, midi, orchestral. But this sonic game only has techno music. There isn't even that much music. There are 16 levels but only 8 songs for the levels. For example Metal City and Night Chase have the same song. But nonetheless, the music is still catchy and upbeat.
Level Design: One of the most important things in a sonic game is level design. All of the 3D sonic games have had large, imaginative levels ranging from 14-31 levels. But this game doesn't even come close to that. Despite the game having 7 level designers, they didn't take advantage of the fact that they were making levels for a Sonic game!! The first few times you play the levels in this game, they're fun and fast. But the best part about playing sonic games is going through the levels over and over again.... right? But the levels in this game last only 30-45 seconds long. The levels themselves don't really have very imaginative designs. Most of them are just long stretches of flat road with no loop, or corkscrews!! Also some of the levels in the game have the same design as some others..... for example: Metal City and Night Chase are basically the same levels but one takes place in day and the other in night. Splash Canyon and Red Canyon one canyon takes place in day the other in sunset. Seriously, how lazy can you get? There are 16 levels in all. The levels aren't bad, it's just that for a sonic game, they aren't intuitive. Story: Oh gosh, the story sucks so bad! First of all, there aren't even that many C.G.I. cutscenes, second the plot goes too fast and just feels plain stupid. The script in the game is also really, really bad. It seems they were aiming this game at little elementary kids. Definetly not suitable for a sonic game. Also, I dislike the Babylon Rogues ( A team of 3 generic rivals for Team Sonic ) They're so uninteresting. Jet the Hawk is just this stupid, generic rival for Sonic. Sonic already has more than enough rivals. He has shadow the hedgehog, eggman, metal sonic, and I guess knux. Also Jet the Hawks voice makes me cringe my ears. The other two members of the Babylon Rogues ( Wave and Storm ) well, they aren't as bad as Jet, but there purpose in the game was just worthless. It's a good thing these guys didn't appear in any of the other major 3d sonic games, or I would of gone mad!
The Bottom Line
Should you get Sonic Riders? Well if you have friends that are willing to be patient to learn the game mechanics in this game, then yes, you should get it. Believe me once you know how to play the game, it'll be alot of fun. But it has very low replay value. If you don't have any friends, then just buy it at a low price.
Game Developed By: Sonic Team UGA division (United Game Artists)
GameCube · by sonicteamUSA (35) · 2007
The controls for the game are much simpler than most other racing games. The fact that you have a meter that is in danger of running out gives more of a challenge for gamers and keeps their interest longer. Gameplay just gets better as you go, The stages get more challenging and the graphics for the tracks are amazing. It feels as if you are right there despite the third-person view.
All tracks have very sharp turns, and some tracks have drop-offs that can really kill your fun and test your patience. You have to be very persistent to beat the levels in story mode, and I have to admit that the tricks become a little boring if you repeat them out of habit.
The Bottom Line
This game is fun, but it can be challenging, So I would recommend it for older players. It can be quite tough for young players to pass the game without a little help, and the tutorial being in another section than the gameplay is a little bit inconvenient. Overall, this is a great game to buy, and it's rather addictive, too!
GameCube · by Cinos the hedgehog (1) · 2006
After you'll get used to specific rules of this game, I must admit that they're generally functional, quite entertaining and making game more „spicy”. I like the one of the features connected with characters – all of them belongs to one of three categories: strength (can punch out the moving obstacles), speed (can grind on the rails) and fly (can use the „flying boosters” situated in the air). In effect, you can take some different routes and, depending on your gameplay style, you can choose the most adequate (for your preferences) type. And we've got here plenty of characters – some of them need to be unlocked, but even at the beginning, you've got quite satisfying choice, and every of them is different in case of statistics and belonging to one of three types. You can also buy new gear and change a bit the efficiency of your character. As you can see, there is a big variety in case of available participants. I can't say the same thing about tracks, unfortunately, but at least some of them are really good looking, dynamic and have splendid music (especially the first one).
The PC port is generally made correctly – you can configure without any troubles control on keyboard and it's comfortable enough – I didn't experienced any negative impressions, in comparison to playing on game pad. There is also acceptable (according to the date of release) amount of available screen resolutions. Some of the „old” characters have a bit alternate appearance in Sonic Riders, but fortunately, it's fitting good to the game's style. Generally, when we're talking about graphic – the tracks are offering mixed impressions, but the characters are looking really good.
There is also plenty of small but nice features, like the trying to make the best start (all characters are on their feet in this moment and they're trying to reach the line of start just in time, but they're also risking getting the electroshock which will slow you down - and it's far more better than standard „push the button in right moment to have temporary boost at the beginning”) or the unusual animations like riding on the big millipede in the jungle level.
The plot, as we can expect in Sonic game, is not something thrilling or original, but it has a couple of nice looking cut-scenes. They're rather the ornaments and nothing more, but at least it gives a bit of variety.
First of all – this game should have some short interactive tutorial. In most cases, tutorials for racing games are rather unnecessary, but this one is an exception, especially with „air-fuel” and various ways to increase your speed/amount of fuel. The short movies representing the various aspects of the game are quite well made, but in my opinion they could some sort of addition, not the whole tutorial (not to mention that they're not too well visible, so you can miss them).
Generally, I think that some slightly modification of the game rules could be helpful. It's not mandatory for racing game to be simple, but it should be so intelligible as possible. Especially when we're not talking about some serious „simulator-like” racing game, but rather light, „arcade-style” one. And unfortunately, while I'm against calling Sonic Riders „bad game”, I must admit, that this game is not intelligible.
Various levels and their design are completely uneven. Some of the you'll probably like from the beginning, like city level or „foundry” level, but levels with plants, waterfalls etc, like „jungle” level, are too „illegible”, not to mention about some really ugly-looking fragments of these levels (for example surroundings of the waterfall in „jungle-level”). And it's a really big contrast in comparison to „artificial” (urban) levels, which are looking good.
It's rather the tiny issue, but I didn't like the voice of the speaker. The „cybernetic woman” voice is unfortunately something quite often in games set in „future” design, and it's almost always a bit annoying. Not to mention that this speaker can't even compare to such speakers as the guy from Sonic & Sega All-Stars Racing or even Mr Babbler from Toon Car.
Unfortunately, some of the cut-scenes look unintentionally grotesque, with strange mimics and rather simple & poor vocabulary.
The Bottom Line
Sonic Riders is one of the racing games in Sonic world, and it's quite unusual one. You're racing here with hover boards (called „extreme gear”). What is more, it contains a couple of untypical rules – your EG needs fuel, which you're losing constantly (hitting into obstacles and using special features like turbo are draining your „tank” even faster), but you can regain it in multiple ways (the least comfortable „air stations”, doing the tricks in the air or pushing repeatedly two directional buttons in „special area”). And there is turbulence system – you can use the „air turbine”, created by the leading competitor, to make additional tricks in the air and to get more speed.
Sounds a bit complicated? As you can see, it's not the ordinary racing game and you'll need to get used to Sonic Rider's gameplay style. It's not terribly hard to learn, but in comparison to other racing games (where you'll only need to know what is the control – gas, turning, handbrake and (optionally) using bonuses/weapons), it is more „sophisticated”. If the same idea of „getting used to...” is for you completely inappropriate, when we're talking about racing game... Then you'll probably want to avoid it. However, if it's nothing special for you, and you're not afraid of new experience (well, at least when we're talking about playing on PC, where we don't have too many games with snowboard/hovering board/etc), they you can try this one. Especially, if you're fan of the Sonic and his buddies. It's really hard to unambiguously recommend or dissuade the Sonic Riders. It's a bit controversial and unusual game.
Windows · by M R (11) · 2015
|Heroes Story - Stage 5: Sand Ruins
|Aug 16, 2007
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Contributors to this Entry
Game added by Tiago Jacques.
Windows added by Kabushi.
Game added March 3, 2006. Last modified March 17, 2023.