Rise of Nations: Rise of Legends

aka: ROL, RON2
Moby ID: 22741
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Description official descriptions

Rise of Nations: Rise of Legends maintains the hallmarks of the first RTS in the franchise (attrition, non-depletable resources, national borders) while improving on gameplay mechanics such as city building and large scale battles. In addition to these improvements Big Huge Games introduced several new features including dominances, neutral units, and capturable resources.

The sequel differs from its predecessor in that it takes place in a steampunk universe spanning autumn-dotted hills in the lands of the Vinci to blinding sandstorms in the burning deserts of the magical Alin. At the furthest reaches of the continent, hidden in the deepest jungles, lie the stone stepped pyramids of the brutal religious zealots known as the Cuotl. Through the Conquer the World (CTW) campaign players strategically guide a tightly knit group of heroes across the continent pursing monsters, love interests, power, and vengeance.

Rise of Legends also sports a Quick Battle (QB) component so players can jump right in to the action by selecting a map and one of the three unique races. The player’s final test of skill is to go head to head on Gamespy or LAN to explore the radically different strategies of the slow but god-like Cuotl, the fast but glass-like Alin, or the innovative but even-keel Vinci.

The campaign includes 52 scenarios with 15 heroes, while the Quick Battle and Multiplayer components include 42 maps for players to fight on.


  • 国家的崛起:崛起传奇 - Simplified Chinese spelling
  • 王國的興起:傳說再現 - Traditional Chinese spelling

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Credits (Windows version)

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Project Lead
Design Lead
Senior Designer
Single Player Design Lead
Executive Producer
Associate Producer
Programming Lead
Graphics Programming Lead
Game Programming Lead
Architecture and Licensing Lead
[ full credits ]



Average score: 82% (based on 50 ratings)


Average score: 3.9 out of 5 (based on 22 ratings with 2 reviews)

Is it a game, or a painting canvas?

The Good
In one word: aesthetics. In terms of design, this game is sublime. Presenting us three radically different, yet equally fascinating races: the steampunk Vinci, the arabesque Alin and the mysterious Cuotl. The first are a blend of Renaissance and Industrial themes, vomiting steam all over. They are followed by a race whose main inspiration comes from the Arabian Nights tales. While the first were science and technology all over, the latter rely on magic and manipulation of natural elements: glass, sand and fire. The third are, ideologically speaking, a mixture: a Mayan-like civilisation which is based on the tyrannical worship of its gods. What appears to be religious magic turns out to be the work of aliens who, after crashing in this strange world, became the bulk of the Cuotl pantheon.

As you can guess, gameplay is far from boring. Adopting the same philosophy from Rise of Nations, with resource caps and based around cities and borders, Rise of Legends is a bit more fast paced. It does not rely on ages, but rather on city size. As your main city grows with districts you build, new technologies become available.

The music is impressive, and you will recognise many of the tracks if you played Rise of Nations - musics which now sport a more classical and baroque, but nevertheless spectacular, theme.

The Bad
The single-player campaign, mainly. A confusing and badly-developed story which revolves around a Risk-like strategic map. It can be entertaining at times, and it certainly is not short, but you will feel that something was lacking when you finally beat the game.

The Bottom Line
For those who enjoyed Rise of Nations, this is a must-have. For those who did not, or were not able to, this is your opportunity to fetch a great-looking, impressive and addictive real-time strategy game.

Windows · by KaiserChicken (11) · 2007

Pretty fabulous and very challenging and tough AI

The Good
It is almost a work of art. The attention to detail in the landscape and units and the meshing of the music to the atmosphere lent the game a good epic impression. I also liked the highly challenging AI. The game lets you choose many levels of AI from easy to extremely hard. At moderate and above the AI will act to surprise and fight hard to the end.

The Bad
I usually like random maps and this game doesn't have completely random maps. However, it does have a great many maps if you ask it to select randomly it will, out of various types of maps (2v2, 3v3 etc). There's enough maps to make it feel quite random. Also, this is a suspicion, but I think the buildings and units and bonuses on each map change with each play. The number of maps and their variety provide a strong random feeling.

The Bottom Line
Good fantasy RTSes are hard to come by. Rise of Legends is a very useful addition which guarantees you a very challenging and epic game each time. You can expect to feel dejected when the AI beats you easily and to feel satisfied when you beat the AI. You can also expect some degree of immersion in the beautifully animated and detailed realms of steampunk, magic and quasi-Egyptian science. It really is a good way to dream and live in a different world. Maybe that's what games really are about? If so, then yes this is a very good addition to your library.

Windows · by Hollyoake Addams (33) · 2010


Subject By Date
Non-MG shots Geamandura (2326) Mar 14, 2010


1001 Video Games

Rise of Nations: Rise of Legends appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


  • Computer Games Magazine
    • March 2007 - #9 Game of the Year
  • GameSpy
    • 2006 – Special Achievement in Art Direction (PC)


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Contributors to this Entry

Game added by Dustin Darcy.

Additional contributors: PCGamer77, Unicorn Lynx, Sciere, Carl Ratcliff, Paulus18950, Patrick Bregger, FatherJack.

Game added June 17, 2006. Last modified January 14, 2024.