Description official description
Maupiti Island is a nonlinear police investigation with graphics in 2D and is the sequel to Mortville Manor.
Whilst famous detective Jerome Lange is at sea, a cyclone (Harry) approaches and obliges his ship to put in at Maupiti Island until the weather calms. Then, as if things were not bad enough already, a woman called Marie disappears from the island! Lange gives up on his holiday to investigate, and discovers many hidden secrets lurking beneath the surface of Maupiti Island.
Credits (Amiga version)
|Based on an original story by||
|Music and Sound Effects|
Average score: 78% (based on 16 ratings)
Average score: 3.9 out of 5 (based on 29 ratings with 1 reviews)
The game's atmosphere is unparalled. Superb combination of graphics and music/sound, makes you feel you are actually there. It sucks you in, deep. The interface gets a bit used to it, but in the end you will find it great.
Too hard for the average gamer. Maybe even way too hard.
The Bottom Line
If you want to play a 'find the suspect, look for clues, ask people about everything' game, I think this one will satisfy you. Providing you can handle the difficulty level, you may even love it.
DOS · by Mark Papadakis (35) · 2002
|Game freezes when I try to read anything||Nowhere Girl (8679)||Oct 13th, 2014|
Starting in 1991, Lankhor prepared a third case for detective Jérôme Lange. The game's working title: Suriya. Set in a tranquil monastery in Japan, the adventure (design: Sylvian Bruchon) featured the Maupiti Island interface and graphics by Stephane Polard (look at Lankhor.net for samples). Suriya was scheduled for release in summer 1993.
In early 1993, however, Lankhor published its prestigious project Black Sect. The game turned out a massive flop, selling only a few thousand copies. As a consequence, Suriya was canceled a couple of months before its completion.
Maupiti Island features a demo mode. Press ALT on the title screen to watch the computer play for you. Don't get your hopes too high, though: the demo is terribly slow and doesn't give away the solution to any puzzle - except for one little hint.
It uses the voice synthesis for all the dialogues (50 minutes of dialogues). A soundblaster its is not necessary to benefit from the dialogues.
This game is one of the very few to use the rare 640x200x16 screen mode in the PC1512 PCs, which Amstrad added to their implementation of CGA.
Information also contributed by -Chris.
Related Sites +
The X Web - www.lankhor.net
The games Lankhor
- MobyGames ID: 2567
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Contributors to this Entry
Game added by Frederic LETELLIER.
Game added October 30th, 2000. Last modified August 17th, 2023.