- Syndicate (1994 on SNES, Genesis, 1995 on SEGA CD)
- Syndicate (2012 on Windows, Xbox 360, PlayStation 3)
- Syndicate (2012 on PlayStation 3)
Description official descriptions
In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hitman) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories.
The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real-time rather than turn-based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these, you direct a team of four agents as they move through the world shooting at anything that gets in their way.
You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates. As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.
- הסינדיקט - Hebrew spelling
- シンジケート - Japanese spelling
Credits (DOS version)
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|[ full credits ]|
Average score: 79% (based on 42 ratings)
Average score: 4.0 out of 5 (based on 214 ratings with 10 reviews)
In the summer of 1994, I was sworn to my nes. Then one time I went to my babysitter's and he had this new game, Syndicate. I was unaware of what that was, and when I watched it, it was like nothing I had ever seen before. As I watched the blood spray up after he hit some innocent civilian with the minigun and received no consequences, my mouth hung down for a while. Instantly I began saving up for this game, and it took me almost 2 months. When I finally had the money to purchase this game, I went to my local Electronics Boutique, which was then very small, and dumped all my one dollar bills and change onto the table, and the cashier smiled, but then when he checked his stock, he was all out. He felt sorry for me, and without even my asking, he ordered the game for me directly from the publisher. This, of course, was way before people working at electronics boutique became arrogant pricks, and 2 weeks later, I finally got the game which started my love for pc games. The graphics were slick, the game was actual fun, and I spent a good long time till I got it beat. I loved this game, and I wish people gave it due credit.
The music sucked, and there was no ending.
The Bottom Line
Along with Half Life, it's games like this that make me remember why I have to work so hard to balance games and school.
DOS · by oh noz (4) · 2001
In Syndicate, everything came together to create a near-perfect gaming experience. With great gameplay mechanics, excellent graphics (I would say they are better than those of its sequel, Syndicate Wars) and cool weapons, playing the bad guy has never been so fun. The tactical part of gameplay was plain sadistic fun as your agents run around town mowing down cops and enemy agents (and for those with genocidal tendencies, the civilians too!), while the pressures of managing money and research gave the game a satisfying strategic component. Syndicate was a bit on the easy side, but no one will ever forget the first time they played the Atlantic Accelerator mission, where death came in mere seconds for an unprepared player. All in all, Syndicate stands as one of the best games ever created, and easily the best game to come from Peter Molyneux.
The worst part of the game was the music. There were only two different tracks: one when nothing was happening and one when enemy agents were near. Brief music clips were played after mission success or failure, but other than that it was the same music mission after mission. To add to the tedium, both tracks were short and repetitive, which will make you want to turn off the music if it weren't for the fact that you could tell enemy agents were near without looking at the minimap just by hearing the "Enemy Agents Near" music. It's a good thing the sound effects are excellent, or you'd be seriously wondering why you paid good money for a sound card...
The Bottom Line
A classic game, standing tall beside legends such as Doom and SimCity 2000.
DOS · by tritium4ever (37) · 2023
The gameplay between missions is one of my favorate parts, building up a team of players with their different equipment and weapons is very rewarding. Salvaging equipment from the missions to increase your nestegg is a nice touch.
Missions are fun and fast paced and certain to get the adrenaline running. After all that hard work building a team with version 3 equipment, it would be a shame if one of them dies...
My favorate part af the game is watching the flamer do it's job; the gauss gun kicks some major butt also.
God, why are the path finding abilities so bad? Don't click the mouse far away from your squad, or one of them is certain to go off on a dumb course and which most certainly will be the death of them.
The Bottom Line
Syndicate is an action packed game with enough elements of a strategy to keep my playing this long past my bedtime.
DOS · by Brian Hirt (10403) · 1999
1001 Video Games
Syndicate appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
In pre-release versions of the game, the cities apparently also featured (in addition to the normal civilians) Mothers with baby-carriages and Dogs. These extra innocents were removed from the game before its release.
In the German version, the blood was removed.
The architecture in the game, aside from more obvious cyberpunk influences, is also inspired by Surrey Research Park, where Bullfrog offices were situated at the time.
An article by Edge magazine, dated December 4, 2009, and titled "The Making Of: Syndicate" features interviews with several developers of Syndicate.
Among other things, it is revealed that the game was initially developed as a multiplayer game. The developers built and tested it as a network game first. Then, based on the experience they gained from their network games, they started to build single-player missions.
However, during the Quality Assurance process, it was decided that the multiplayer component had to be removed because, in Alex Trowers' words: "EA couldn’t get the network game working on their system, so we had to drop it".
The American Revolt add-on would however restore the multiplayer capability of the game.
Syndicate's four character design was based on a similar concept which had been removed from an earlier Bullfrog title, Flood, during development. At one point in production Syndicate had as many as eight on-screen characters to lead, but the number was cut back to four as the majority of the development team felt that controlling so many on-screen characters was unwieldy.
Bullfrog did a special feature with UK games mag PC Format, at the time ('93) in which they wrote a C Programming tutorial based on some of the Syndicate code. The tutorial involved using the internal graphics libraries from Syndicate to animate and move agents on the screen. Although the C tutorial was largely useless it was a fairly interesting read for those interested in the way Bullfrog operated.
- Amiga Joker
- Issue 02/1994 – Best Strategical in 1993 (Readers' Vote)
- Computer Gaming World
- November 1996 (15th anniversary issue) - #67 in the “150 Best Games of All Time” list
- GameStar (Germany)
- Issue 12/1999 - #75 in the "100 Most Important PC Games of the Nineties" ranking
- Power Play
- Issue 02/1994 – Best MS-DOS Game in 1993
Related Sites +
"The Making Of: Syndicate" article by Edge Magazine
An article by the Edge magazine about the making of <i>Syndicate</i>.
IGCD Internet Game Cars Database
(Game page on IGCD, a database that tries to archive vehicles found in video games.
Matt Chat 65
Video interview with Sean Cooper about the development of <i>Syndicate</i>
MobyGames Classic: Syndicate
A reminiscent feature article on ShackNews written based on the MobyGames entry for the game, specifically drawing on the reviews and description.
- MobyGames ID: 281
- Wikipedia (en)
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Contributors to this Entry
Game added by Brian Hirt.
Game added September 19th, 1999. Last modified August 14th, 2023.