Zork

aka: DUNGEN, Dungeon, House of Banshi, Mainframe Zork, ZDungeon, Zork: A Computerized Fantasy Simulation Game, iDungeon
Moby ID: 30162

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DOS credits (1987)

26 people

ported by Steve Dover
created at the Programming Technology Division of the MIT Laboratory for Computer Science by Timothy Anderson
ported to FORTRAN by Robert Supnik
modified to compile under FORTRAN-77 for the IBM PC (and compatibles) by a somewhat paranoid programmer called Kevin
created at the Programming Technology Division of the MIT Laboratory for Computer Science by Marc Blank, Bruce Daniels, Dave Lebling
ported to MS-DOS by Volker Blasius, David Kinder
inspired by the Adventure game of Will Crowther, Don Woods
also inspired by the Dungeons and Dragons game of E. Gary Gygax, Dave Arneson
translated from MDL into DEC FORTRAN IV by a somewhat paranoid DEC engineer who prefers to remain anonymous
translated from DEC FORTRAN to f77 by Randy Dietrich, Lynn Cochran, Sig Peterson
additional f77 programming and cleanup by Bill Randle (folded in save/restore functions and game debugging package to create a Vax/Unix version; reintroduced pdp dependencies with #ifdefs to have just one set of sources; added a shell escape of the form !cmd), John Gilmore (cleaned up source by moving most common declarations into include files; added comments from the original)
translated from f77 to C by Ian Lance Taylor
f77 to C translation using f2c by David Gay (AT&T Bell Labs), Stu Feldman (Bellcore), Mark Maimone (Carnegie-Mellon University), Norm Schryer (AT&T Bell Labs)
v2.7a tested by Andre Srinivasan
MS-DOS and Microsoft C compatibility by Jonathan Mark
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Credits contributed by Pseudo_Intellectual.