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Assassin's Creed

aka: AC1, Prince of Persia: Assassins, Project Assassins
Moby ID: 31218

[ All ] [ PlayStation 3 ] [ Xbox 360 add ] [ Xbox One add ]

PlayStation 3 screenshots

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Opening cinematic.
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Main title.
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Main menu.
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In present time, Desmond can access Animus device which allows him to relive memories from his past lives.
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In Animus device you can select memory you wish to experience.
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First memory will serve as introduction to some basic moves.
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Silent kill.
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Pause memory for various additional options.
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Between each mission you will speak to your leader, hoping to find some answers about your targets and their agendas.
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If you're feeling out of element, hone your skills on the testing grounds.
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To jump or not to jump, that is the question.
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Leaving the Masyaf fortress.
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If I had a cowboy hat instead a hood, nobody could tell the difference.
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Using knife is fast and requires least of your movement to take out the attacker.
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Attacking from the horse may look like an advantage, but it is actually harder than fighting on foot.
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Climb to viewpoints to synchronize your map and uncover places of interest.
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Arriving at the city of Damascus.
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Blend with the monks to pass the guards and enter the city.
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If you're lost, check the map.
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Pigeons indicate the places from which you can perform the leap of faith.
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While normal folk walk the streets, you'll be walking on the rooftops.
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Throw the knife at the archers that are out of your reach.
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Finishing moves will vary based on weapon and situation.
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Approaching the city of Jerusalem.
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Good thing they're not looking up.
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The leap of faith.
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The roofs are patrolled by archers.
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I may be outnumbered, but it is they who look scared.
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Certain memories cannot be accessed.
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Use your fists to break out from the enemy grip.
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Hidden blade is deadly and unnoticeable.
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Assume the praying stance to lower the guards' alert.
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Hidden blade can also be used in the combat, but you will have to time your counters more precisely.
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If it's there, you can climb it.
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Use first person to find out who's your ally and who's your enemy.
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Sit on the benches to hide from the guards by blending in with the town folk.
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Eavesdropping to find out your target's weakness.
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Heavily outnumbered, but they lack the audacity and agility.
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Intro view of the city
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Grab the soldiers and throw them into a water for a quick kill, but watch out as they can do the same to you... apparently nobody swims, armored plate or not.
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Altair's assassination move
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In present time, you are treated as a lab rat, and your only companions will be a couple of not so friendly scientists.
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Ladders are here to provide the regular unattractive way of climbing
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Escape route through the back of the fortress
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He's not aiming for the water, but for that small haystack
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Strategically built planks at the back of the fortress
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Map legend
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Climbing a guard tower
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Moving across the rooftops is faster than the crowded streets
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A view from a small church
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