Ninja Gaiden II
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Player Reviews
Average score: 3.3 out of 5 (based on 14 ratings with 1 reviews)
The Good
Ahh Team Ninja. Purveyors of bouncy boobs, ridiculously dressed women, and the worst clichĂ©s in all of gaming. After spending ample time with Ninja Gaiden II, Iâve come to realize that I should never have been surprised how badly Metroid: Other M turned out. But, before thatâŠ
There are a few, good things that can be said of Ninja Gaiden II. Graphically, of course, the game is quite impressive, even as an early Xbox 360 title. Granted, Ninja Gaiden Black was already pretty fancy on the original Xbox. Largely what we have here isnât so much immense detail as it is high numbers and massive enemies, and ample blood splatter.
Like the previous title, itâs largely a hack-n-slash affair that can often be fun. Particularly when using a weapon that slices and dices enemies with little effort, like the giant sickle. For a while, the combat is actually pretty satisfyingâarguably the most satisfying part of this game. Running through stages and chopping cookie-cutter enemies to bloody bits. Just be prepared to be mashing the X button a lot. Like, all the time. When an enemy is clearly crippled (missing a limb), thatâs when you can do a finisher simply by approaching and pressing the Y button. Theoretically, this earns more yellow orbs (which act as currency) for upgrading Ryu.
All weapons are upgradable, which is nice. The life bar and magic (Ninpo) can be upgraded as well, though, to be frank, the upgrades to the life bar are usually insultingly small. Bosses are enormous, colorful, and impressive. Some are outstandingâat least in their looks.
The acrobatic moves typically work quite well. I was thankful that there was never really a moment in the game that forced ridiculous amounts of acrobatic nonsense or hefty platforming elements. The reason Iâm glad this isnât over-used? Because while they work fairly well, over large areas, the moves can be a chore to do well consistently. Such as wall running while, while jumping back and forth between opposing walls to maintain momentum. This occurred only about two times in the game, and thankfully they were for bonus collectable crap not requirements to get through the game.
The Bad
I consider myself pretty knowledgeable on video games. Iâve been at this hobby almost non-stop for 20 years. So you could, at any time, ask me to list video game clichĂ©s and I would happily hold a conversation with you on the subject (hey itâs fun). Now, thanks to Ninja Gaiden II, I donât need to list off video game clichĂ©s. I can just point to this game. It has pretty much all of âem. In spades.
Ninjas fighting robots? Check.
Ninjas fighting outdoors in daylight? Check.
Unbelievable levels of violence? Check.
Women dressed illogically, or inappropriately? Check.
Undead creatures? Check.
Illogical boss battles? Check.
Red exploding barrels? Check.
Reused boss characters? Check.
Nonsensical plotline? Check.
Ninja characters fighting high-tech futuristic enemies with ancient, inappropriate weapons? Check.
Hammy acting and storytelling? Check.
Damsel-in-distress plotline? Check.
Ninjas running across the surface of water? Check.
Game features every possible environmental setting imaginable? Check.
I could go on like this. Itâs pathetic. Itâs sad. Man, had I finished this before I played Metroid: Other M, I probably wouldnât have been surprised how badly that game turned out. I guess itâs just Team Ninjaâs way to craft half-assed games riddled with time-worn gaming clichĂ©s. There really is no part of this game that isnât this way.
Itâs hard to pinpoint these issues, and listing them all would be just⊠exhausting. All those clichĂ©s are in fact in this game. The story is next to impossible to follow, and near as I can figure, itâs mostly about Ryu taking down⊠some demonic force thatâs trying to take over the world or something or other. Eventually, I stopped caring. I gotta be honest, I didnât care why anything was happening. For some reason, the evil force/nation/thing Ryu Hyabusa is fighting has an interest by the CIA (then again, what evil force isnât the CIA interested in?) and occasionally a âpartnerâ of sorts shows up routinely to add⊠little⊠to the story. Basically, she shows up in scripted cinematics to lend a hand to various situations. Sheâs, of course, dressed like a stripperâbut one with no real self-respect. Huge boobs, all jiggle, patently absurd. No wonder Samus didnât get any respect as a woman in Other M, having a mature view on women clearly isnât part of the Team Ninja game design philosophy. Of course, Iâm sure we could have all suspected that given the nature of the Dead or Alive games. Oh, by the way, the damsel in distress? As the only female protagonist in the game, Iâm sure we all see where this is going⊠There are a couple moments where it would make sense to have her participate in the gameplay activities (such as a boss battle), mainly because she starts out shooting at the boss, then is mysteriously absent during the actual battle. Continuity much?
Anyway⊠I found the bulk of this game to be a mish-mash of stuff that did and didnât work. The clichĂ©d stuff ruins any possible respect this game could have. The gameplay, while occasionally fun during the hacking and slashing, winds down to often being dull and repetitive. Mash the X button over and over and over again. Occasionally mash Y. Most bosses are faced just mashing the Y button. Well, thatâs only half of it. An unimaginable amount of the gameplay is based around blind luck. Hack, slash, hack, slashâsometimes you live. Hack, slash, hack, slashâsometimes you die. Believe it or not, thereâs an Achievement in this game for continuing 100 times. As I learned, thatâs 100 times in one sitting, possibly one level. Because I know I continued the game well more than that. At least 10 times per level, at least 10 per many of the bosses. So not only is the gameplay shallow and repetitive, itâs also insanely difficult.
Iâm well aware that the Ninja Gaiden games have a penchant for challenging gameplay. The problem here is that it doesnât feel like challenging gameplay as much as it is challenging on the patience of the player. The game simply throws around so many enemies and attacks and crap all at once so to overwhelm the player. And there are, what, two difficulties higher than the normal setting that I used? This game can actually be harder?? Itâs already pretty brutal.
Let me give you some examples of how insane this game can be. One stage opens with several enemies armed with infinite-capacity rocket launchers that fire off batteries of about 10 rocketsâwith pinpoint accuracyâfrom a city block away. ClichĂ© exploding barrels reside near some of these guys, but good luck getting an arrow to find these marks before a dozen rockets hit you in the face. It was at this point that I stopped and stared at the screen and muttered aloud âthis crap isnât even fun.â At one point (at least), there were three of these guys in the area at once which created an uninterrupted volley of constant rocket attacks and explosions bouncing off my ass. I did eventually get through this, but I couldnât tell if I used skills or just got plain lucky. Itâs not uncommon in this game for a regular run-of-the-mill enemy to drive down Ryuâs health bar almost completely with a single combo attack.
Boss encounters are among the worst Iâve seen this side of the Conan game. Whereas in that title, the bosses were overly complicated, over-long, bogged down with quicktime events, and generally breaking standard gameplay rules (beginning attacks in the middle of a combo, attacking through blocking), this one is all about bosses the size of skyscrapers moving as fast as mosquitos. I was literally killed by several bosses in less time than the game took to load the stage. Most of them were fought the exact same way: Constant dodging, mashing the Y button, and in the end, I usually had used up all my health regenerative items. Since thatâs how most bosses are fought, imagine the confusion when I faced one that required me to tap the B button to fire arrows (aimed automatically, not manually) to the bossâs miniscule weak spot. Yeah, I broke down and referenced an online guide for that. How anyone figured that out on their own is beyond me.
This game uses the old âreuse the bossesâ technique several times. One is fought, I kid you not, four times. Iâll hand it to Team Ninja, they came up with some massive, unique, and often creative boss designs. So why they still felt the need to reuse roughly half of them is beyond me. Two of the bosses have two Achievements each attributed to defeating them. The final stage is little more than a protracted series of near endless boss battles. I normally love boss battles. I hated almost all of these. Hereâs the other reason I didnât think of the auto-aim shot with the bow against one of the bosses: Most are not fought in such manners. As I said, dodge, mash Y, heal, heal, heal. One gigantic turtle-like boss (shoots lava, of course) was attacked mostly by me swinging the sickle at one of its hind feet. So⊠anywhere was vulnerable. Either every boss should be button-mashed, or every boss should require some tact. Making most of them button-mash battles and a couple requiring tact and weak spots? Ugh.
Boss battles and combat take another dark turn with the often cumbersome camera. I spent ample time thumbing the right stick attempting right the camera at key moments in the game. And while Ryu may control fairly smoothly on land, he's an absolute nightmare to control in water. Sure, you can run across the top of it like some Ninja-Jesus, but that doesn't always control all that well either. Regular swimming underwater is nightmarish, and it took me forever before I realized I could invert some of the controls so swimming felt somewhat more "natural." Underwater combat is just a headache. By the way--there is a boss battle done while having to fight this crappy underwater control.
While there are several weapons, and all are upgradeable, theyâre also largely interchangeable. I felt as though the sickle was the best overall weapon, and I used it for practically everything once I picked it up. But hereâs the thing: There are Achievements for completing the gameâstart to finish apparentlyâusing only one weapon the entire time. This means all the weapons are, essentially, the same thing. Why have different weapons if thereâs no real variety to their use? But yeah, if you read that carefullyâthis game pretty much demands that you play through it at least six times to pick up all the Achievements. Who the hell has the time or patience to play this game that much?
The Bottom Line
So, Team Ninja⊠I think they embody all the things this industry is desperately trying to out-grow. I mean, letâs face it. The heavy-handed nonsensical anime storylines are fine for kids. But like many gamers, Iâm an adult and Iâve grown up. I want stories I can follow, with an element of believability, and characters with more dimensions than one. I have nothing against Ninjas. Ninjas are awesome. I have at least three games on the DS either pertaining to ninjas or with âninjaâ in the title. But the video game industry has been growing steadily for over 30 years. We shouldnât still be clinging to the clichĂ©s that were born in the 80âs. Itâs shameful enough to see how they dressed the female protagonist, but for her to also be written as shallow as she is, thatâs just unfortunate.
Donât get me wrong, I love sexy women in all facets of life. The problem is that, here, thatâs all they are. Women can dress sexy without looking like illogical strippers. And women can be sexy when they talk and through their behavior. Is it really that hard to write that into a character in a video game? Granted, it must be for Team Ninja, since they did the same half-assed crap in Metroid: Other M, where they took a once-strong female protagonist and whittled her down to a defenseless little girl almost entirely dependent on strong male stereotypes for everything.
I guess, in the end, the things Iâm most disappointed with in Ninja Gaiden II are how overall shallow and unevolved it is coupled with some insane gameplay that often isnât even fun. The rocket barrage guys were one thing. Giant robots that cruise in and attack with endless machine gunning, unending crowds of cookie-cutter enemies that barely allow for a second to get back on your feet. There are times this game seems intent on testing the patience of the player rather than delivering a quality game experience. Frustrating boss encounters, nonsense story, time-worn clichĂ©s throughout. Lengthy and occasionally awkward loading times.
I played through this game, and when it was over, I was relieved because my goal was to finish the game, get at least half of the 70 Achievements (got 36), and to put it back on my shelf so I could move on. I didnât feel like I had fun with it. I was frustrated, annoyed, and constantly rolling my eyes. While itâs a generally solid game, itâs still about fifteen years past its expiration date.
Xbox 360 · by ResidentHazard (3555) · 2011
Contributors to this Entry
Critic reviews added by Cantillon, Solid Flamingo, vedder, Wizo, Patrick Bregger, Jeanne, Yearman, Big John WV, jaXen, Alsy, Picard, Cavalary, chirinea, vicrabb, lights out party, Tim Janssen, Van, CalaisianMindthief, Joakim Kihlman, John Cheney.