Donald Duck's Playground

Moby ID: 3491
Commodore 64 Specs

Description official description

Donald Duck's Playground won several awards from educational software magazines as best educational game of the year. In it, you are Donald, working to earn money, which you then spend to buy playground equipment for your nephews Huey, Dewey and Louie to enjoy.

The first job is to guide the Amquack Express around a top-down map with 8 stations, setting the junctions to ensure that packages are delivered to the correct stations. His job in produce involves catching fruits as they are thrown at him and placing them in the correct basket. At the toy store he must sort items by shape and colour, and be careful with the security switch. His final job is at an internal US airport, soring products based on their location's delivery code.

The equipment for the playground must then be purchased and arranged, helping young minds get an appreciation of money management and cash-handling.

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Credits (PC Booter version)

5 People

Game design by
  • Al Lowe
  • the Walt Disney Personal Computer Software Design and Development Staff
Programming by
Graphics by
Music composed and programmed by



Average score: 63% (based on 3 ratings)


Average score: 3.9 out of 5 (based on 59 ratings with 3 reviews)

loved it

The Good
back when the gods still walked the earth and I was young I loved this game

The Bad
can't find instructions to convert it from joystick to keyboard and I don't have a joystick anymore ALSO what little I did find does not work on keyboard (thus far)

The Bottom Line
this needs higher reviews it was like ONE OF MY FAVES CMON GUYS.

Commodore 64 · by old_timerGRL · 2023

Build a playground for your nephews

The Good
* A nice selection of jobs

The main aim is to build the ultimate playground for your three nephews, and to do this, you need to work shifts located on the right side of the street. What I like about this is that you don't do the same job over and over again. You can work at the airport for, say, three minutes, then continue making money at the grocery store. Once you made enough, you can then proceed to the shops opposite.

* Longer shifts = more pay

In the real world, working overtime means that you are paid more; and this also applies to Donald Duck's Playground. The shifts are measured in minutes, and eight minutes is how long you can work for. There are three difficulty settings, and each one affects the prices for certain prices and how much you get paid for a certain amount of time. The idea is for the player to start playing the game at the "Beginner" level, to get used to how the game works. Once they feel comfortable, they can focus on the "Intermediate" and "Advanced" levels.

* Freedom to play with equipment once you have purchased it

What's neat about this game is the way you can play with the equipment once you have brought it. You can spread everything over three levels. But ladders and slides become a necessity, because you can't traverse between the three levels. It is possible to buy all the items, as long as you don't have any duplicates.

* Everything fits on one screen

Unlike other versions of the game, everything fits on one screen; you don't have to walk all the way to the left side of the street every time you leave a building on the right-hand side, and vice versa. Likewise, when you enter a store you don't need to walk up to the counter to pay for items.

The Bad
* No save feature

Most simulation games, such as Sim City, lets you construct things and then save your progress; but in Donald Duck's Playground, you don't have the ability to save your game, and you are forced to complete the playground in one sitting.

* Unable to delete equipment

Also, when you have filled the entire playground and suddenly have second thoughts about the equipment you placed in a certain spot, there is no way you can delete. If you buy more equipment when you have all fifteen squares filled, the game replaces one of the equipments with the recently purchased one. You have no control over which one that should go.

The Bottom Line
Back in the eighties, it wasn't often that you find a gem from Sierra that focused on both education and strategy, with children in mind. The company, at that time, thought that to demonstrate that said gem is mainly aimed at children, they could create a game featuring Donald Duck and other Disney characters. So with the permission of Walt Disney, Donald Duck's Playground was born.

This is the only AGI-based game that Sierra released for the Commodore 64. The transition between PC to C-64 works (despite minor changes), so I don't know why they convert their adventure games that were popular at the time.

There is no doubt if Maxis had developed the game rather than Sierra, it would have been called SimPlayground.

Commodore 64 · by Katakis | カタキス (43092) · 2012

I remember this game from when I was a kid!

The Good
It was funny and had Donald Duck! Well I was like 10 when I last played it, so all I remember is it was fun.

The Bad
Nothing comes to mind.

The Bottom Line
It's one of the best Donald Duck games I recall. Also, if I remember correctly, Sierra Software made some of the best computer games for Disney that I can recall.

Commodore 64 · by Jackie Yoshi (1) · 2003


Subject By Date
game play instructions old_timerGRL Jun 13, 2023


AGI version

The AGI version of this game is v2.001, but it is really a hybrid of AGI v1 and v2, and compared to other AGI v2, its not a true AGI v2 system.

Freeware release

The game can be downloaded for free from game designer, Al Lowe's website at

Information also contributed by Yakumo.


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Related Sites +

  • Al Lowe's website
    You can find some old games, designed by Lowe, for a free download.

Identifiers +

  • MobyGames ID: 3491
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Contributors to this Entry

Game added by ksaunam.

Commodore 64 added by Quapil. Apple II added by The Game Boy. DOS added by PC Booter. TRS-80 CoCo added by Eli Tomlinson. Amiga, Atari ST added by Terok Nor.

Additional contributors: Patrick Bregger.

Game added March 26, 2001. Last modified September 20, 2023.