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4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them.

You progress through the game by taking on a succession of increasingly difficult fighters and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.


4-D Boxing Amiga Read about your exploits in the tabloids
4-D Boxing Amiga A fight is introduced
4-D Boxing PC-98 Game options and version number
4-D Boxing DOS Standard camera with ring textures

Promo Images

4-D Boxing Magazine Advertisement

Alternate Titles

  • "4D Sports Boxing" -- European title
  • "4Dボクシング" -- Japanese spelling

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User Reviews

A simple, classic free-form action game with skill-building elements DOS John Lucas (13)
Talk about a great game for its time! DOS emerging_lurker (178)
No other PC game has captured the feel of boxing as well as 4D Boxing. DOS Trixter (9115)
Wow! This game was and still is great DOS sean squier (1)

Critic Reviews

The Retro Spirit DOS Dec 20, 2008 6 out of 6 100
Zero DOS Nov, 1990 90 out of 100 90
All Game Guide Macintosh 1998 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
CU Amiga Amiga Dec, 1991 83 out of 100 83
Info Amiga Apr, 1992 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Amiga Format Amiga Jan, 1992 79 out of 100 79
Amiga Joker Amiga Jan, 1992 70 out of 100 70
ASM (Aktueller Software Markt) Amiga Jan, 1992 6 out of 12 50
Games-X Amiga Nov, 1991 2 out of 5 40
Amiga Power Amiga Jan, 1992 40 out of 100 40


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The game didn't take itself very seriously. For example, the game package stated that the (low-polygon) boxers had "faces only a mother could love", and some examples of the boxers' names are "Duster Bugreport", "Biggus 'Stinky' Bonus", "Ugotabe Kidding", "Sadie Mazo-Chisholm", "Ivan Orrible Attitude", "Mohamed Ali Baba" or "Phlatulent 'Ffft' Phil".


On the Create a Boxer feature, there was a good selection of different heads to choose. Two of them were directly inspired by the two main characters on Dire Straits' "Money For Nothing" music video, which also featured tridimensional computerized characters.


"Rotoscoping" means that the moves for the boxers were taken from real footage of boxing moves. The resulting movements are fairly lifelike.


4D Boxing used the digital channel of the Sound Blaster to play the drum track of all the music passages (the remaining 9 FM channels were used for notes). A unique concept that DSI used in a few more games before they were absorbed into EA.


One of the actions in the game was "taunt", which includes waving a first in the air, making the "come get me" gesture, even a backflip. It's really funny to look at.


  • ACE (Advanced Computer Entertainment)
    • March 1991 (issue #42) - Included in the list Greatest Games of all Time in category Sports Simulations (editorial staff choice)
Additional information contributed by Daniel Saner, Jiguryo and Kasey Chang

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Contributed to by Brian Hirt (10020), Kabushi (257593), Martin Smith (78683) and Terok Nor (32351)
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