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4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them.

You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.


4-D Boxing DOS Select your boxer
4-D Boxing FM Towns Title screen
4-D Boxing DOS The start of the demo fight
4-D Boxing DOS At the end of the demo fight the judges give their scores

Promo Images

There are no promo images for this game

Alternate Titles

  • "4D Sports Boxing" -- European title

Part of the Following Group

User Reviews

A simple, classic free-form action game with skill-building elements DOS John Lucas (13)
Talk about a great game for its time! DOS emerging_lurker (178)
No other PC game has captured the feel of boxing as well as 4D Boxing. DOS Trixter (9114)
Wow! This game was and still is great DOS sean squier (1)

Critic Reviews

Polski Portal Amigowy Amiga Sep 11, 2010 95 out of 100 95
All Game Guide Macintosh 1998 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
ACE (Advanced Computer Entertainment) DOS Jan, 1991 900 out of 1000 90
CU Amiga Amiga Dec, 1991 83 out of 100 83
Top Secret DOS Mar, 1993 4 out of 5 80
Amiga Computing Amiga Feb, 1992 80 out of 100 80
ASM (Aktueller Software Markt) DOS Apr, 1991 8.6 out of 12 72
Amiga Joker Amiga Jan, 1992 70 out of 100 70
Power Play DOS Jun, 1991 66 out of 100 66
PC-Spiele '92 DOS 1991 4 out of 10 40


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The game didn't take itself very seriously. For example, the game package stated that the (low-polygon) boxers had "faces only a mother could love", and some examples of the boxers' names are "Duster Bugreport", "Biggus 'Stinky' Bonus", "Ugotabe Kidding", "Sadie Mazo-Chisholm", "Ivan Orrible Attitude", "Mohamed Ali Baba" or "Phlatulent 'Ffft' Phil".


On the Create a Boxer feature, there was a good selection of different heads to choose. Two of them were directly inspired by the two main characters on Dire Straits' "Money For Nothing" music video, which also featured tridimensional computerized characters.


"Rotoscoping" means that the moves for the boxers were taken from real footage of boxing moves. The resulting movements are fairly lifelike.


4D Boxing used the digital channel of the Sound Blaster to play the drum track of all the music passages (the remaining 9 FM channels were used for notes). A unique concept that DSI used in a few more games before they were absorbed into EA.


One of the actions in the game was "taunt", which includes waving a first in the air, making the "come get me" gesture, even a backflip. It's really funny to look at.


  • ACE (Advanced Computer Entertainment)
    • March 1991 (issue #42) - Included in the list Greatest Games of all Time in category Sports Simulations (editorial staff choice)
Additional information contributed by Daniel Saner, Jiguryo and Kasey Chang

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Contributed to by Brian Hirt (10027), Kabushi (244565), Martin Smith (67943) and Terok Nor (29061)