Description official description
In the beginning of the 21st century, Earth is experiencing a global oil shortage. Surprisingly, Tunisia remains one of the few countries still in possession of large quantities of high-quality oil. USA and Soviet governments race each other in their attempts to purchase as much oil as possible. Finally, the Soviets take a step further and kidnap the US ambassador, hoping to provoke an international incident. Naval Officer Johnny Westland is sent to Tunisia with the order of rescuing the ambassador and preventing further escalation of the conflict.
Code-Name: Iceman is primarily an adventure game similar to Sierra's other works in that genre. The player navigates the protagonist in eight different directions from third-person view, and types text commands to interact with the environment. The command "Look" may be typed separately and lead to different text descriptions depending on where on screen the protagonist is positioned. The game is similar to Police Quest series in that it relies on realistic procedures, in this case military instructions, first aid, etc. The player may reach dead ends and resort to restoring an earlier save if some of these procedures are not followed properly. In addition, a considerable portion of the game consists of submarine simulation, requiring the player to navigate a submarine and fight enemy craft.
Credits (DOS version)
25 People (24 developers, 1 thanks) · View all
|Documentation Written by|
|Package design by|
|[ full credits ]|
Average score: 66% (based on 20 ratings)
Average score: 3.3 out of 5 (based on 61 ratings with 9 reviews)
This game was sort of a change of pace from the usual police quest's in that all of the sudden you graduated from the Police force to military intelligence. Changes of pace are often a very good thing but don't always live up to its predecessors. The main thing I liked about this game was that it wasn't a Police Quest or any other kind of quest. It was a new kind of character in a new kind of scenario and sometimes thats all that is required in a game to be deserved to be checked out and given a try. Graphics and Sound were pretty good for the day too...
The storyline just wasn't that interesting to me. I thought it was kind of blah... but that is just personal thing. One thing I thought was ridiculous was the little arcade kind of sequences you must to do move on through the game like playing boss dice or controlling that submarine. I felt like throwing the game away when I had to stop, refer to the manual (as sierra always does as copy protection) and learn how to play boss-dice before I could get on with the real game. Just one more annoyance from Sierra because of copy-protection. Copy-protection is fine! But just don't let it interfere with game play for example... King's Quest 3 and its spells. This is probably one of the only sierra adventure games I did not finish due to the fact that it was just kinda boring to me.
The Bottom Line
A decent breath of fresh air for classic Sierra adventure games... not all that exciting and probably will leave you bored after awhile. None the less, still worth a try from the creator of the amazing Police Quest series. Definitely worth a try!
DOS · by OlSkool_Gamer (88) · 2004
Firstly, I'm in doubt that any gamer could finish Codename: ICEMAN in only a couple short hours without a hint book. While the game may be overly short, simple is one thing it's not. What's good about it? Enough to warrant a look, if little more. To my knowledge, an adventure game based on this kind of modern political intrigue hadn't been attempted before. That alone gives it some sort of value. The "mysterious girl" subplot was also interesting, and could have been developed further.
It ends up feeling like a skeleton of an adventure game. Political intrigue, unrest in the middle east, a mysterious female spy, a silent running submarine, a secret mission... these are all things that ought to add up to a classic game, but none of these elements are as fully developed as they could have been. There are also too "few" adventure portions - too much of the game is played in the submarine simulator. And while the underdeveloped plot is still interesting, the game doesn't explain enough to you. Sometimes you find yourself wondering either what you need to do, or what you need to do to accomplish it. There's no sense of urgency in your mission.
The Bottom Line
It's not so much that I disagree with Mr. Gabel's review, but I think that to dismiss Codename: ICEMAN as a "ridiculous failiure" is to overlook its good elements. In playing the game, you can see what Jim Walls and Sierra were attempting. Unfortunately, the game never quite lives up to expectations.
DOS · by Eurythmic (2666) · 1999
Well as the summary hints at this game started out great. When this game came out my brother was a 30 year old Army officer (and gamer) that had this new exciting game. However he could never beat it. So I the younger brother (15) gave it a shot. I loved the opening and though that the sound was good. I liked the grapics and the gameplay. But the best part of this game had to be the plot. It had so much potiental I could hardly wait to find out what happend next.
.... And then I got to the sub part of the game. On the way to the sub I had a hard time and resorted to my usual tatic when I cant figure out something... I cheated. I bought the hint book and after much effort got in the sub. But once in the sub not even the hint book could save me. I very very rarely not finish a game. For me it is more important to finish than to stay true to the gaming experience. But in this game I could never ever get that sub working. To this day this game sits on my hard drive. (Now 3 computers later) I dont remember all the problems it had but I do remember the game getting worse and worse as it went on.
The Bottom Line
First of all no offence to the first reviewer but I wonder if they have the right game. I can not immagine it only took 2 hours to beat this game. I cant say that I would recommend this game but for the die-hards and can-do gamers here is a good challenge.
DOS · by William Shawn McDonie (1130) · 2000
A sequel was mentioned as forthcoming in Sierra's news magazine, but it was never released.
Information also contributed by Giygas 8
Related Sites +
Know about this game? Add your expertise to help preserve this entry in video game history!
Contributors to this Entry
Game added by Eurythmic.
Game added November 15th, 1999. Last modified August 21st, 2023.