Absolute Zero

DOS Specs [ all ]
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Description official descriptions

In the 24th century, on the frozen Jovian moon of Europa, Earth has established a colony to extract water from the moon. One of the mining facilities accidentally discovers on their excavations members of a long-buried alien race. The creatures, now awake, slaughter all the miners and destroy the moon's capital city. It's up to you now to defend what's left of the colony and eliminate the aliens, or at least hold them off until help arrives.

Gameplay consists of 3D space combat action (though mostly on the moon's surface) with a twist: you don't play a specific character or campaign. Instead, you are placed in the shoes of different characters with each new mission, each of them trying their best to survive using 7 different vehicles, from starfighters, to recon scouts, to ground-based turrets.

Groups +

Screenshots

Promos

Credits (DOS version)

20 People · View all

Producer
Lead Programmer
Second Lead Programmer
"Critical Fiddly Bits" Programmer
SGI Art
SGI Animation
Model Art & Textures
Scenario Design & Layout
In-Game 3D Models & World Construction
Intro & Cut-scene music
Intro & Cut-scene FX
In-Game music
In-Game Sound FX
Storyline & Script
About Screenshot Background
Original Engine Design
Greg Foss
Maria Guerrero
Carlton "Hap Mitchell", Toshiro Watanabe
[ full credits ]

Reviews

Critics

Average score: 68% (based on 14 ratings)

Players

Average score: 2.9 out of 5 (based on 6 ratings with 0 reviews)

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Trivia

Development tools

Absolute Zero was built using Simis inhouse 'Flight Sim Toolkit' program.

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Identifiers +

  • MobyGames ID: 4477

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Contributors to this Entry

Game added by Zovni.

Macintosh added by magisterrex.

Additional contributors: Rwolf.

Game added July 13th, 2001. Last modified February 22nd, 2023.