Absolute Zero
Description official descriptions
In the 24th century, on the frozen Jovian moon of Europa, Earth has established a colony to extract water from the moon. One of the mining facilities accidentally discovers on their excavations members of a long-buried alien race. The creatures, now awake, slaughter all the miners and destroy the moon's capital city. It's up to you now to defend what's left of the colony and eliminate the aliens, or at least hold them off until help arrives.
Gameplay consists of 3D space combat action (though mostly on the moon's surface) with a twist: you don't play a specific character or campaign. Instead, you are placed in the shoes of different characters with each new mission, each of them trying their best to survive using 7 different vehicles, from starfighters, to recon scouts, to ground-based turrets.
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Credits (DOS version)
20 People · View all
Producer | |
Lead Programmer |
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Second Lead Programmer | |
"Critical Fiddly Bits" Programmer | |
SGI Art | |
SGI Animation | |
Model Art & Textures | |
Scenario Design & Layout | |
In-Game 3D Models & World Construction | |
Intro & Cut-scene music | |
Intro & Cut-scene FX | |
In-Game music |
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In-Game Sound FX | |
Storyline & Script | |
About Screenshot Background | |
Original Engine Design | |
Greg Foss | |
Maria Guerrero | |
Carlton "Hap Mitchell", Toshiro Watanabe | |
[ full credits ] |
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Average score: 68% (based on 14 ratings)
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Average score: 2.9 out of 5 (based on 6 ratings with 0 reviews)
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Trivia
Development tools
Absolute Zero was built using Simis inhouse 'Flight Sim Toolkit' program.
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Contributors to this Entry
Game added by Zovni.
Macintosh added by magisterrex.
Additional contributors: Rwolf.
Game added July 13, 2001. Last modified October 11, 2024.