X-Men: Mutant Academy
- X-Men: Mutant Academy (2000 on PlayStation)
Description official descriptions
Like its bigger brother, X-Men: Mutant Academy on the Game Boy Color is a fighting game starring Marvel's famous mutants. Due to the obvious hardware limitations, the stages in this version have been designed in 2D, and there are also differences in gameplay.
The character roster includes four X-Men (Cyclops, Wolverine, Storm and Gambit) and five evil Mutants (Magneto, Toad, Mystique, Sabretooth and Pyro). There are also two additional secret characters, whose unlocking codes are revealed upon beating the game's story mode.
In addition to the story mode, in which one character takes on all the others in consecutive fights, there is a training mode, battle mode (featuring teams of three characters each), survival mode (one character taking on all others with only a single bar of health) and a versus mode utilizing the Game Link cable.
The Game Boy's two buttons are used for kicks and punches (or basic mutant abilities like Cyclops' eye beam). During a fight, a rage bar will slowly fill, which allows using powerful special attacks activated through button combos.
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Credits (Game Boy Color version)
57 People (30 developers, 27 thanks) · View all
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Reviews
Critics
Average score: 43% (based on 18 ratings)
Players
Average score: 2.8 out of 5 (based on 9 ratings with 1 reviews)
The bimbo of X-Men games: pretty, but nothing there
The Good
The graphics for X-Men: Mutant Academy are quite nice, at least by Game Boy Color Standards. I was impressed how well the artists managed to capture the characters with only three-color sprites to work with. The backgrounds are colorful and reasonably detailed as well.
There's a pretty good roster with 11 characters. Some popular characters like Jubilee, Rogue and Iceman are not present, but it's acceptable.
The Bad
It's pretty easy to sum up what's wrong with this game. At the start of the game, I selected Wolverine. My "strategy" was to walk up to each character I fought and stand there while repeatedly hitting the B button. I beat the whole game without continuing.
There are some other minor gripes, like the music loop is well under ten seconds long and seems to be the same in each level, plus it's not very good music, but that's pretty minor compared to the broken gameplay.
The Bottom Line
Maybe the problem is the AI and not the engine, in which case multiplayer would be good. I don't know as I wasn't able to test that. At any rate, single player is pretty useless unless you just want to look at the pretty pictures.
Game Boy Color · by Ace of Sevens (4479) · 2006
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Game added by Terok Nor.
Game added January 16, 2010. Last modified June 19, 2024.