War Gods

Moby ID: 4511
Arcade Specs
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Description official descriptions

War Gods is a one-on-one fighting game that takes place in 3D environments. The fighter under your control can perform many different moves, and string those moves together to perform "combos." Furthermore, the fighters all have special "finishing moves" that eliminate your opponent in some gruesome manner at the end of a match. There are 10 different fighters to choose from, all based on different ancient civilizations.

The graphics in War Gods are fairly unique. They were created by texture-mapping 3D character models with digitized photos of people. This gives them a reasonably lifelike look.

Groups +


Credits (Arcade version)

98 People (68 developers, 30 thanks) · View all

Executive Producers
Associate Producers
Project Lead / System Design
Co-Lead / Game Play
Systems / DCS2
Art Direction / Character Design / Models
Lead Animator / Character Design
Background Designs / Models / Effects
Character Animation
Additional Art
Music / Speech / Sound Effects
Voice of Exor
Additional Art
Hardware Design
[ full credits ]



Average score: 51% (based on 26 ratings)


Average score: 2.3 out of 5 (based on 33 ratings with 1 reviews)

Boring Characters, Boring Gameplay

The Good
The graphics are quite nice

The Bad
Generic characters, the "3D" doesn't amount to much, dull gameplay.

The Bottom Line
Mortal Kombat in 3D was the big advertising for War Gods, with lots and lots of emphasis on the 3D. War Gods does not feel like a 3D game at all, though, with “3D” movement being relegated to holding a button and just being nothing more than a basic dodge.

In terms of fighting, War Gods is the kind of game that I can do alright at. This is probably a bad sign for the game, as I’m dreadful at combinations and I’m what people call a “button masher”. I found a few cheap tricks that seemed to work to get through the game. Each character seems to have an annoying “trap” move.

Characters make or break a game like this and War Gods has such an immensely dull cast. For the most part, they’re loosely based on ransom cultural gods or stereotypes and have none of their own personality, with a robot and a few scantily clad women thrown in. None of the characters were someone I actually wanted to play as.

War Gods is also incredibly light on fighters. You start, pick a character then fight through all the other characters. Player 2 can take over these characters and that’s it. There’s no training or practice – there’s not even a versus mode where player 2 can choose their character. It’s an extremely bare bones arcade port of an extremely boring game.

Arcade · by Cube1701 (1) · 2024



This game was originally conceived as a demo for the "Zeus" engine/board combo, which was being developed for, and would eventually be used by, Mortal Kombat 4. This explains the similarities in interface and gameplay as well as animation and moves, as the developers recycled their work between both products.

German index

On November 29, 1997, War Gods was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.


  • EGM
    • 1998 Buyer's Guide - Games that Should've Stayed in the Arcades


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Identifiers +

  • MobyGames ID: 4511
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Contributors to this Entry

Game added by quizzley7.

PlayStation added by Corn Popper. Arcade added by chirinea. Nintendo 64 added by Macintrash.

Additional contributors: Zovni, Alaka, DreinIX.

Game added July 15, 2001. Last modified January 15, 2024.