Sid Meier's Civilization V
Description official descriptions
Sid Meier’s Civilization V is a single-player and multiplayer turn-based 4X strategy game. As the ruler of a fledgling nation, the player begins with a lone settler and a warrior in an unexplored world. From this starting point the objective is to expand, discover, negotiate, and if necessary fight, guiding the civilization across eras while pursuing one of several paths to long-term dominance. Rival leaders develop their own empires at the same time, so exploration, diplomacy, culture, science, and military planning must be balanced to reach victory.
Play takes place on a hexagonal world map that replaces the square tiles of earlier entries. Each hex represents terrain such as plains, hills, forests, or coast, and provides yields of food, production, and gold that determine city growth and construction speed. Fog of war hides the map until units explore it. Strategic and luxury resources appear on specific tiles. Strategic resources such as iron and oil gate the production of advanced units, while luxury resources increase empire happiness, which affects growth and productivity across all cities.
Cities are the core of the empire. Founding or conquering a city claims surrounding hexes, then citizens can be assigned to work those tiles or specialists inside buildings. Players queue buildings and wonders, train military and civilian units, and purchase items with gold. Workers improve terrain by constructing farms, mines, roads, and other infrastructure, and later repair damage from war. Scientific progress follows a technology tree that unlocks new buildings, units, and abilities from the ancient era to the future. Cultural growth unlocks social policies. Policies are purchased with accumulated culture and are organized into themed trees, granting bonuses such as faster border expansion, improved happiness, or economic and military benefits.
Combat uses a one-unit-per-tile rule that emphasizes positioning. Melee units must enter an enemy’s hex to capture or destroy it, while ranged units fire from adjacent or greater distance. Flanking, terrain height, and zone of control influence outcomes. Naval forces are divided into melee and ranged classes and can capture coastal cities. Cities possess hit points and a bombardment attack, so sieges require combined arms and careful movement. Great People appear from specialist work or notable accomplishments and provide powerful one-time effects, for example constructing a landmark improvement or triggering a Golden Age.
Diplomacy includes direct treaties with rival civilizations and independent city-states that occupy the map as minor powers. Influence with city-states can be raised through quests, gifts, or protection promises, which grants benefits such as unique luxuries, military units, or cultural output. Players can sign open borders, defensive pacts, and research agreements, trade resources and gold, and manage grievances that arise from actions like surprise wars or territorial disputes. Victory conditions include military conquest of all original capitals, reaching the end of the technology tree and launching a space project, achieving cultural preeminence through social policy development, or earning a diplomatic win via global voting in scenarios that support it.
Multiplayer supports simultaneous turns and a variety of match setups across custom maps or scenarios. Mod support allows users to add maps, rules variants, and interface enhancements.
Series +
Sid Meier's Civilization series- Previous: Sid Meier's Civilization: Revolution (2009)
- Next: Sid Meier's Civilization V: The Mobile Game (2011)
Groups +
- Famous person: Alexander III of Macedon
- Famous person: Joan of Arc
- Game feature: Hexagonal map
- Gameplay feature: Adaptive music
- Gameplay feature: Fog of war
- Games with downloadable official map/level editors
- Games with official modding tools
- Games with randomly generated environments
- Games with the creator's name
- Green Pepper releases
- Middleware: Bink Video
- Middleware: Fork Particle
- Middleware: Granny 3D
- Middleware: Nvidia 3D Vision
- Protagonist: Female (option)
- Scripting language: Lua
- Setting: Totality of history
- Sid Meier's licensees
- Sound Engine: AIL / Miles Sound System
- Theme: Famous politician
Media
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Spellings
- Цивилизация 5 - Russian informal spelling
- 文明帝國 V - Chinese spelling (traditional)
Screenshots
Credits (Windows version)
550 People (504 developers, 46 thanks) · View all
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| Director of Software Development |
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| Executive Producer | |
| Director of Marketing | |
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| Human Resources Director | |
| Office Manager | |
| IT Manager | |
| IT Technician | |
| Special Projects | |
| AMD Support | |
| NVIDIA Support | |
| INTEL Support | |
| VALVE Support | |
| [ full credits ] | |
Collaborations
People credited on this game were also credited on:
- Sid Meier's Civilization V: Gods and Kings, a group of 160 people
- XCOM: Enemy Unknown, a group of 147 people
- BioShock 2: Remastered, a group of 134 people
- And 22 more...
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Other Games
In addition to this game, these people were also credited on other games:
- Daniel Einzig on 235 other games
- Jennifer Kolbe on 230 other games
- Dorian Rehfield on 215 other games
- And 22 more...
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Reviews
Critics
Average score: 88% (based on 92 ratings)
Players
Average score: 4.0 out of 5 (based on 90 ratings with 1 reviews)
I only love it because this is the first time I own a Civ game
The Good
There is a lot of depth in this game and many different ways to play it, I often found it very useful to take my time when deciding what building to build next or if I should spend money to buy more ground or if I should trade it with other nations. Each choice can count when you are playing with people who are just as good or better as you, even when playing against people who are worse it's impossible to just mess-around. You really need to think about your actions and that is a good thing when it comes to strategy games.
It looks very good compared to the other Civ games out there, it isn't really that great compared to games like Call of Duty, but there there is no reason to complain either. I actually thought the more realistic style was a great refreshment after the cartoony-style in Civ: Revolution, it just looks way better when you are playing a strategy game of this size. The fights are still very good-looking and there was more attention to detail when looking at the units. Finally I want to mention the pictures of buildings and wonders that you get to see after building them, they are simply amazing and whoever designed them deserves a raise.
There is some really clever ways this game tries to educate people, I was very amused when I saw that Elizabeth was the leader of England and choosing her nation gave you a faster movement speed over water, this of course refers to the many expeditions that happened during her rule. It's really a good sign for a game when it makes me want to look-up information on people like "Catherine of Russia", I like Russia, so after playing as them I wanted to know more about this person who was apparently more interesting than Stalin or Lenin.
I personally think sending units to an enemy capital because word got around that they have an atomic bomb much more engaging than actually standing on the field with the guns. There are far more surprises and there is a lot of suspense, I have to hope he doesn't fire the bomb in order to win the battle for one of my cities that has taken the lives of countless soldiers or that his defenses aren't as strong as they could be. The Civ games are just the perfect strategy game for me and for a lot of other people because they know how to make it just as exciting as any action game in existence.
The Bad
After one or two playthroughs the game starts to lose it a little, the first time playing it feels like you're actually playing for years, but that doesn't last for very long. I am busy with my fifth round, but everything just feels like a race to the Modern era for me. I know that creating units is pointless because there will be something better in just a few turns and I also know what is important to research and what isn't. This makes it easy for me to just rush through everything and use tanks to pound through enemy soldiers that are still using longbows.
The multi-player is incredibly annoying, I expected a normal round, but with human players instead of AI. What I found instead was a what I presume to be the very first game in this franchise because it was broken beyond belief. My cousin and I were both in the same lobby, but when we started the game we weren't in the same game and were randomly assigned a nation that we didn't pick. The diplomacy was also removed almost entirely and everything was in high-speed, not fun at all, if you can't design a multi-player mode for your game, you shouldn't try to put it in anyway.
The Bottom Line
The reason why I like this Civ game a lot is because it is the first one I ever actually owned. I borrowed two other games in this franchise from family, but this is the first time I could actually sit down and enjoy it without anybody asking their copies back. If you're a fan of the previous games and you already played Civ 4 for a very long time, this sequel will probably not be enough to please you. It adds very little and the only major changes are the City-states and the fact that you can't stack units anymore (which is probably the best update in the history of video games).
People who are new to the franchise or haven't played it a lot (like myself) will probably like this game if they like the franchise or strategy games as a whole. It's a very good single-player game with a lot of replay-value and you are guaranteed to run into some very exciting moments. A bad update, but a great game.
Windows · by Asinine (956) · 2011
Trivia
Awards
- 4Players
- 2010 – #3 Best PC Game of the Year
- 2010 – #3 Best Strategy Game of the Year
- GameSpy
- 2010 – PC Game of the Year
- 2010 – Strategy Game of the Year
- Steam Awards
- 2016 — The 'Test of Time' Award — Nominated
Analytics
Related Sites +
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Civilization V
official game website -
IGCD Internet Game Cars Database
Game page on IGCD, a database that tries to archive vehicles found in video games. -
Sid Meier's Civilization V Manual
Official English v1.0.manual (PDF) may be viewed or downloaded here.
Identifiers +
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Contributors to this Entry
Game added by Vulpine.
OnLive added by firefang9212. Linux added by Kabushi.
Additional contributors: Indra was here, Havoc Crow, DarkDante, Yearman, Paulus18950, Patrick Bregger, Max Tikhonov, Victor Vance.
Game added January 26, 2011. Last modified September 22, 2025.