VFR Photographic Scenery: Central & Southern England

aka: Just Flight VFR Photographic Scenery: C & S England, VFGM PhotoScenery Vol2
Moby ID: 53392

Description

VFR Photographic Scenery: Central & Southern Englandis the second volume in the VFR Photographic Scenery add-ons for Microsoft Flight Simulator 2002.

This product provides the player with new scenery for an area of England that runs from the southern coast at Otterton near Sidmouth in the East through to Bognor Regis in the West and extends northwards to roughly near Chester. The actual boundaries of the area covered are W3°18.6' in the West, W0°40.2' in the East and N53°14.4' in the North.

This photographic scenery was developed by Getmapping PLC and Visual Flight and is based the 'Millenium Map', the first ever complete record seamless aerial photographic record of the United Kingdom.

There are five sections to this scenery add-on. The scenery is in three parts, northern, central and southern sections and there are replacement water textures and enhanced mesh terrain. This has been done so that players with low disc space can install just the sections they require.

The scenery includes additional landing strips of the small airports, farm landing strips and disused airstrips that are not included in Microsoft Flight Simulator 2002. The player can land on these strips but, because they are not known toMicrosoft Flight Simulator 2002 the player must disable crash detection prior to landing.

Night time scenery was not featured in the VFR Photographic Scenery series. Also, the makers claim that many default 3D objects supplied with Microsoft Flight Simulator 2002 are not correctly positioned and that for this reason they are disabled in the photographic scenery.

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Credits (Windows version)

20 People (9 developers, 11 thanks)

We would like to extend a very special thanks to the
  • beta test team[whose collective efforts went far beyond the call of duty]
Special thanks are also due to
We would also like to thank
  • everyone else[who has played a part including long-suffering families of those involved and all those contributors who have asked to remain out of the limelight]
Developed by
  • John Farrie
  • Visual Flight[in conjunction with Getmapping PLC]
Product management
Special programming
Installation software
Logistics and business
Packaging Design
  • Fink Creative
Manufacturing and fulfilment
  • The Producers
Sales

Reviews

Critics

Average score: 60% (based on 1 ratings)

Players

Average score: 4.0 out of 5 (based on 1 ratings)

Significantly improves the flying experience

The Good
I've submitted three of this scenery series to the MOBY database so the parts of this review are pretty generic. I'm going to start this review by saying that I think Microsoft's Flight simulator is an excellent product and that I've had a lot of fun with it. I don't fly a lot but I enjoy the odd flight and it's something I plan to get into more over time.

That said it never really occurred to me that what I was seeing as scenery was anything other than accurate. This is silly really because I have flown before to go on holiday and such like, and whenever I get a chance at the window seat I'm looking down at the world as it passes by. I just never made the connection between a game and the real world. The thing is though this is a game on one level and its a flight simulator on another and as such it should be as accurate as possible.

This is the first scenery package that I loaded. Why did I start with volume 2 and not volume 1? Well it must have been on top of the pile. The difference in the flying experience is immediate. This looked much more realistic. The houses were no longer odd white flat roofed things, these were good red English brick with dark slate roofs. A lot of those white buildings that dot the landscape went too and that removed much of the toytown look to the simulation which again made flying much more satisfactory.

The manual goes into detail about how the default scenery is generated and how it's not especially accurate. This is forgivable because this product was made from some millennium project that produced the first full aerial photographic survey of the U.K. so I guess there wasn't the reference material for MS FS 2002 to draw on. The accuracy is something that I noticed when taking screen shots with & without the scenery enabled. Roads, rivers lakes, forests, e.t.c. did all change position and they looked better for it. Rivers are not a standard blue/grey colour, many are naturally a mucky, dirty brown because they're full of silt. Lakes often look black , something I remember from hiking in the Lake District and looking down on Angel Tarn, and this comes over beautifully in this scenery add on.

What really brought home the difference between this scenery and the default scenery was when I started looking for an iconic landmark that would be recognisable from the air. I chose Stonehenge because, surely, this would be one of the flight simulator's standard structures wouldn't it. Turns out it's not so I tracked down the map co-ordinates and flew there but could find nothing. This is when I discovered what should have been obvious. Using photographic scenery it is possible to start with one landmark and follow roads, rivers and other landmarks in order to navigate to a destination. It's what I think VFR, Visual Fight Rules, is all about. By using a map and following roads in the photographic scenery I was able to locate Stonehenge and capture the screen shots I wanted and a most satisfying experience it was.

The Bad
So this scenery is a great improvement and I love it but it wasn't love at first flight and it didn't immediately blow me away, it does have it's flaws.

The product was designed to be viewed from a slow plane like a Cessna flying above 1500 feet. Anything lower such as the first take-off and, while the scenery still looks more realistic, it looks very grainy. Anything faster and the scenery blurs as the flight simulator tries to keep up with the plane. This was most noticeable when I turned the simulator speed up to eight times normal so that I could get from A to B faster. When I paused the flight to look around I had to wait for the scenery to gradually come into focus before I could take a screen shot.

I also had to tweak the flight simulator settings to get the best out of the scenery and I'm not convinced that I'm done yet. Increasing cache size for example so that the new scenery stretched out to the horizon is one tweak, playing with MIP mapping settings is another. That's fine for me because I enjoy a good tweak but it's not for everyone.

There are also some anomalies that, when they surface, really stand out. They apply to the whole series but I spotted different ones as I played with different volumes.

One anomaly is where rivers meet the sea. With the default scenery the standard blue/grey of the river meets the standard grey/green of the sea and there's no real join. With this scenery on all the rivers I've looked at, and I have not looked at all the rivers in the UK, the river is a dark brown and that colour ends in a sharp line where the river meets the default seascape.

Another, which the manual does warn about, is that the new more accurate roads don't match the where the flight simulator has placed its landmark buildings and airports

The Bottom Line
This has, literally, changed my flying experience because now I can follow a real-world map and look for landmarks en-route.

Windows · by piltdown_man (238540) · 2011

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Game added by piltdown_man.

Game added November 13, 2011. Last modified November 26, 2023.