Aftermath Development Team: Lead Team |
Senior Producer |
Björn Johnsson |
Senior Development Director |
Robert Wasser |
Lead Designer |
Niklas Fegraeus |
Lead Gameplay Designer |
Gustav Halling |
Producer |
Craig McLeod |
Development Director |
Jonas Lundqvist |
Launch Director |
Andreas Skoglund |
Art Director |
Johannes Söderqvist |
Audio Director |
Ben Minto |
Lead Programmer |
Carl-Johan Ljungstedt |
Aftermath Development Team: Design |
Gameplay Designers |
Gustav Halling, Cristian Pavel |
Aftermath Development Team: Code |
Software Engineers |
Lie Fujita, Niklas Henriks, Per-Jonny Käck, Carl-Johan Ljungstedt, Anders Nivfors, Carl-Magnus Nordin, Daniel Saar-Odhammer |
Additional Software Engineers |
Johan Andersson, Peter Engström, Mikael Kalms, Henrik Karlsson, Jonas Lindmark, Niklas Sandén, Johan Berg |
Aftermath Development Team: Animation |
Senior Animators |
Björn Humbe, Mikael Högström |
Aftermath Development Team: Art |
Lighting |
Johannes Söderqvist |
World Builders |
Rense de Boer, Andreas Hansevi, Emelie Elisabeth Nilsson, Pontus Ryman |
Lead Artists |
Simon Barsky, John Troive |
Technical Artists |
Jessica Helgesson, Joakim Larsen, André Boström |
Vehicle and Weapon Artists |
Kaori Kato, Andreas Fougner Ezelius, Fredrik Ulfves |
Character Artists |
Linus Lidberg, Risako Taneda |
Visual FX Artist |
Fredrik Seehuusen |
Concept Artists |
Eric Persson, Robert Sammelin, Sigurd Fernström, Viktor Grandert |
Lead UI Artist |
Tobias Hogstrand |
Additional UI Art |
Malin von Matern, Eric Persson |
Aftermath Development Team: Audio |
Sound Designers |
Ben Minto, Mari Saastamoinen-Minto |
Sound Software Engineer |
Jonatan Blomster |
Aftermath Development Team: Battlelog |
Producer, Web |
Fredrik Löving |
Development Director |
Michael Brorsen |
Technical Director |
Magnus Nordin |
System Admin |
David Röhr |
Front End Software Engineers |
Andreas Lanjerud, Enzo Martin, Christian Wannerstedt |
Back End Software Engineers |
Joakim Bodin, Johan Mjönes, Michael Nordström, Reik Schatz |
Software Engineer |
Elton Muuga |
Aftermath Development Team: Battlefield Premium |
Senior Producer |
Björn Johnsson |
Producers |
Peter Stahl, Andreas Skoglund |
Senior Development Director |
Robert Wasser |
Development Director |
Jonas Lundqvist |
Lead Software Engineer |
Jesper Svennevid |
Online Programmer |
Mikael Lagré |
UI Programmers |
Marcus Hoverby, Anders Wikström, Per Carlsson |
Lead UI Artist |
Tobias Hogstrand |
Persistence Designer |
Nick Baker |
Aftermath Development Team: Live Team |
Producer |
Andreas Skoglund |
Technical Director |
Mikael Kalms |
Software Engineers |
Niklas Sandén, Jannis Mohlin Tsiroyannis |
Anti-Cheat Administrator |
Sabina af Jochnick |
Community Manager |
Daniel Matros |
Data Analysts |
Brynjólfur Erlingsson, Christian Cyréus |
Aftermath Development Team: ESN |
ESN |
Tobias Adler, Johan Andersson, Oskar Blom, Carl Byström, Jojje Dalunde, Marcus Ekwall, Oskar Gabrielson, Mattias Hansson, Joakim Hamrén, Martin Hesslow, Tomas Jogin, Ronnie Kolehmainen, Markus Kristo, Dominik Rask, Håkan Rosenhorn, Kasper Sandin, Micael Sjölund, Filip Söderholm, Markus Thurlin, Jonas Tärnström, Lina Vastersson |
Aftermath Development Team: Frostbite 2 Engine Team |
Senior Development Director |
Kristoffer Benjaminsson |
Technical Directors |
Johan Andersson, Stefan Boberg, Henrik Karlsson |
Head of Development, Vancouver |
Joakim Lord |
Animation Cinematics |
Albert Ho, Ben May, Darryll Hobson, Joakim Lord, Joe Pribele, Lisa Streit, Malcolm Liu, Matteo Milandri, Michael De Reyter, Strati Zerbinis, York Wan Chan |
Audio |
Anders Clerwall, Martin Loxton |
Core |
Henrik Karlsson, Peter Engström, Martin Ridgers, Mats Dal, Mattias Hörnlund, Henrik Fernlund |
Destruction Physics |
Jimmy Nilsson, Johan Gidlund-Montén |
Production Systems |
Anders Hellspong, Anders Pettersson, Andreas Rönnberg, Björn Ottosson, Daniel Peter Brown, Joakim Lindqvist, Michael Lidgren, Per Lönroth, Peter Erikson, Stefan Boberg, Steven Kent, Urban Nilsson |
Rendering |
Charles de Rousiers, Daniel Collin, Jim Malmros, Johan Andersson, Johan Berg, Mattias Widmark, Matthew Collins, Per Einarsson, Robert Kihl |
Aftermath Development Team: Video Production |
Video Director |
Roland Smedberg |
Assistant Video Director |
Marcus Johansson |
Video Editor |
Chris Bennison |
Assistant Video Editor |
Stefan Linde |
Aftermath Development Team: Localization |
Localization Development Manager |
Thomas Rönnberg |
Aftermath Development Team: Submission |
Submissions Manager |
Olav Persson |
Aftermath Development Team: DICE Quality Assurance |
Quality Assurance Manager |
Joe Grant |
Senior Project Manager |
Aurélien André |
Development Director |
Patrik Påfvelsson |
Software Quality Engineer |
Martin Sjö |
Live QA Project Lead |
Dan-Alexandru Pascu |
QA Project Lead |
Jaqub Ajmal |
Quality Assurance Leads |
Andra Dimofte, Ciprian Laza |
QA Maps and Game Modes |
Didrik Breitholtz, Dan Cooper, Douglas Engelmark, Robin Smedbäck |
QA Weapons |
Zeke Lugmair, Alexander Oltner |
QA Vehicles and Persistence |
Marie Bustgaard Granlund, Jonatan Hagström, Christian Johannesén |
QA Battlelog |
Peter Forsman, Timmy Jonsson, Sebastian Schlyter |
Quality Assurance - Audio |
Joel Dinegrim, Gustav Rathsman |
Quality Assurance - Online |
Antonio Trama |
Quality Assurance - Design |
Malin von Matern |
Quality Assurance - Live |
Carl Horned, Adrian Irimiea, Joel Karlsson |
Aftermath Development Team: DICE Studio |
General Manager |
Karl-Magnus Troedsson |
Senior Communications Manager |
Jenny Huldschiner |
CFO |
Daniel Brandt |
CCO |
Robert Runesson |
Senior Director of Technology |
Per-Olof Romell |
COO |
Jörgen Carlström |
Line Managers |
Björn Hedberg, Jennifer Heras-Cordon, Kjell Reuterswärd, Jonas Skantz, Martin Svenblad, Göran Wall |
Head of Business Affairs and Development |
Bernadet Bonomi |
Legal |
Jessica Van Dyke, Christopher Garratty, Johan Axel-Nilsson |
IT Manager |
Niklas Domander |
IT Administrators |
Ali Alexander Hassoon, Sebastian Hjorth, Jannis Saripanidis |
HR |
Eva Fritjofson, Peter Henriksson, Carin Källkvist, Katarina Starendal |
Recruiters |
Jens Backbom, Johanna Jeppsson, Peter Kjellberg, Hannes Larsson Westerlund, Carl Tamleht |
Executive Assistant |
Helene Markås, Heléne Jutenäs |
Facilities Manager |
Ingela Persson |
Back Office |
Cecilia Avila, Klara Hansen, Martin Krigh, Jenny Ljunglöf |
Payroll |
Åsa Mosell |
Chief Accountat |
Peter Nyberger |
Aftermath Development Team: DICE Babies |
DICE Babies |
Ringo Fujita, Meja Skoglund |
Electronic Arts: EA Games |
Executive Vice President |
Patrick Söderlund |
Senior Vice President COO |
Steve Pointon |
CFO |
Marcus Edholm |
COO Shooters and Frostbite |
Johan Döhl |
Electronic Arts: Global Online Studio - Operations |
Software Engineers |
Ignacio Garcia, Omar Moussawel |
Electronic Arts: EA Global IT |
Senior Director |
Lily Weiss |
Senior Development Director |
Tom Rima |
Development Manager |
Rahul Agarwal |
Senior Director, Online Architecture |
Steven Chui |
Senior Architect Online Integration |
Joe Tay |
Architect Infrastructure |
Ricardo Nakasato |
Project Manager |
Vanessa Ward |
Senior Manager Service Operations |
Simon Newton |
Database Architects |
Nicklas Westerlund, Brian Black |
Systems Engineers |
Nathan Winter, Steve Nichols, Tony Carcia (Softtek), Carlos Ruiz (Softtek) |
Senior Unix Engineer |
Sean Carolan |
Senior Network Engineers |
Jean-Marc Guyonvarch, Gary Cox |
Senior Engineer, Storage |
Brian Jones |
Monitoring Engineers |
Israel Ochoa, Guillermo Navarro, Rodrigo Hernandez |
Senior Manager, Managed Hosting |
Eng Lee Ong |
Manager, Managed Hosting |
Kara Deshazer |
Manager, Systems Support |
Chad Hughes |
Platform Architect |
Yugesh Naicker |
Senior Software Engineers |
Tom Dewire, George Arriola, Anand Nair |
Software Engineer |
Chris Barnes |
Director QA |
Brad Mitchell |
Electronic Arts: EATech - Core |
EATech: Core |
Max Burke, Brady Chen, Ebor Folkertsma |
Electronic Arts: Localization |
International Project Managers |
Inés Hernández, Jasmine Phua, Nacho Sojo Dellepiane |
Engineering Project Lead |
Rubén Martín Rico |
Engineering Audio Team |
Fernando San Nicolás Serrano |
Engineering Technical Team |
Daniel Vázquez Romero, Iker Aneiros Jarillo, Francisco Núñez Sánchez, David Rodríguez |
Localization Testing Project Managers |
Iñaki Valladares Martinez, Ana Calvillo Montes, Yunte Moo, Giuliano Bettanin |
Localization Testers |
Bonam Yu, Wonil Lee, Hugo Hsieh, Hung Leung Chee, Mikołaj Bernecki, Daniel Borrull Pérez, Brigitte Deisenhammer, Claudio La Sala, Vasilijs Mercalovs, Baptiste Ratieuville, Jan Skovajsa |
Localization Coordination |
Marco Joele Nicolini, Falk Hesse, Spike Do, Kenji Ryan, Atticus Lai, Shisong Hoo, Ryan Tsai |
Localization |
Eugene Peh |
Translation |
Around the Word, Cyril Baslé, Synthesis International, Giorgio Anselmi, Luca Artoni, Anja Heppelmann, Alexander Faißt, Miguel Martínez Ayllón, Albion Localisations, Michał Iwańczuk, Ryszard Chojnowski, Levsha Games, Iva Krombholzová, Dominik Rask, Kelly Li Weiyi, Kah Hui Teo, Jun Wen Teng, Asia Translate, Mayflower Entertainment Inc. |
Electronic Arts: EA Global Marketing |
Group Vice President |
Laura Miele |
Vice President |
Lincoln Hershberger |
Electronic Arts: DICE Product Marketing |
Senior Marketing Managers |
Jon Anning, Gustav Enekull |
Product Manager |
Tommy Rydling |
Electronic Arts: North American Product Marketing |
Product Marketing Director |
David S. Silverman |
Senior Product Manager |
Michael R. Lee |
Electronic Arts: Public Relations |
Vice President |
Tammy Levine |
PR Director |
Peter Nguyen |
PR Manager |
Devin Bennett |
Electronic Arts: Social Community & Online Marketing |
Senior Director Online |
Katrina Strafford |
Director, Online Marketing |
Jaap O. Tuinman |
Director, HD Digital Business |
Andrew Parry |
Digital Portfolio Manager |
Paul Keslin |
Online Marketing Manager |
Per Klaar |
Electronic Arts: Product Launch Team |
Global Product Launch Director |
Thilo W. Huebner |
Product Launch Project Managers |
Steven Ciccoricco, Karin Newbery |
Product Launch Project Manager |
Chuk Orakwusi |
Product Launch Support Manager |
Naomi Thomas |
Electronic Arts: EA Quality Assurance |
European QA Director |
Chris Rowley |
Compliance Group |
Alexandru Dobre, Ed Carter, Giorgiana Zvolinschi, Henry Sunderland, Lars Minkkinen, Nicholas Grover, Paul Margean, Richard Hylands, Roland Birsan, Sorin Constandinescu |
Electronic Arts: EA Romania Quality Assurance |
QA Director |
Tudor Postolache |
QA Manager |
Eugen Baicea |
QA Project Managers |
Petru Matei Binescu, Andrei Brazda, Alin Dima, Dragoș-Antonio Ștefan, Teodor Nicolae Tantu |
Senior QA Test Lead |
Răzvan Bălășoiu |
QA Test Leads |
Stefan Hacman, Paul Razvan Ropotan |
Acting QA Lead |
Dan-Alexandru Calin |
QA Testers |
Andrei Afloroaei, Badea Tiberiu, Alin Bizgan, Bogdan Capraru, Catalin Caramizaru, Radu Cicala, Stefan Cicu, Razvan Coman, Ciprian Costin Constantin, Calin Constantin, Razvan Damian, Mihai Diaconescu, Victor Diea, Sorin Dimon, George Dragomirescu, Radu Duduta, Andrei Dumitrache, George Campean, Nitu George, Alexandru David Grigore, George Ifrim, Florin Iordache, Marian Iorga, Carol Luparu, Adrian Musat, Ciprian Nastase, Gheorghe Claudiu Neagu, Ciprian Necula, Mircea Nicolescu, Cristian-Valentin Nicolescu, Iulian Onel, Raluca Paciurea, Catalin Petrea, Razvan Daniel Popescu, Bogdan Ștefan Preda, Dragos Laurentiu Radulescu, Mihai Marius Salai, Alexandru Sirbu, Andrei Soare, Vlad Turtoi, Aura Gabriela Vitan, Vlad Alexandrescu, Stefan Ionel Zamfir |
Electronic Arts: EA Certification |
Management |
Andrew Barnes, Andy Chung, João Roseta, Ian Stocker, Nobuko Watanabe |
Project Managers |
Bia Piovezanni, Matt Loft, Oliver Winder |
Submissions Team |
Blanca Nunez Ibanez, Cruz Segovia Ardiz, Emmy Bautista, Dustin Harwood, Isabel Barron, Jonathan Knell, Mary Joyce Sacman, Luis Miguel Ruano, Mike Kushner, Nidia Fernandes |
EA Certification |
Ulises Espejo Vigil |
Age Ratings |
Ryan Roque, Sonia Linares Martínez |
Late Shift |
Claudio De Pasquale, James Arup, Javier Martínez Holgado, Michael Bullen |
Platform Supervisors |
Andrew Pritchard, Earl Baker, Sebastien Serrano Maestro, Stephen Baker |
Project Leads |
Adrian Fernandez, Eduardo Varela, James Bolton, Maria Rey Sampayo, Pedro Núñez Bernal, Sherwyn Augustus, Stuart Oswald |
Test Team |
Alon Rozen, Beli Boville, Cátia César, Damon Lumley, Danny Nijssen, Joaquin Jesus Sanz Jimenez, Jose Maria Castrillo Martinez, Juan Antonio Garcia de Quinto, Kuba Grzela, Mitzi Martinez, Peter Schnoor, Ricardo V. Gonçalves, Rob Cooke, Robin Volker |
Technical Operations |
David Courtin, Tiago Ferreira |
Development Partners: Military Advisors |
Senior Advisor |
Andy McNab |
Equipment Advisor |
David Bengtsson (Hammerhead) |
Music |
Original Score written & produced by |
Johan Skugge, Jukka Rintamäki, aka No Science |
Special Thanks |
Special Thanks |
The dev team want to express our warmest thank you to all our families who has been a part of this project as much as ourselves. |
Additional Thanks to |
The DICE studio office team for supporting us in our daily work, Mikael Linderholm, Mikael Nellfors, Rick Underhill, Jez riley French, Simon Wittenberg, Jock Yitch (BashandSlash), Jim Landi (Therealrudedog), Erik Zuuring (Stadler), Chris Anderson (Red_Dragons), Colin Fowley, Andreas Koch, The Battefield 3 Community |
Development Tools |
Scaleform GFx © 2008 |
Scaleform Corporation |
Havok ©Copyright 1999-2012 |
Havok.com Inc. |
This product contains software technology © 2003 |
On2 Technologies Inc. |
Ninja Dojo (Black Belt) 1.0.0 maya script © |
Brian Keffer |
Airplane Imitator software © |
Craft Animation and Entertainment AB |
Enlighten |
Geomerics Limited |