Ikari Warriors
[ All ] [ Amiga ] [ Amstrad CPC ] [ Antstream ] [ Apple II ] [ Arcade ] [ Atari 2600 ] [ Atari 7800 ] [ Atari ST ] [ Commodore 16, Plus/4 ] [ Commodore 64 ] [ MSX ] [ NES ] [ Nintendo Switch ] [ PC Booter ] [ PlayStation 3 ] [ PlayStation 4 ] [ PSP ] [ Windows ] [ ZX Spectrum ]
Player Reviews
Average score: 3.2 out of 5 (based on 126 ratings with 4 reviews)
The thinking man's, one man against against a whole army game.
The Good
Like any genre in time there is always an influx of games jumping on the bandwagon or trying to improve the genre, Ikari Warriors is just like many, many games. We all know the plot, one man (or two men) has to walk up the screen with a gun and grenades and take on a whole army to face the boss and kill him.
With many other titles which include games like Commando, Mercs or Who Dares Wins II, you keep moving, shooting and never stopping till you get to the end of the level. Well I ask you say, what makes Ikari Warrriors on the Commodore 64 different. I'll tell you.
The game is just one giant level and the big difference to me is that rushing forward will have you killed in seconds. This game is all about patience. As you move forward a collection of soldiers, tanks or helicopters appear from all directions in a set formation. Some soldiers keep running but the majority will stop in a set position. Here you can now plan your attack. Once they are killed you move forward again and again.
Another reason not to rush are mines. A mine will start flashing a warning if your a couple of steps away so nice slow progress in in order. The power-ups the soldiers leave behind do make a good difference.
For a change in scenery, tanks can be climbed into and driven up country. These offer you good protection but can still be destroyed by mines, grenades or other tanks. Once hit you do have a couple of seconds to abandon the vehicle before it explodes. Likewise, running out fuel causes it to explode as well.
The Bad
Although this is one of my favourite games there are a few niggles. When you lose a life you lose all your power-ups and later on in the game there are some situations when these make life so much easier. In a two player game you can shoot your buddy, which when in the heat of battle can be frustrating.
The Bottom Line
If you just want to play and not think with random enemies then Commando is for you. If you want a game to allow you to progress slowly and really feel that you have deserved the distance you've covered then Ikari Warriors is for you.
Commodore 64 · by Hello X) (11584) · 2012
Solid conversion, retains the feel of the arcafe version, but easier.
The Good
Being a huge fan of the superb IKARI Warriors arcade game, I eagerly awaited this PC port by Quicksilver. The graphics are fairly faithful to the original, with a nice colourful EGA version, and good use of the limited CGA palette. The scrolling is very well done for its time and is very smooth compared to other PC arcade action games released around this period. Game play is just as good as the arcade version, with all the same weapons, the tanks, and a great two-player version and four levels of mayhem. The control has been simplified to firing in the direction your player is moving in, but this still works very well and is nice and easy when using the keyboard.
The Bad
The music is very annoying, fortunately it can be turned off. The graphical area is only a small window on the screen, and therefore not as much detail is on screen as the arcade and Atari ST versions. The action is slower than the arcade version also, and only 4 enemies at a time appear on screen which makes the difficulty level a lot easier than the arcade version. After you master the game it is possible to keep playing it through (it loops back to the start) 4 or 5 times until your score clocks itself and goes back to zero or you get bored and turn it off. And the cool plane crashing in the jungle intro isn't here either.
The Bottom Line
A furious, second-generation version of Commando, with cool weapons, great jungle-based level design, tanks and a great two-player version. Nice looking graphics and it retains the great feel of the arcade version. Its very cool chasing around grunts in a tank and running over them!
PC Booter · by Anthony Bull (24) · 2003
One of the most interesting shoot'em-ups for Amstrad CPC.
The Good
Everything is described below.
The Bad
Everything is described below.
The Bottom Line
Ikari means anger, hatred in japanese. Ikari Warriors is a vertically scrolling shoot'em-up game that was released in 1987 for the Amstrad machines. In this game you control one or two commandos who go into the jungle and blow everything up, including tanks, helicopters, fortresses and cannons, besides the soldiers who are on foot and can be found everywhere, although they are a bit stupid, because most of the time they look and shoot at irrelevant directions. This doesn't make the game any easier though, as in some cases the area can be very crowded and you can lose a life by touching an enemy, besides the numerous bullets and bombs that fly all over the place.
The 1980's was a decade with many iconic action and war movies and the video game industry could not remain unaffected. Besides Ikari Warriors, many other classic war games like Cabal, Operation Wolf, Commando and 1943 among others made their appearance, mostly in the arcades and, after their success, they were converted for the home computer systems and game consoles.
Ikari Warriors has a feature that was not found on every game and this was the toggle button. With this feature, your soldier can face and shoot towards one direction while moving any way you need him. This way you can move backwards in order to avoid the enemy fire while at the same time you can pour grenades on them. On your way there will be some tanks too. In order to ride those, you just need to step over them and hold the fire button a bit longer. And now you have a beautiful killing machine that can step on the enemies but cannot enter water.
Ikari Warriors is overall quite interesting and it begins with an awesome soundtrack which I always like to sit and enjoy before starting to play. The game is pretty fun and, of course, it gets even better in two-player mode.
And now it's time for the rating. Graphics: 4. The game developers take good advantage of the system without overloading it and making it slower. You know what you see, you don't get confused, and its aesthetically pleasant. Sound: 4. The soundtrack is one of my all-time favourite video game soundtracks and I would love to have it play during the game. The sound effects are simple but they do their job. Gameplay: 5. It has all that you can expect from this kind of game, while the fact that the background is never the same is a very big plus on the challenge level. Very good work. Duration: 4. Some times you will get annoyed by the way your character dies, but in general you'll be coming again for more, even after you finish it, because it will always be a challenge, no matter how good you will become at it.
4.25 for one of the best games that Amstrad owners had the joy of playing.
Amstrad CPC · by Marios Amontaristos (10) · 2014
The revolution will occur in slow motion!
The Good
Some of the more frequent criticisms of Ikari Warriors strike me as too harsh. The graphics are often knocked for being blocky and a little garish (blues, greens, and even gasp pinks, all thrown together in a rather tacky mess). True enough, but this is a first-generation NES title after all. Besides, a little unrealistic color variation makes the levels seem less monotonous as you plow through them.
The music and sounds are a little weak, but not bad. Sure, itāll make you want to hit the mute button and listen to your stereo, but the same thing could be said about 90% of the other 8-bit games out there.
Conceptually, this game really ought to work. Itās just enough of an evolution of the Commando template to stand on its own. It adds 360-degree movement and firing (including grenades) capability, limited ammunition, playable vehicles (tanks, choppers), andāperhaps most importantlyāa two-player cooperative mode. These additions combine to create a rather different experience from Commando. It suggests a slower, more thoughtful breed of shooter that rewards patience and conservatism over adrenaline and quick reflexes.
The Bad
The cold, hard truth, though, is that Ikari Warriors is still a bad game. Why? Because it is simply far, FAR too difficult. And I donāt mean ādifficultā in the way all 1980s arcade games were difficult. I mean pull-your-hair-out, stomp-your-feet, maddeningly difficult. This is one of the hardest games Iāve ever encountered, period.
You only start out with two lives, and one hit kills (even counting friendly fire!). This wouldnāt be so bad if you had the usual advantages that shooters give the human player: faster speed, greater firing range, unlimited ammo, etc. Alas, in Ikari Warriors, the swarms upon swarms of CPU enemies are given all of these advantages instead.
Yes, you can hop into tanks and helicopters to help even the odds, but that just gets at the problem hereāit merely keeps you in the game. Usually an arcade game will give you a superweapon so youāll have a few brief moments of unbridled power over your enemies, allowing you to rip everything onscreen to shreds until you return to normal status. Not so in Ikari Warriors. Tanks simply allow the player to compete on an even footing with the computer. Which means that losing your tank almost guarantees your game is over, so you might as well go ahead and hit the reset button.
Itās a crying shame that Ikari Warriors is so woefully unbalanced. If this were a movie, you'd want Arnold Schwarzeneggar to be your warrior hero. Instead, you're stuck with his dumpy little "twin," Danny Devito. The movement of your soldier is so slow and cumbersome, it destroys whatever considerable appeal this game might have had to shooter fans.
The Bottom Line
Ikari Warriors might be the most unnecessarily bad game I have ever played. It is unquestionably influential, but that doesnāt make it worth playing.
NES · by PCGamer77 (3157) · 2011
Contributors to this Entry
Critic reviews added by Ritchardo, Tim Janssen, Jo ST, Alaka, Hello X), Riemann80, Big John WV, ŠŠ³Š³Šø ŠŃŃŠ³Šµ, SlyDante, Martin Smith, Patrick Bregger, S Olafsson, Alsy, The Maverick, chirinea, lights out party, RhYnoECfnW, Riamus, sayewonn wisseh.