The Legacy: Realm of Terror
Description official descriptions
The year is 1993. The protagonist's ancestors, the Winthrops, have obviously dealt with black magic and perhaps even pacts with the demons. Now their mansion is invaded by horrifying creatures, and it is up to the brave hero(ine) to venture inside, solve the mystery, and above all - survive.
The Legacy: Realm of Terror is a role-playing game with adventure elements. The player navigates the protagonist through the 3D locations of the mansion from first-person perspective. The environment must be explored, and items procured in order to solve puzzles and advance in the game.
Beside these adventure game features, the game plays like a RPG, with character customization, equipment, and combat. The player can select one of the eight pre-made characters (four male, four female) to control in the game. Characters' attributes and skills are divided into three categories, which correspond to pure physical traits, supportive techniques (such as healing), and dexterity in usage of firearms and smaller melee weapons.
The player relies on magic spells in combat; those can be acquired and upgraded from spell pages found in the game world. There are offensive, supportive, and restorative spells in the game. Resting, consuming food, and even meditating affects the player character's condition as well.
Combat takes place in the same environment as exploration, utilizing a real-time system, which requires the player to quickly select commands ("Aim" and "Hit" for weapon attacks, and the corresponding spell icons for magic).
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Credits (DOS version)
31 People (27 developers, 4 thanks) · View all
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Cancelled Amiga version
An Amiga AGA conversion was in development for a while.
The storyline of The Legacy (and particularly the grim Victorian house where the game takes place) was inspired by Edgar Allan Poe's tales.
Upon successful completion, The Legacy created a small binary file WINNER.INF and informed the player that the file should be kept. The contents of the file seem to indicate that it was intended for use in a planned sequel, to import the victorious player's character - unfortunately, no sequel was ever made.
The opening, title, and ending cinematic sequences were stored in a common animation format and were not hidden, encrypted, or otherwise obscured. This made viewing them very easy.
Information also contributed by Jaromir Krol, Martin Smith and saladpuncher
Related Sites +
IGCD Internet Game Cars Database
Game page on IGCD, a database that tries to archive vehicles found in video games.
The Magnetic Scrolls Memorial
Fan-page with lot's of information, collectors information, documents & help.
- MobyGames ID: 697
- Steam App: 1257890
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Contributors to this Entry
Game added by Tony Van.
Windows, Linux, Macintosh added by Rik Hideto.
Additional contributors: Trixter, MAT, -Chris, formercontrib, Patrick Bregger, Victor Vance, Jo ST.
Last modified March 9th, 2023.