Zombies Ruined My Day

Moby ID: 74853
Xbox 360 Specs

Description official descriptions

The day started so good: the protagonist got a date with his love interest Carrie. And then the zombie apocalypse happened. Enraged, the hero decides to kill the zombies.

Zombies ruined my day is a shooter shown from a side-perspective. In each level, zombie waves enter from different points, e.g. doors, and the player needs to shoot them down before they can touch him (which causes instant zombification). The available tools are a selection of various weapons (a weak pistol with unlimited ammo, uzi, grenades, etc.) and barricades which keep most zombies away until they break down. Besides the given weapon outload for each level, additional weapons and ammo are dropped by certain enemy types, e.g. soldier zombies drop ammo or grenades and construction worker zombies drop barricades. Other examples for enemies are punk zombies (jump over barricades) and various bosses.

Because there is no random element (waves always have the same enemy composition, each item drop is pre-defined, etc.) and resources are scarce, the game soon shifts from pure action to puzzle-solving: the player needs to plan when to use which resource so the level can be beaten. In later levels, there are also survivors which need to protected.

Groups +



Credits (Xbox 360 version)

42 People (39 developers, 3 thanks) · View all

Design, Art and Programming
  • Mancebo
All audio samples in this game are from
  • The Free Sound Project [www.freesound.org]
Audio Authors
  • Dan Oberbauer (DJ Chronos; Bell Rise Samples for the menu music)
  • Joe Mattson (End Game Music [as Flick3r])
  • CGEffex (Ricochet metal samples, Concrete block hit samples for the player land, Dinosaur loud roar for the clown monster; Cartoon boing for the player's jump [as CGEffex])
  • Vosvov [Zombie Voice Sample; Glock Reload Sample for weapon change]
  • Kantouth [Gatling Samples]
  • Inferno [Rocket Launcher Samples]
  • Richard Frohlich (Freqman; Concrete Block Samples for barricades)
  • Chris Cooper (Zombie bite sample [as Koops])
  • Rakurka [Scenario Bullet Ricochet Samples]
  • Gezortenplotz [Desert Eagle Sample]
  • Matt_G [M240 Sample for the uzi]
  • Nthompson [Explosion Sample]
  • Ben Boncan (Inceptiomatic sample for the zombie warning, Wood on rollers sample for the rollercoaster [as Benboncan])
  • Robert Gacek (Door slam sample, Woman shout sample [as Robinhood76])
  • Steveygos93 [Gunshot Sample]
  • Cezary Swancar (Pickup Ammo Sample [as NarrBaumComplex])
  • Slothrop [Footsteps Sample]
  • Aust_Paul [Jungle Footsteps Sample]
  • Stijn [Grate Sample]
  • Giuseppe Mangione (Elevator Doors Sample [as Fonogeno])
  • Than van Nispen tot Pannerden (Thanvannispen; Women Cry Sample)
  • acclivity (Male Cry Sample [as Acclivity of Freesound.org])
  • Snowflakes [Whip Sample]
[ full credits ]



Average score: 60% (based on 1 ratings)


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Identifiers +

  • MobyGames ID: 74853
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Contributors to this Entry

Game added by Patrick Bregger.

Nintendo Switch, PlayStation 4 added by Kam1Kaz3NL77. Xbox One added by Sciere.

Game added September 21, 2015. Last modified February 13, 2023.