Star Trek
- Star Trek (1972 on Arcade)
- Star Trek (1974 on Mainframe, 1983 on Sol-20)
- Star Trek (1976 on Altair 8800)
- Star Trek (1977 on Arcade)
- Star Trek (1978 on TRS-80)
- Star Trek (1978 on Mainframe, 1979 on Sol-20)
- Star Trek (1978 on Commodore PET/CBM, 1982 on Commodore 64)
- Star Trek (1979 on TRS-80)
- Star Trek (1979 on TI Programmable Calculator)
- Star Trek (1979 on Poly-88)
- Star Trek (1981 on DOS)
- Star Trek (1982 on BBC Micro)
- Star Trek (1982 on ZX Spectrum)
- Star Trek (1982 on Dragon 32/64, ZX81)
- Star Trek (1983 on Commodore 64)
- Star Trek (1992 on Dedicated handheld)
- Star Trek (2013 on Windows, Xbox 360, PlayStation 3)
- Star Trek (2013 on Xbox 360, PlayStation 3)
Description
Star Trek proved one of the more popular games on Mainframes in the early seventies. Originally written on a Sigma 7 it was a year later ported to HP BASIC and then copied and adapted into many different iterations. Initially played using a teletype printer, later versions would use a screen.
It's the player's objective to destroy 17 Klingon ships within a limited time. The playing field is divided into 8x8 quadrants, each again divided by 8x8 sectors. A sector is shown to the player as a 2D map with the Enterprise's location, stars, starbases, and Klingon ships. Using the long-range scanner the player can find out if surrounding quadrants have starbases or Klingon ships. The player must navigate the clusters to find Klingon ships and use his shields and photon torpedoes to destroy them. Torpedoes and phasers must be fired in a direction and a distance. The strength of phasers depends on the distance between the Enterprise and the target. A calculator can be used to determine the direction and distance between two sectors. Stars block a torpedo's path. The player's ship can take damage. Individual parts have their own hit points (warp engines, short-range sensors, etc.). This damage can be repaired at starbases.
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Screenshots
Credits (Mainframe version)
11 People
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Reviews
Players
Average score: 3.2 out of 5 (based on 2 ratings with 1 reviews)
The Good
Very impressive for its time.
The Bad
Involves lots of calculations, easy to lose track of where you are.
The Bottom Line
A historical achievement.
Mainframe · by Cube1701 (2) · 2023
Discussion
Subject | By | Date |
---|---|---|
Gameplay Video | Ella Bea (20) | Mar 12, 2019 |
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Contributors to this Entry
Game added by vedder.
Game added June 23, 2017. Last modified March 14, 2024.