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Description

Your mission is to infiltrate Nazi headquarters in disguise, find the bomb agents have hidden there, and plant it outside the door to Hitler's bunker. If you go in shooting everything in sight, a guard is bound to raise the alarm and it's unlikely you'll complete the mission. Use stealth and the occassional bribe to work your way to Hitler. You might have to kill a few guards, but think before you do. Oh, and did we mention you have to escape the way you came before the bomb explodes?

Screenshots

Beyond Castle Wolfenstein Commodore 64 Shot dead a guard
Beyond Castle Wolfenstein Atari 8-bit But how did you detect me?  I have a spiffy Nazi uniform like you!
Beyond Castle Wolfenstein Commodore 64 Story Screen #2
Beyond Castle Wolfenstein Apple II Closets sometimes contain some useless art.

Promo Images

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Alternate Titles

  • "Beyond Castle Wolfenstein: "Stop the Fuehrer"" -- Tag-lined title
  • "A sequel to Castle Wolfenstein" -- Subtitle

Part of the Following Groups

User Reviews

A Tense Stealth Driven Maze Game Apple II Tantalus (132)

Critic Reviews

Atari Gamer - XL-XE Game Review Edition Atari 8-bit Dec, 2013 8 out of 10 80
The Video Game Critic Commodore 64 Mar 01, 2012 C+ 58
Computer Gaming World (CGW) Commodore 64 Nov, 1991 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Computer Gaming World (CGW) Atari 8-bit Nov, 1991 2 Stars2 Stars2 Stars2 Stars2 Stars 40

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Trivia

Monitor support (IBM PC version)

The main menu lets you toggle the monitor type between RGB and composite. This setting is saved to disk but has no effect: no matter which type is selected, RGB is always used. The disk does include artwork for a composite version of the title screen -- and the game was actually programmed to check the monitor setting and load the respective title image. However the released version adds a deliberate override, which ignores your choice and always shows the RGB artwork.

To re-enable this (partial?) composite monitor support, you can edit the disk's boot sector and change the two bytes at offset 56h from B5 20 to 90 90. This NOPs out the override, and loads the appropriate title screen if set to composite (see screenshots page). The rest of the game, including the victory image, will still use the same graphics data for both monitor types.

(Also: for whatever reason, the composite title screen tells you to press RETURN while the RGB version calls it ENTER.)


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Contributed to by KnockStump (1007), jeff leyda (1735), Kabushi (209401) and ZZip (830)