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Description

Daggerfall is a sequel to The Elder Scrolls: Arena; it is set in the same medieval fantasy world Tamriel - more specifically, in the homeland of the Breton race, known as High Rock, and the province Hammerfell, home of the Redguards. The game's title is derived from the name of High Rock's capital city.

The main protagonist travels to Daggerfall at the request of the emperor Uriel Septim. His mission involves freeing the ghost of the late King Lysandus. Apparently, a letter concerning the king and sent by the emperor to the court in Daggerfall contains information about a dangerous ancient power. It is now up to the hero to retrieve the letter, reveal the dark secret that has been preserved in the king's family, and eventually discover the key to the resurrection of an iron golem who wields immense power.

Like its predecessor, Daggerfall is an open-ended role-playing game, in which the main quest is but a small fraction of the various missions and assignments the player is able to undertake. The game is notable for breaking records concerning the size of its world (though much of it has been generated randomly). Interaction with hundreds of thousands of non-playable characters is possible. The player is free to join one of the many political and social organizations of Tamriel, as well as pursue a personal quest for power. The player is able to buy houses, ships, and horses, as well as become a werewolf, a vampire, or a wereboar.

Combat in Daggerfall is action-based: the player uses the mouse to determine the direction and the power of sword swings and shots from a ranged weapon. Character growth is handled somewhat similarly to that of Quest for Glory games: the more the player performs an action, the better the protagonist becomes at it. For example, swinging the sword will eventually increase the player character's attack power and skill with that weapon, etc. This extends to non-combat activities such as jumping, bartering, speaking foreign languages, etc. Leveling up occurs when several main and secondary skills have been raised sufficiently. During character generation the player is given the option to create and name his or her custom classes by combining attributes and skills.

Screenshots

The Elder Scrolls: Chapter II - Daggerfall DOS Temperate-region town, people in colorful clothes, and... look, it's spring, right?..
The Elder Scrolls: Chapter II - Daggerfall DOS Yes, you see what you see: I'm a werewolf, and I've just massacred guards in the middle of the town. I don't know what I'm going to do now, looks like my soul is damned forever...
The Elder Scrolls: Chapter II - Daggerfall DOS There are a few shop designs - this one is pretty common. It feels cozy to take a break here, just forget all those epic quests...
The Elder Scrolls: Chapter II - Daggerfall DOS You can buy a horse or a cart if you want, to speed up your travel. Seasons change in the game - the town is covered by snow...

Promo Images

The Elder Scrolls: Chapter II - Daggerfall Screenshot
The Elder Scrolls: Chapter II - Daggerfall Screenshot
The Elder Scrolls: Chapter II - Daggerfall Other Although never used in the game the horse and rider was going to feature heavily in the game with combat on horses, and jousting. Like many other things it never made it. The original model I made was terrible! A fact that I was pointed out to me by Judy Weller, a tester for Bethesda. I remember she would come in daily to check my changes! I have to thank Judy for her criticisms though, the final result is much better and I was pleased to have it go in the game. It didn't of course, but what's an artist to do!?
The Elder Scrolls: Chapter II - Daggerfall Other In the midst of all this Bethesda's publisher in Europe, Virgin, needed artwork for their ad campaign. The original design was at that time the one Bethesda was going to use and this was the one Virgin received. As part of their campaign they had a paper knife designed in the same of the logo. After a quick call to Virgin  a package arrived a few days later in the mail with my knife. Here's a couple of views.

Trailer


Alternate Titles

  • "Daggerfall: The Elder Scrolls - Chapter 2" -- French title
  • "Daggerfall: Die Schriften der Weisen" -- German title

Part of the Following Groups

User Reviews

Where wereboars visit endless cities on sleepless nights Unicorn Lynx (181445) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars
A massive, ambitious masterpiece that just missed 'perfect'. ShadowShrike (303) 4 Stars4 Stars4 Stars4 Stars4 Stars
A complete world in a box, and the freedom to do what you want. Steve Hall (348) 3.2 Stars3.2 Stars3.2 Stars3.2 Stars3.2 Stars
If open ended gameplay is your thing, look no further Mattias Kreku (439) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
Daggerfall, in the humble opinion of this simple reviewer, is quite simply THE greatest CRPG in existence... Omniscia (37) unrated
Is that a pixel in your pocket or are you just glad to see me? Jacques Guy (55) unrated
Deep...Very Deep. Alexandre Reis (4) unrated
A classic that brings together the first person with RPG elements! Perfil Falso (3310) 5 Stars5 Stars5 Stars5 Stars5 Stars

Critic Reviews

PC Games Nov, 1996 A- 91
Computer Games Magazine 1996 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Jeuxvideo.com Dec 09, 2011 18 out of 20 90
GameTrip.net Aug 07, 2008 9 out of 10 90
GameSpot Sep 26, 1996 8.4 out of 10 84
Gamesmania.de 1996 75 out of 100 75
Adrenaline Vault, The (AVault) 1996 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Génération 4 Nov, 1996 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67
High Score Jan, 1997 3 out of 5 60
PC Player (Germany) Nov, 1996 3 Stars3 Stars3 Stars3 Stars3 Stars 60

Forums

Topic # Posts Last Post
Do these (DOSBox-ed) as a free bonus count as a Windows release? 4 Pseudo_Intellectual (64350)
Dec 25, 2015
Daggerfall Soundtrack Remake 1 Pieces of 8-bit
Dec 03, 2015
It's FREEEEEEEEEEEEEEEEEE 24 Mobygamesisreanimated (11175)
Jul 18, 2009

Trivia

Freeware release

The game was offered as freeware on July 9, 2009 in celebration of fifteen years of Elder Scrolls.

Graphics

Daggerfall's creature art is an interesting mix of hand-drawn work and rendered material. All of the creatures, in fact, originally had 6 frames to every animation, but this had to be chopped down considerably to compress the size of the game which was already monstrously large for the time it was released.

The only remaining trace of these original detailed animations is in a "bestiary" video describing several of the creatures of Daggerfall.

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #8 Top Vaporware Title in Computer Game History
    • May 1997 (Issue #154) – Role-Playing Game of the Year
Information also contributed by PolloDiablo.

Related Web Sites

  • Daggerfall at Wikipedia (Information about The Elder Scrolls: Daggerfall at Wikipedia)
  • Doug's Daggerfall Page (A Fansite dedicated to Daggerfall.)
  • TES: The Essential Site (A site for Daggerfall, featuring one of the largest surviving conclaves of fans.)
  • The Tamriel Compendium (The Tamriel Compendium has lots of info about Daggerfall (and a few files), including a bestiary with creature sounds.)
  • The UESP (The Unofficial Elder Scrolls Pages is one of the oldest sites about the Elder Scrolls series. It has huge amounts of information about Daggerfall.)
Omniscia (37) added The Elder Scrolls: Chapter II - Daggerfall (DOS) on Jan 23, 2000