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Daggerfall is a sequel to The Elder Scrolls: Arena; it is set in the same medieval fantasy world Tamriel - more specifically, in the homeland of the Breton race, known as High Rock, and the province Hammerfell, home of the Redguards. The game's title is derived from the name of High Rock's capital city.

The main protagonist travels to Daggerfall at the request of the emperor Uriel Septim. His mission involves freeing the ghost of the late King Lysandus. Apparently, a letter concerning the king and sent by the emperor to the court in Daggerfall contains information about a dangerous ancient power. It is now up to the hero to retrieve the letter, reveal the dark secret that has been preserved in the king's family, and eventually discover the key to the resurrection of an iron golem who wields immense power.

Like its predecessor, Daggerfall is an open-ended role-playing game, in which the main quest is but a small fraction of the various missions and assignments the player is able to undertake. The game is notable for breaking records concerning the size of its world (though much of it has been generated randomly). Interaction with hundreds of thousands of non-playable characters is possible. The player is free to join one of the many political and social organizations of Tamriel, as well as pursue a personal quest for power. The player is able to buy houses, ships, and horses, as well as become a werewolf, a vampire, or a wereboar.

Combat in Daggerfall is action-based: the player uses the mouse to determine the direction and the power of sword swings and shots from a ranged weapon. Character growth is handled somewhat similarly to that of Quest for Glory games: the more the player performs an action, the better the protagonist becomes at it. For example, swinging the sword will eventually increase the player character's attack power and skill with that weapon, etc. This extends to non-combat activities such as jumping, bartering, speaking foreign languages, etc. Leveling up occurs when several main and secondary skills have been raised sufficiently. During character generation the player is given the option to create and name his or her custom classes by combining attributes and skills.


The Elder Scrolls: Chapter II - Daggerfall DOS Desert graveyard - a crypt entrance is nearby. Beautiful mountains are in the background
The Elder Scrolls: Chapter II - Daggerfall DOS Inside a temple in Daggerfall. Is that Tom Noonan?
The Elder Scrolls: Chapter II - Daggerfall DOS Didn't your mummy tell you never to attack mid-level strangers with big hammers?.. Get it? "Your mummy"?.. Hahaha. Ha!..
The Elder Scrolls: Chapter II - Daggerfall DOS There are a few shop designs - this one is pretty common. It feels cozy to take a break here, just forget all those epic quests...

Promo Images

The Elder Scrolls: Chapter II - Daggerfall Screenshot Screenshot originally published on 1996-07-27
The Elder Scrolls: Chapter II - Daggerfall Other
The Elder Scrolls: Chapter II - Daggerfall Other Her she is. Not too bad detail wise. This was late in Daggerfall production. The combination of 3D and 2D touch up working quite well. Soon after we began to work on purely 3D games, I worked on Terminator: Skynet and it's interesting to compare the sprites here and the low polygon character work there. Battlespire was the last of these sprite based 3D games. Redguard was produced at the same time and I think works better graphically. I was very fortunate to have worked on all those projects. Very fortunate indeed.
The Elder Scrolls: Chapter II - Daggerfall Screenshot


Alternate Titles

  • "Daggerfall: The Elder Scrolls - Chapter 2" -- French title
  • "Daggerfall: Die Schriften der Weisen" -- German title

Part of the Following Groups

User Reviews

Where wereboars visit endless cities on sleepless nights Unicorn Lynx (181614) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars
A massive, ambitious masterpiece that just missed 'perfect'. ShadowShrike (303) 4 Stars4 Stars4 Stars4 Stars4 Stars
A complete world in a box, and the freedom to do what you want. Steve Hall (352) 3.2 Stars3.2 Stars3.2 Stars3.2 Stars3.2 Stars
If open ended gameplay is your thing, look no further Mattias Kreku (439) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
Daggerfall, in the humble opinion of this simple reviewer, is quite simply THE greatest CRPG in existence... Omniscia (37) unrated
Is that a pixel in your pocket or are you just glad to see me? Jacques Guy (55) unrated
Deep...Very Deep. Alexandre Reis (4) unrated
A classic that brings together the first person with RPG elements! Perfil Falso (3314) 5 Stars5 Stars5 Stars5 Stars5 Stars

Critic Reviews

Quandary Nov 05, 1996 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Retro Archives Jan 28, 2019 18 out of 20 90
Computer Gaming World (CGW) Dec, 1996 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90 Dec 09, 2011 18 out of 20 90
Computer Games Magazine 1996 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
GameSpot Sep 26, 1996 8.4 out of 10 84
Legendra Jun 15, 2009 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Online Gaming Review (OGR) Oct 26, 1996 8 out of 10 80
Pelit Oct, 1996 70 out of 100 70
High Score Jan, 1997 3 out of 5 60


Topic # Posts Last Post
Do these (DOSBox-ed) as a free bonus count as a Windows release? 4 Pseudo_Intellectual (62519)
Dec 25, 2015
Daggerfall Soundtrack Remake 1 Pieces of 8-bit
Dec 03, 2015
It's FREEEEEEEEEEEEEEEEEE 24 Mobygamesisreanimated (11177)
Jul 18, 2009


Freeware release

The game was offered as freeware on July 9, 2009 in celebration of fifteen years of Elder Scrolls.


Daggerfall's creature art is an interesting mix of hand-drawn work and rendered material. All of the creatures, in fact, originally had 6 frames to every animation, but this had to be chopped down considerably to compress the size of the game which was already monstrously large for the time it was released.

The only remaining trace of these original detailed animations is in a "bestiary" video describing several of the creatures of Daggerfall.


  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #8 Top Vaporware Title in Computer Game History
    • May 1997 (Issue #154) – Role-Playing Game of the Year
Information also contributed by PolloDiablo.

Related Web Sites

  • Daggerfall at Wikipedia (Information about The Elder Scrolls: Daggerfall at Wikipedia)
  • Doug's Daggerfall Page (A Fansite dedicated to Daggerfall.)
  • TES: The Essential Site (THE site for Daggerfall, featuring one of the largest surviving conclaves of fans.)
  • The Tamriel Compendium (The Tamriel Compendium has lots of info about Daggerfall (and a few files), including a bestiary with creature sounds.)
  • The UESP (The Unofficial Elder Scrolls Pages is one of the oldest sites about the Elder Scrolls series. It has huge amounts of information about Daggerfall.)
Omniscia (37) added The Elder Scrolls: Chapter II - Daggerfall (DOS) on Jan 23, 2000