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(Jul 23, 2002)
This is an extraordinary game. Some problems persist such as cheap dialogue and a smallish universe, but it can't be beat in terms of re-playability. Sure, it isn't perfect but what is?
What can be said about a brilliant entry to a very creative series by a talented developer for a legendary publisher? Yes, Escape Velocity: Nova is a must-have for those who are tired of the standard Warcraft/Quake/Diablo/Civilization ripoffs (or even those that aren't). The price is right, the system requirements are good, it runs in OS X and OS 9, there's a great demo for those who want to give it a whirl first, and - in short - it sets out to do everything it was intended to do.
EV Nova is a stunningly involving game that more than matches the addictiveness of its predecessors. Its enormous scope is illustrated by its size: on the sluggish Ambrosia server it took more than two hours to complete an 80Mb download on a broadband connection. On the evidence of this game, that lengthy wait is the only serious obstacle between you and several weeks of gaming heaven.
Приятный сюрприз, яркое пятно в серой толпе ежегодных (преимущественно летнего периода) клоносиквелов, и десятки часов, проведенных в двумерном космосе, — вот что такое Escape Velocity: Nova. Она прекрасно обходится без могучих полигональных движков, громких имен, лицензий на кассовые голливудские ленты и прочих костылей. Немного торговли и опасных политических интриг, гигантская карта и десятки способов потратить честно заработанные деньги — рецепт счастья простого межзвездного странника.
Mixing 2-D action in the form of spaceship battles with adventure gaming is a really appealing combination that's already proven itself in two previous incarnations of the Escape Velocity series, and it works again here. The new game benefits from an overhauled engine with improved graphics and an all-new series of story lines, but Ambrosia has wisely left alone what ain't broken.
Does EV: Nova succeed. Was it worth the wait. Undeniably, yes. While it has a few weak points, they are all easily addressed. The graphics are above average for shareware, and much better than its predecessors. The gameplay is enveloping and open-ended. And the ability to modify the game with user designed plug-ins all but eliminates the few complaints players may have with the story.
From adding new ships to new systems to new mission to an entirely new story, plug-ins can do it all. The only limits are your imagination and a willingness to work and learn the editing tools. Based on the amount of plug-ins for Escape Velocity and Escape Velocity Override, I am certain there people working on new missions and stories even as I am writing this review.
With that said, if you’re patient enough to endure the repetitiveness of space, then braving this epic trekker should put the warp back in your hyperdrive.