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Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action.


Indiana Jones and the Fate of Atlantis: The Action Game Atari ST Level 3 - Naval Base docks.
Indiana Jones and the Fate of Atlantis: The Action Game Commodore 64 Level 4 - Near the sub
Indiana Jones and the Fate of Atlantis: The Action Game Amiga Demo mode
Indiana Jones and the Fate of Atlantis: The Action Game DOS Level 4 - secret lab

Promo Images

Indiana Jones and the Fate of Atlantis: The Action Game Magazine Advertisement Tilt (France), issue 102, May 1992, p. 43

Alternate Titles

  • "Indiana Jones in the Fate of Atlantis" -- Commodore 64 in-game title

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User Reviews

There are no reviews for this game.

Critic Reviews

Commodore Format Commodore 64 Jun, 1992 84 out of 100 84
The One for Amiga Games Amiga May, 1992 82 out of 100 82
Zero Amiga Jun, 1992 82 out of 100 82
Amiga Action Amiga Jul, 1992 77 out of 100 77
PC Review (UK) DOS Jul, 1992 7 out of 10 70
ASM (Aktueller Software Markt) Amiga Jan, 1993 8 out of 12 67
ASM (Aktueller Software Markt) DOS Jan, 1993 8 out of 12 67
ST Action Atari ST Jan, 1993 62 out of 100 62
Amiga Joker Amiga Jan, 1993 58 out of 100 58
Amiga Power Amiga Feb, 1993 36 out of 100 36


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C64 version music

The C64 version was released with bugged music - after about 90 seconds some distortion and incorrect notes start being heard.C64 music expert Warren Pilkington investigated years later, and found that SID channel three was corrupted, due to a mastering glitch causing data to be overwritten. Fortunately the Amstrad CPC version used identical music and did not suffer from this issue, so Warren was able to locate the section of working music data in the C64 version, locate this in the Amstrad code, and copy the following pieces of code across to get the music to finally play as had been intended 25 years earlier. As a side note, musician Martin Walker was contacted with the results, and revealed that he was unaware that his music was also used in the Amstrad version (and was not paid for this), seemingly by reverse-engineering his notes and linking them to the CPC's sound hardware

Version differences

In the Amiga, Atari ST, and DOS version, there is a small change during the intro sequence: A swastika on Kerner's armlet, only seen in half, was replaced with a innocuous symbol.

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Contributed to by POMAH (65159), Rebound Boy (19539), Kabushi (257508), Martin Smith (78234) and Clockwork (187)
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