DescriptionPokémon GO is an augmented reality game in which players may capture and train Pokémon by exploring real-world environments. Pokémon may be found anywhere, though the species that appear depend on the player's location; for example, a player living near the ocean will find more water Pokémon than someone who lives elsewhere. The player's device will vibrate when a Pokémon is nearby, and once close enough, the player may throw Poké Balls in an attempt to capture it. Obtaining a Pokémon grants Stardust and evolution family-specific candies, items which are used to power up and evolve Pokémon the player owns.
Monuments, landmarks, museums, and other significant locations may be designated as PokéStops, where players will be able to pick up items and Pokémon eggs. Eggs must be kept in an incubator, and incubated eggs will hatch after a certain amount of distance has been travelled. To encourage exercise, the game keeps track of the player's current moving speed, and will not add progress to eggs if it detects that the player is in a moving vehicle.
Other locations are designated as Gyms, and are controlled by one of the three teams the player can join early in the game. If a Gym is empty, a player may leave one of their Pokémon there to claim it for their team. The other teams may then challenge an AI-controlled version of that Pokémon to lower the Gym's Prestige; once Prestige hits zero, the Gym will revert to a neutral state in which any team can claim it. Members of the team controlling the Gym can raise its Prestige by training their Pokémon there. Initially, only two Pokémon can be left in a newly-claimed Gym, but this number can be increased or decreased with Prestige. A Gym can hold a maximum of ten Pokémon.
Players are represented by a customizable, anime-style avatar. The avatar appears to mark the player's location on their personal map, and may also be seen by other players when challenging a Gym.
Part of the Following Groups
- Augmented Reality games
- Fantasy Creatures: Dragons
- Game Engine: Unity
- Gameplay feature: In-game achievements
- Gameplay feature: Journal
- Gameplay feature: Monster capture / training
- Middleware: Firebase
- Pokémon universe
- Sound engine: FMOD
There are no reviews for this game.
|Nintendo Enthusiast||iPhone||Jul 15, 2016||8.5 out of 10||85|
|Mirror.co.uk||iPhone||Jul 13, 2016||80|
|Power Unlimited||iPhone||Jul 12, 2016||71 out of 100||71|
|TechRaptor||Android||Jul 11, 2016||7 out of 10||70|
|Games TM||iPhone||Sep 14, 2016||7 out of 10||70|
|InsideGamer||iPhone||Jul 14, 2016||7 out of 10||70|
|USgamer||Android||Jul 15, 2016||3 out of 5||60|
|4Players.de||iPhone||Jul 21, 2016||50 out of 100||50|
|Softonic||iPhone||Jul 18, 2016||8 out of 10||22|
|Retro Gamer||Android||Aug 11, 2016||Unscored||Unscored|
There are currently no topics for this game.
Field TestIn early 2016, residents of Japan, Australia, and the United States could apply to participate in a closed beta test. Applicants were randomly selected, though it was said that those who had played Niantic's previous augmented reality game, Ingress, had a greater chance. Beta testers had to agree not to post screenshots or discuss information that Niantic had not already made public, and could be banned for non-compliance.
OriginsThe idea of Pokémon GO came from 2014's Google Maps: Pokémon Challenge, whose trailer featured the concept of finding and capturing Pokémon through augmented reality gameplay, despite the game itself not including any such features. Tatsuo Nomura, a former Google employee who worked on the Pokémon Challenge, began work with Niantic Labs and helped bring the trailer's concept to reality.
- The Dragon Awards
- 2017 – Best Science Fiction or Fantasy Mobile Game – Won