Sid Meier's Civilization V is the fifth game in this long-lived series, placing the player in control of a nascent civilization at the dawn of time and challenging them to rise to global dominance, through peaceful or military means. Beginning with a single settler to found a city, players are tasked with exploring their surroundings, growing their empire, researching new technologies to aid them, and negotiating with other, rival civilizations - trading with them, forming alliances and pacts, or waging war.
While the basic concepts of this game are broadly similar to previous games in the series, some major changes have been made. Chief among these is a change from the squares-based map of all previous Civilization games to a hexagon-based system; now, moving in a diagonal offers the same movement as in any other direction (as opposed to a squares-based system, where a diagonal is strictly faster than either vertically or horizontally). In addition, religions have been removed from the game, while the policies system - allowing the player to customise their rule, gaining various perks or bonuses - has been significantly overhauled, requiring players to purchase policies with culture. Ranged units have also been tweaked, allowing archers to bombard enemy units or cities from afar.