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DescriptionIn the nearby future scientists develop a so-called Quantum suit that allows the carrier to travel through time. Two prototypes called Alpha and Betasuit are ready for testing when Aiden Krone enters the lab, steals the Alphasuit and makes a time-jump before he blows up the building. Luckily you were there and had the chance to jump into the Betasuit and activate the time travel before the building was destroyed. But it took the suit a second too long to jump so the explosion hit it and your jump didn't go as planned. When you wake up in an alley in the future you quickly realize that Krone has already declared himself leader of the world and transformed it into a totalitarian state with him as the dictator. Shortly after waking up, you are found by some rebels and you join their task in order to stop Krone and fix the timeline since your suit was too badly damaged by the blast.
Fight your way through hordes of enemies with futuristic, but also conventional weapons like pistols or shotguns. Your suit isn't rendered totally useless. It still allows you to slow down, rewind and forward time for a short period. This not only allows you to overcome obstacles like fire but you can also trick your enemies. Players can slow down the time and then steal the weapon out of the hand of an enemy - if he hasn't a too strong grip on it. This feature is also used for small time-related puzzles.
There are notable differences with the time manipulation element from the Prince of Persia series. Manipulating the time won't affect yourself and when you are too badly wounded and die, you can't just rewind. You remain dead and have to reload. The game also doesn't feature medipacks. Instead the hero just needs to rest for a second if he is wounded and will then be fully healed again.
Manipulating time is also part of the multiplayer-experience. Besides the normal game-modes Deathmatch, Team-Deathmatch, One-on-One and Capture the flag, the game also features King of Time and Meltdown Madness.
In King of Time there's a Time Sphere in the center of the map which makes you impervious to all time effects. To win the game you need to rack up kills while you have the item. Meltdown Madness instead requires of you to throw Chrono Grenades at the opposing team's machine to prevent it from functioning. Once a machine of a team has completed his countdown, that team wins.
The Chrono Grenades are also part of all the other game modes in addition to the Time Shield and the Time Resistance power-up. While the Chrono Grenades come in the three flavors and slow down, forward or rewind time in the area of the blast. The Time Shield not only makes you immune to time manipulation but also slows down every foreign object in a specific area which is good for dodging enemy fire. The Time Resistance power-up grants immunity against all time effects for a short period of time.
- "Chronos" -- Development title
Part of the Following Groups
- 3D Engine: Saber3D
- BPjS / BPjM indexed games
- Covermount: Fullgames
- Gameplay feature: Time manipulation
- Physics Engine: Havok
- Theme: Time Travel
|By the book FPS, move along||Windows||MichaelPalin (1418)|
|A Solid shooter, worth playing. [Rew. <<] . . worth playing, but is a bit of a missed opportunity.||Windows||Nick Drew (412)|
|Sweet shooter with a hint of puzzling||Windows||SifouNaS (1326)|
|Heading into the past for some fun||PlayStation 3||Gamer User (434)|
|IGN Australia||Xbox 360||Oct 24, 2007||8.5 out of 10||85|
|Worth Playing||PlayStation 3||Nov 30, 2007||8.5 out of 10||85|
|Computer Bild Spiele||Windows||Dec 05, 2007||1.96 out of 6||81|
|GameZone||Xbox 360||Nov 02, 2007||8 out of 10||80|
|Game Freaks 365||Xbox 360||2007||7.7 out of 10||77|
|Game Freaks 365||PlayStation 3||2007||7.7 out of 10||77|
|Gaming Age||Xbox 360||2007||B||75|
|Fragland.net||Xbox 360||Dec 09, 2007||72 out of 100||72|
|Gamestyle||Xbox 360||Nov 12, 2007||6 out of 10||60|
|HonestGamers (Staff reviews only)||Xbox 360||Feb 11, 2008||4 out of 10||40|
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German versionThere are a number of changes in the German version:
- All blood and gore effects were removed.
- Corpses disappear faster.
- Ragdoll effects on corpses were removed.
- Enemies and corpses can't be set on fire.
- Some script sequences were removed, e.g. the execution of an ally in the second level.
PlatformsInitially, TimeShift was in development for Windows, with Xbox and Xbox 360 versions announced soon after. The Xbox version was eventually cancelled, as the developers wanted to fully concentrate on the new generation of consoles. Instead, development on a PlayStation 3 version was started.
PublisherThe game was originally going to be published by Atari, but the publishing rights went to Sierra on April 20, 2006. Information was scarce, and the project seemed to be cancelled until April 10, 2007, when the publisher announced the game was given a complete overhaul. The most notable change was a complete re-imagining of visual style, moving away from a steampunk theme.
Related Web Sites
PlayStation 3 Credits (377 people)
333 developers, 44 thanks
Game Design & Original Concept:
Vladimir Chernysh, Dmitry Kholodov, Petr Kudryashov, Anton Lomakin, Alexander Myala, Sergei Boginsky, Evgeny Davidenko (aka Fixxxer), Vitaliy Anikin, Fedor Guilmoutdinov, Yuriy Chernysh, Andrey Kholodov, Pavel Baryshnikov, Vladimir Mitasov, Elena Bondareva, Tatiana Pushkareva, Evgeniy Fokin, Veronica Koshnenkova, Yelena Lesakova, Olga Cheremisova, Andrey Kalukin, Valentin Sergeev, Vladimir Tretiakov