Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Dust: A Tale of the Wired West Reviews (Windows 3.x)

Teen
ESRB Rating
Genre
Perspective
Gameplay
63
Critic Score
100 point score based on reviews from various critics.
3.7
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Windows 3.x release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
3.9
Overall User Score (7 votes) 3.7


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Dust is wonderful entertainment, both within the adventure and with the arcade elements. It is truly one of the most engaging games I've seen in a long time. One of the things I especially appreciate about Dust is that -- despite the fact that the opening scene concentrates on the tension between your character and the upcoming confrontation with the gunfighter -- most of the game is centered around a wide variety of other activities. Unlike "shooter" games, where violence is the key, Dust emphasizes teamwork, deduction, and creativity much more than the simple negativity of violence. This multi-level game truly has a lot to offer to teens and adults alike.
79
GameSpot (May 01, 1996)
Overall, Dust is a far better-than-average game and is an especially good introduction to the adventure genre. While this title is not terribly taxing at the outset, even seasoned gamers will have to leap a few hurdles before happily riding off into the sunset.
60
After ignoring the video and just playing the rest of the game, Dust became alot of fun and showed signs of great potential for the future. Early work on the game Titanic appears to take the idea of Dust to a level of quality demanded by the gaming world. Dust is a good game that builds on what looks to be a solid future for Cyberflix in the PC community.
49
Power Play (Oct, 1995)
Die Story von „Dust“ orientiert sich an billigen TV-Westernserien à la „Rauchende Colts“. Bei jedem Charakter wissen wir sofort, wie er sich verhalten wird: da ist der miese Pokerspieler, das Saloon-Flittchen und das Flintenweib mit dem weichen Kern. Ziemlich langweilig. Die Fotos der Charaktere sind darüber hinaus schlecht animiert, so daß Ihr nur am Tonfall der Sprachausgabe erkennt, ob der Gesprächspartner nun lacht oder weint Außerdem ist die Bevölkerung von Diamondback derartig geschwätzig, daß man nach einiger Zeit genervt den Sound leiser dreht. Die meisten Schauspieler sind durch ihren Texas-Slang sowieso nicht zu verstehen. Den Sinn des Spiels habe ich leider nicht entdecken können, eine klare Storyline sucht Ihr vergebens. Und Rätsel getreu dem Motto: „Bring den Knochen zum Hund “ sind nun auch nicht gerade eine Herausforderung für Cowboys mit intellektuellem Anspruch.
20
The confusion in the design of this game brings up a general point, which is this: if you want to use dramatic elements in any narrative, you have to earn them. That means taking your subject seriously, even if it is “just a computer game.” Someone has to go to the trouble of fashioning characters deeper than your average mud puddle (and that includes giving them names that aren't farcical), and writing dialog for them that sound like something a real person might say. If, on the other hand, your intention is to satirize the form, and make fun of its tropes and limitations, you lay your cards on the table from the start; you don't try to tap into drama you don't deserve. Computer game writers need to learn that comedy is not a fall-back position, something you do when you don't believe you're competent to sustain a drama. Satire and farce can be done well, and I'm not against them, but I'm against using them as a screen for poor story-telling.