Blood II: The Chosen Reviews (Windows)
Our Users Say
|Acting||The quality of the voice or video acting.||3.4|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||2.8|
|Gameplay||How well the game mechanics work and the game plays.||3.5|
|Graphics||The visual quality of the game||3.6|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.5|
|Sound / Music||The quality of the sound effects and/or music composition||3.5|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.2|
|Overall User Score (74 votes)||3.4|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Overall, Blood 2 is step towards the 3d gaming we have begun to love. Excellent graphics, speed, sound and gameplay. Blood 2 has very little flaws, which definitely doesn't even scratch gameplay. I still can't get enough of Caleb's witty sayings.
Shooterplanet (Jun 08, 2006)
Blood 2 ist ein Spiel für Erwachsende, soviel steht fest. Nicht jeder kann sich mit dem Humor identifizieren, der einem an jeder zweiten Ecke entgegenschlägt. Es geht nun mal ums Töten, daher sind Leichen in Waschmaschinen und an Ventilatoren baumelnde Tote keine Seltenheit. Jeder Mensch mit PC sollte Blood 2 schon gespielt haben, dafür ist es einfach zu sehr ein Stück Shooter-Geschichte. Wenn dem nicht so sein sollte und ihr lachen konntet, wenn bei Postal 2 brennende Menschen schreiend herumlaufen, so solltet ihr Blood 2 spielen, denn es gibt kaum ein anderes Spiel, das dem Spieler so das dämonische Grinsen ins Gesicht treibt.
PC Zone (Aug 13, 2001)
Simply put, Blood II is more of the same: more guns and more enemies. Although it's not quite as pant-browning as we would've hoped, it's a stunning achievement considering the time Monolith have had to put it together. If, like Valve, they had decided to take another year to overhaul the AI, we'd be looking at what could have been the best game of Christmas '98.
Gamezilla (Feb 04, 1999)
Blood II is a game definitely worth looking at. The first game turned into an instant cult classic, and I believe this one will have the same kind of following. The first one had some things about it that made you play it and say, “Wow, that was cool. I have never seen anything like that before.” This installment will have you sitting back and saying the same thing. The only thing that might hurt this game is the influx of 3D shooters on the market right now. My advice to you is to go out and get this game before everyone finishes Half-Life; otherwise it will disappear.
Gameplay (Benelux) (Jan 29, 1999)
Blood 2 is een 3D shoot 'em up van de zuiverste soort. Eentje waarbij je je hersenen op nul kan zetten en met een bloedrode waas voor je ogen de frustraties van de dag van je af kunt knallen.
Power Unlimited (Mar, 1999)
Blood 2 is geen Half-Life en biedt weinigs nieuws binnen het inmiddels overvolle shooter genre. Toch is het een zeer fraaie en aangename mix tussen Duke Nukem en Horror met een knipoog. Voor iedereen die gewoon wil knallen met vette wapens in freaky omgevingen is dat waarschijnlijk meer dan genoeg en zij zullen zich dan ook zeker vermaken met Caleb en consorten.
Game Revolution (Dec 01, 1998)
How many of you out there fancy yourself to be homicidal maniacs trapped in the body of computer gamers? How many secretly want to be known as "The Subway Avenger" or perhaps "Bofo, God of Pain?" Well, for those of you who smile every time you watch The Silence of the Lambs, there is Blood 2: The Chosen, a touchingly demented continuation to the schlock horror hemoglobin feast that was last year's Blood.
Game Over Online (Nov 27, 1998)
Overall, I find Blood 2 to be a very entertaining game. While I do believe Shogo to be more detailed and finely crafted, Blood is a title well worthy of one's time. The story, graphics, and design present the player with many hours of fun gameplay, drawing one in until the climax of the story. And, it's powered by the LithTech engine, which, in my opinion (like I mentioned on multiple other occasions) is one of the best engines in the industry. Truly, a worthy contender.
CD-Action (Jan, 1999)
Dlatego też bez wahania decyduje się na ocenę 8. Osiem, gdyż w gruncie rzeczy Blood 2 niewiele nowego wnosi do kanonu idealnej gry tego typu i znaczek jakości za to, że to co jest wykonane zostało z wirtuozerią, jakiej dawno już nie uświadczyłem. Tak czy owak jednak - ja chcę krwi!
PC Gamer (Feb, 1999)
For the most part, Blood II is a fine, by-the-numbers shooter and not an unwelcome addition to the 3D action scene, although games like Half-Life have demonstrated that the genre has already moved on from this kind of formulaic carnage. But if all you’re looking is for over-the-top violence and wisecracking anti-heroes, this will give you what you need.
PC Accelerator (Jan, 1999)
While it's a shame that the game has to be patched right out of the chute, none of the bugs, except the lack of decent internet play, are so noticeable that they cut down the entertainment value too far. While the story could have been far better, it at least provides a nicely dark backdrop for the action. The difficulty level is incredibly sadistic (it's more fun to play in the easy setting), but just the same Blood 2 is a damn fine time when you're in the mood for a lot of the old ultra-violence.
Electric Games (1999)
It all comes down to whether or not the game is fun. Blood 2 is a very satisfying game, at least in single player mode. All of the standard multiplayer functions are present, but need work. The single player game is definitely worth your time, especially if you're a fan of the first game. Some of the little touches are missing, like the movie references - but the carnage, gore, and of course - blood, are still there in spades. Bottom Line: The Cabal goes corporate! A worthy successor to the original Blood. The graphics are wonderful by any standard, and the sound effects and voice acting set the mood perfectly. Level design is great, but missing the specific film references of the first game.
CyberJoy (Feb 19, 1999)
Ogólnie Blood 2 nawet mi się podoba, ale wole coś co wymaga większej koncentracji, uwagi i strategii. Grając w B2 czułem pewien niedosyt... jednak wszyscy miłośnicy bezmyślnych "rąbanek" na 100% pokochają i Blood'a 2.
Game Chronicles (Nov 22, 1998)
So it would seem that Blood 2 offers everything a 3D action gamer could want, and for the most part it does. There are incredible graphics, intense action, a moderately compelling story to move us along, rich sounds, great one liners and mood setting music. Blood 2 is conclusive proof that LithTech is a 3D engine to be reckoned with. Monolith has opened the door for a whole new era of 3D interactive gaming, and I eagerly await their next title. Meanwhile I will defend the innocent population against the evil minions of Cabelco while I wait for future Blood expansion packs or possibly a level editor
Computer Games Magazine (Nov 18, 1998)
Despite a few flaws, Blood 2 is an immensely fun game. The hard drive access issue is a concern, and the Internet performance a greater one, but it is still a hot gaming experience. Much like Shogo, Blood 2 excels in pure feel and fun factor alone. It may not have impressive scripted scenes around every corner and the plot is incredibly weak at best, but the core of the game-running around and shooting people-is extremely satisfying. Monolith has big plans to support the product, and will include both cooperative play and a team game in the multiplayer patch due out in a few weeks, as well as releasing all the source code and tools to help MOD authors. For those that are fans of Shogo and are wondering how Blood 2 stacks up, it's fair to say that it's about as good overall, and in some ways better. Like Shogo, Blood 2's style may not appeal to everyone, but it's packed with pure visceral thrill.
FileFactory Games / Gameworld Network (May 04, 2002)
Blood 2 proves that looks aren't everything. Sure, the Lithtech engine delivers a nice experience, and there are plenty of interesting weapons and things to kill, but in the end Blood 2 plays too much like something from before the Age of Half-Life. The puzzles are simply the locked door type in which you need to find the key or switch, the plot is pointless, and the game feels more like a game and not an experience a la Thief. Worth mentioning is also the fact that like most post Quake 2 games, multiplayer is a shaky affair. All in all Blood 2 isn't a bad game, its just not really that memorable or exciting. That's a shame because the tension of the first Blood mixed with the graphics of the second would have been a real winner.
Gaming Entertainment Monthly (Mar 15, 1999)
Visually, Blood II looks great. The textures are well-done, the gibs (and let's face it, this game is in large part about the gibs) aren't cheesy-looking, and the lighting can be downright spooky at times. The only problem I really had with the game, visually, was that it could get too dark. However, this is forgivable because the flashlight wasn't working in my copy of the game, and would have made those pitch-black areas playable, I'm sure. Just fix the flashlight, OK Monolith? :)
Absolute Games (AG.ru) (Nov 29, 1998)
Неудачное время. Неудачная идея сиквела. Неудачный дизайн. Неудачный AI. Блин, в Blood 2 настолько мало положительных черт, что я просто не знаю, за что ее можно полюбить. Нет, конечно сколько людей — столько и мнений. Но после интуитивно проходящегося Half-Life играть в более примитивные игры просто руки не поднимаются. Blood 2 — это очередной представитель уходящего поколения простецких игрулек типа “убей их всех”, в который можно играть только на полное безрыбье. Слава Богу, что таковое пока не наступило...
GameSpot (Dec 04, 1998)
Blood II is by no means bad. In single-player, it is on par with Quake II, but lacking the innovation of Jedi Knight or Half-Life. Multiplayer with the LithTech engine still suffers from some of Shogo's latency problems, but the wide variety of weapons should make for some good deathmatching when Monolith gets those problems fixed. It's hard not to feel that Blood II is a step back in light of Half-Life; there's little sense of urgency, drama, or excitement. But it's hard to fault Blood II for not doing anything new; it sets out to be a traditional shooter and does a good, if not great, job.
Computer Gaming World (CGW) (Mar, 1999)
BLOOD II also has a bit of an identity problem. The original had a much darker, horror-oriented slant. The sequel has moved that toward a more traditional corridor-shooter environment (with humorous elements). This isn’t a fatal problem by any means, but it does make it harder for BLOOD to distinguish itself from other action games. BLOOD II is still a genuinely fun game, however. Shooter fans will want to give it the once-over just to see the graphics, gore, and weapons. Don’t expect anything new or earth-shattering in terms of gameplay, and you won’t be disappointed.
Jeuxvideo.com (Jan 08, 1999)
Le point fort du jeu, c'est l'ambiance. Malheureusement, Blood 2 a tout de même un peu perdu de son âme, de la même façon que Quake 2 par rapport à Quake. En voulant faire un produit plus "grand public", et en adoptant la mode futuriste, et ses fusils à laser, Monolith a été obligé d'édulcorer son jeu, l'exemple le plus flagrant étant les bip sonores qui masquent les grossièretés que vous disent les passants... A bas les édulcorants, vive le vrai sucre qui fait grossir et qui donne des caries! Oh qu'il est pas beau...Blood 2 ne déçoit pas réellement, mais il lui manque un petit "plus" pour être un très bon jeu. A conseiller aux fans de gore et de doom-likes.
FiringSquad (May 25, 1999)
I found Blood II to excel in certain aspects, boosting up what would otherwise have been an average game. Very few games had the perfect soundtrack (and yes I love Doom's original soundtrack as well); Blood II does. Its eerie tunes add to gameplay by "epic proportions." I wasn't too crazy about the ammo-only model, but I think that being able to skillfully adjust player attributes can add spice to Bloodbath; couple this with strategic weapon selection, and you've got the potential for something big!
Adrenaline Vault, The (AVault) (Nov 15, 1998)
When Blood 2 was first announced it was intended to be scarier than the original, but that did not happen. There are a lot of fresh components laboring to make this a different game, including the engine, but the end result is not at all frightening. Too much emphasis was placed on puerile humor, which I am all for in most games, but I needed something different here. I wanted to dread turning the corner or entering a dark tunnel, but the emotions are not there. This demonstrates how hard it is to control the drama in a real-time action game. Plus, the original had a much grittier approach than the polished and precise nature of a graphics accelerated engine sanctions. This does not mean it is not fun -- it is. The maps are well-designed and credible, the weapons are awesome, and the action progresses at a frantic pace. The game just does not distinguish itself from the competition. There weretimes when it rocked me, though, so if reaper madness hits, go for it.
Svenska PC Gamer (Feb, 1999)
Blood II är det första spelet i den nya generationen shooters som man faktiskt kan såga utan samvetskval. I skuggan av Half-Life, Shogo och till och med Sin, är Blood II med sin totala avsaknad av handling ett spel som känns extremt 3 år sedan. Nej, den här produktionen hamnar i lådan märkt "Att ge till någon du tycker illa om". Cirkulera, här finns det inget mer att se...
IGN (Nov 19, 1998)
Bottom line--this is an utterly ordinary shooter, hidebound by convention and hamstrung by formulaic gameplay. For people who may have only played one or two of these clones before, there's fun to be found. But for the rest of us, it's a pass, even though a lot of time and effort went into making a decent engine and some dark and creepy graphics. Monolith missed out on way too many opportunities to play with the horror genre and instead chose to lock itself up within the rusty old shackles of the Doom game design.
FiringSquad (May 25, 1999)
While Blood II generally doesn't break much ground, it remains focused on providing a solid foundation for a good FPS game. It does take some chances, and being able to select a different player attributes is a nifty idea, but I'm not so certain about the final benefit in this case. Multiplayer action remained the best part, and you've got to admit these boys know how to throw a party.
Attack Games (Feb, 1999)
Några ljusglimtar finns det i alla fall. Bland annat är de vapen du får leka med är riktigt häftiga, även om många är direkta kopior från ettan. Dessutom är idén att lägga in små filmsekvenser överallt i spelet för att föra handlingen vidare riktigt bra och kan säkert komma till nytta i något bättre spel än Blood 2 – The Chosen.
Thunderbolt Games (Nov 15, 2010)
Blood II: The Chosen is a game caught between the big, scary world of complicated 3D shooters and its past as a simple run-n-gun shooter. As such, it doesn’t do either style well. It’s much too simplistic to come anywhere near shooters like Half-Life and Deus Ex, nor does it recapture the gory, cartoon fun of the shooters of yore like the original or Duke Nukem 3D.
Just Games Retro (Oct 29, 2008)
I feel like I've trashed this entirely based on comparisons to the original Blood, but that's the risk you run when you slap a "2" on a popular title. The first Blood was epic, the second Blood is strictly average. Tiresome levels, combined with unbalanced difficulty, made this game a hard one to enjoy. I think it can all be explained by noting that a completely different design team worked on this game, and maybe Blood just meant different things to them than it did to me. But to me, the sequel they made isn't worth playing.
GamePro (US) (Jul 13, 2005)
Despite its alluring new graphics and other new game elements, Blood II pales a bit in comparison to the first game. Corridor-shooter gamers in general should be pleased with Blood II, but bloodthirsty fans of the original game may be disappointed. Spilling Blood is still a thrill, but it was more fun the first time around.
E1M1 Magazine (Oct 24, 2020)
Blood 2: The Chosen is a catastrophe of a sequel, and it’s painful to admit this. Again, it’s a product of circumstance - an unbelievable amount of setbacks butchered this. Technical issues, boring levels, ineffective weapons, sloppy storytelling, unbalanced difficulty issues and glitches galore tainted the experience beyond repair. What’s left is a rotting carcass of a game that should not be played in any circumstances. Not even fan patches could possibly resurrect it from the grave.