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Game Groups > Genre: Simulation - Breeding

While many games involve a breeding mechanic for animals or monsters, games in this group have it as one of the core pillars of gameplay, existing for its own sake rather than to facilitate the player's other goals. In a breeding simulation, the objective is to selectively breed for physical features such as colors, markings, and body shape; inheritance of non-aesthetic traits, if it exists, is typically a secondary concern.

Games in this genre can be divided into two subcategories: * In the first, creature art is static and there is a finite number of variants to obtain; a common player goal is to get a full collection. However, the rarest outcomes come from several generations of specific hybridization, and the player is challenged to figure out the correct "recipe". * In the second variety, offspring are dynamically generated based on the parents' genetics. Though each available breed will share a common base sprite or model, individuals are distinguished by the unique set of colors, markings, and mutations they have inherited.

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