Keisuke Sasaki
aka:
佐々木 恵介
Moby ID: 1316306
Credits (26 credits on 26 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Dragon Ball Z for Kinect (2012, Xbox 360) | Background Designers |
SimCity Creator (2008, Wii) | Additional Building Models |
F1 Pole Position 64 (1997, Nintendo 64) | Course Model |
Belzerion (1994, 3DO) | Sapporo Visual Center (札幌ビジュアルセンター) (佐々木 恵介) |
2D scrolling | |
---|---|
Tekken 8 (2024, PlayStation 5) | Environmental Illustration & Concept Art Director |
Fire Pro Wrestling Iron Slam '96 (1996, PlayStation) | Skill Direction |
3rd-person (Other) | |
---|---|
Master Detective Archives: Rain Code (2023, Nintendo Switch) | Environment Design (G-STYLE Co. Ltd.) |
Jump Force (2019, PlayStation 4) | Map Designers |
Dragon Ball: Raging Blast 2 (2010, Xbox 360) | Background Designers |
Dragon Ball: Raging Blast (2009, Xbox 360) | Background Designers |
Dragon Ball Z: Budokai Tenkaichi 3 (2007, PlayStation 2) | Background Designers |
One Piece: Unlimited Adventure (2007, Wii) | G-Style Co.Ltd. |
Dragon Ball Z: Budokai Tenkaichi (2005, PlayStation 2) | Background Modeling |
Twilight Syndrome: Saikai (2000, PlayStation) | Background CG (背景CG) (佐々木 恵介) |
Moonlight Syndrome (1997, PlayStation) | Motion Animation (モーションアニメーション) (佐々木 恵介) |
F1 Pole Position 64 (1997, Nintendo 64) | Course Model |
Clock Tower (1996, PlayStation) | 3D Technical Assist (佐々木 恵介) |
Twilight Syndrome: Kyūmei-hen (1996, PlayStation) | Sapporo Visual Director (札幌ビジュアルディレクター) (佐々木 恵介) |
Twilight Syndrome: Tansaku-hen (1996, PlayStation) | HUMAN Sapporo Visual Center (HUMAN 札幌ビジュアルセンター) (佐々木 恵介) |
Action | |
---|---|
Tekken 8 (2024, PlayStation 5) | Environmental Illustration & Concept Art Director |
Rune Factory 3 Special (2023, Nintendo Switch) | 3D CG Director (IREM SOFTWARE ENGINEERING INC.) |
Jump Force (2019, PlayStation 4) | Map Designers |
Dragon Ball Z for Kinect (2012, Xbox 360) | Background Designers |
Dragon Ball Z: Ultimate Tenkaichi (2011, Xbox 360) | Background Designers |
Dragon Ball: Raging Blast 2 (2010, Xbox 360) | Background Designers |
Dragon Ball: Raging Blast (2009, Xbox 360) | Background Designers |
Dragon Ball Z: Budokai Tenkaichi 3 (2007, PlayStation 2) | Background Designers |
Dragon Ball Z: Budokai Tenkaichi 2 (2006, PlayStation 2) | Background Modeling |
Dragon Ball Z: Budokai Tenkaichi (2005, PlayStation 2) | Background Modeling |
Air Boarder 64 (1998, Nintendo 64) | Visual Director |
Belzerion (1994, 3DO) | Sapporo Visual Center (札幌ビジュアルセンター) (佐々木 恵介) |
Action RPG | |
---|---|
Master Detective Archives: Rain Code (2023, Nintendo Switch) | Environment Design (G-STYLE Co. Ltd.) |
Musashi: Samurai Legend (2005, PlayStation 2) | Animators |
Adventure | |
---|---|
Master Detective Archives: Rain Code (2023, Nintendo Switch) | Environment Design (G-STYLE Co. Ltd.) |
Twilight Syndrome: Saikai (2000, PlayStation) | Background CG (背景CG) (佐々木 恵介) |
Moonlight Syndrome (1997, PlayStation) | Motion Animation (モーションアニメーション) (佐々木 恵介) |
Clock Tower (1996, PlayStation) | 3D Technical Assist (佐々木 恵介) |
Twilight Syndrome: Kyūmei-hen (1996, PlayStation) | Sapporo Visual Director (札幌ビジュアルディレクター) (佐々木 恵介) |
Twilight Syndrome: Tansaku-hen (1996, PlayStation) | HUMAN Sapporo Visual Center (HUMAN 札幌ビジュアルセンター) (佐々木 恵介) |
Belzerion (1994, 3DO) | Sapporo Visual Center (札幌ビジュアルセンター) (佐々木 恵介) |
Anime / Manga | |
---|---|
Tekken 8 (2024, PlayStation 5) | Environmental Illustration & Concept Art Director |
Rune Factory 3 Special (2023, Nintendo Switch) | 3D CG Director (IREM SOFTWARE ENGINEERING INC.) |
Master Detective Archives: Rain Code (2023, Nintendo Switch) | Environment Design (G-STYLE Co. Ltd.) |
Jump Force (2019, PlayStation 4) | Map Designers |
Dragon Ball Z for Kinect (2012, Xbox 360) | Background Designers |
Dragon Ball Z: Ultimate Tenkaichi (2011, Xbox 360) | Background Designers |
Dragon Ball: Raging Blast 2 (2010, Xbox 360) | Background Designers |
Dragon Ball: Raging Blast (2009, Xbox 360) | Background Designers |
Dragon Ball Z: Budokai Tenkaichi 3 (2007, PlayStation 2) | Background Designers |
One Piece: Unlimited Adventure (2007, Wii) | G-Style Co.Ltd. |
Dragon Ball Z: Budokai Tenkaichi 2 (2006, PlayStation 2) | Background Modeling |
Dragon Ball Z: Budokai Tenkaichi (2005, PlayStation 2) | Background Modeling |
Tengai Makyō III: Namida (2005, PlayStation 2) | Movie Design Modeling & Animation (ムービーデザイン モデリング&アニメーション) (佐々木恵介) |
Musashi: Samurai Legend (2005, PlayStation 2) | Animators |
Zipangujima: Unmei wa Saikoro ga Kimeru!? (1999, PlayStation) | Sapporo Development Center (札幌開発センター) (佐々木 恵介) |
Automobile | |
---|---|
F1 Pole Position 64 (1997, Nintendo 64) | Course Model |
Behind view | |
---|---|
Dragon Ball Z: Ultimate Tenkaichi (2011, Xbox 360) | Background Designers |
Dragon Ball Z: Budokai Tenkaichi 2 (2006, PlayStation 2) | Background Modeling |
Musashi: Samurai Legend (2005, PlayStation 2) | Animators |
Air Boarder 64 (1998, Nintendo 64) | Visual Director |
City building / construction simulation | |
---|---|
SimCity Creator (2008, Wii) | Additional Building Models |
Contemporary | |
---|---|
SimCity Creator (2008, Wii) | Additional Building Models |
Detective / mystery | |
---|---|
Master Detective Archives: Rain Code (2023, Nintendo Switch) | Environment Design (G-STYLE Co. Ltd.) |
Diagonal-down | |
---|---|
SimCity Creator (2008, Wii) | Additional Building Models |
Tengai Makyō III: Namida (2005, PlayStation 2) | Movie Design Modeling & Animation (ムービーデザイン モデリング&アニメーション) (佐々木恵介) |
Fire Pro Wrestling Iron Slam '96 (1996, PlayStation) | Skill Direction |
Direct control | |
---|---|
Tekken 8 (2024, PlayStation 5) | Environmental Illustration & Concept Art Director |
Dragon Ball Z: Budokai Tenkaichi 3 (2007, PlayStation 2) | Background Designers |
Air Boarder 64 (1998, Nintendo 64) | Visual Director |
Fire Pro Wrestling Iron Slam '96 (1996, PlayStation) | Skill Direction |
Belzerion (1994, 3DO) | Sapporo Visual Center (札幌ビジュアルセンター) (佐々木 恵介) |
Fantasy | |
---|---|
Rune Factory 3 Special (2023, Nintendo Switch) | 3D CG Director (IREM SOFTWARE ENGINEERING INC.) |
Master Detective Archives: Rain Code (2023, Nintendo Switch) | Environment Design (G-STYLE Co. Ltd.) |
Dragon Ball Z: Budokai Tenkaichi 3 (2007, PlayStation 2) | Background Designers |
Tengai Makyō III: Namida (2005, PlayStation 2) | Movie Design Modeling & Animation (ムービーデザイン モデリング&アニメーション) (佐々木恵介) |
Fighting | |
---|---|
Tekken 8 (2024, PlayStation 5) | Environmental Illustration & Concept Art Director |
Jump Force (2019, PlayStation 4) | Map Designers |
Dragon Ball Z for Kinect (2012, Xbox 360) | Background Designers |
Dragon Ball Z: Ultimate Tenkaichi (2011, Xbox 360) | Background Designers |
Dragon Ball: Raging Blast 2 (2010, Xbox 360) | Background Designers |
Dragon Ball: Raging Blast (2009, Xbox 360) | Background Designers |
Dragon Ball Z: Budokai Tenkaichi 3 (2007, PlayStation 2) | Background Designers |
Dragon Ball Z: Budokai Tenkaichi 2 (2006, PlayStation 2) | Background Modeling |
Dragon Ball Z: Budokai Tenkaichi (2005, PlayStation 2) | Background Modeling |
Fire Pro Wrestling (2001, Game Boy Advance) | Graphic Artist (グラフィッカー) (佐々木 恵介 [g-style]) |
Fire Pro Wrestling Iron Slam '96 (1996, PlayStation) | Skill Direction |
Free camera | |
---|---|
SimCity Creator (2008, Wii) | Additional Building Models |
Graphic adventure | |
---|---|
Belzerion (1994, 3DO) | Sapporo Visual Center (札幌ビジュアルセンター) (佐々木 恵介) |
Historical events | |
---|---|
Zipangujima: Unmei wa Saikoro ga Kimeru!? (1999, PlayStation) | Sapporo Development Center (札幌開発センター) (佐々木 恵介) |
Horror | |
---|---|
Twilight Syndrome: Saikai (2000, PlayStation) | Background CG (背景CG) (佐々木 恵介) |
Moonlight Syndrome (1997, PlayStation) | Motion Animation (モーションアニメーション) (佐々木 恵介) |
Twilight Syndrome: Kyūmei-hen (1996, PlayStation) | Sapporo Visual Director (札幌ビジュアルディレクター) (佐々木 恵介) |
Twilight Syndrome: Tansaku-hen (1996, PlayStation) | HUMAN Sapporo Visual Center (HUMAN 札幌ビジュアルセンター) (佐々木 恵介) |
Isometric | |
---|---|
Fire Pro Wrestling (2001, Game Boy Advance) | Graphic Artist (グラフィッカー) (佐々木 恵介 [g-style]) |
Zipangujima: Unmei wa Saikoro ga Kimeru!? (1999, PlayStation) | Sapporo Development Center (札幌開発センター) (佐々木 恵介) |
Japan (Ancient/Classical/Medieval) | |
---|---|
Zipangujima: Unmei wa Saikoro ga Kimeru!? (1999, PlayStation) | Sapporo Development Center (札幌開発センター) (佐々木 恵介) |
Japan (Modern/Futuristic) | |
---|---|
Belzerion (1994, 3DO) | Sapporo Visual Center (札幌ビジュアルセンター) (佐々木 恵介) |
Japanese-style RPG (JRPG) | |
---|---|
Master Detective Archives: Rain Code (2023, Nintendo Switch) | Environment Design (G-STYLE Co. Ltd.) |
Licensed | |
---|---|
Jump Force (2019, PlayStation 4) | Map Designers |
Dragon Ball Z for Kinect (2012, Xbox 360) | Background Designers |
Dragon Ball: Raging Blast 2 (2010, Xbox 360) | Background Designers |
Dragon Ball: Raging Blast (2009, Xbox 360) | Background Designers |
Dragon Ball Z: Budokai Tenkaichi 3 (2007, PlayStation 2) | Background Designers |
One Piece: Unlimited Adventure (2007, Wii) | G-Style Co.Ltd. |
Dragon Ball Z: Budokai Tenkaichi 2 (2006, PlayStation 2) | Background Modeling |
Dragon Ball Z: Budokai Tenkaichi (2005, PlayStation 2) | Background Modeling |
F1 Pole Position 64 (1997, Nintendo 64) | Course Model |
Managerial / business simulation | |
---|---|
SimCity Creator (2008, Wii) | Additional Building Models |
Martial arts | |
---|---|
Dragon Ball: Raging Blast 2 (2010, Xbox 360) | Background Designers |
Dragon Ball: Raging Blast (2009, Xbox 360) | Background Designers |
Musashi: Samurai Legend (2005, PlayStation 2) | Animators |
Mecha / giant robot | |
---|---|
Belzerion (1994, 3DO) | Sapporo Visual Center (札幌ビジュアルセンター) (佐々木 恵介) |
Medieval | |
---|---|
Zipangujima: Unmei wa Saikoro ga Kimeru!? (1999, PlayStation) | Sapporo Development Center (札幌開発センター) (佐々木 恵介) |
Point and select | |
---|---|
SimCity Creator (2008, Wii) | Additional Building Models |
Belzerion (1994, 3DO) | Sapporo Visual Center (札幌ビジュアルセンター) (佐々木 恵介) |
Puzzle elements | |
---|---|
Master Detective Archives: Rain Code (2023, Nintendo Switch) | Environment Design (G-STYLE Co. Ltd.) |
Clock Tower (1996, PlayStation) | 3D Technical Assist (佐々木 恵介) |
Quick Time Events (QTEs) | |
---|---|
Dragon Ball Z for Kinect (2012, Xbox 360) | Background Designers |
Racing / Driving | |
---|---|
F1 Pole Position 64 (1997, Nintendo 64) | Course Model |
Real-time | |
---|---|
SimCity Creator (2008, Wii) | Additional Building Models |
Fire Pro Wrestling Iron Slam '96 (1996, PlayStation) | Skill Direction |
Role-playing (RPG) | |
---|---|
Rune Factory 3 Special (2023, Nintendo Switch) | 3D CG Director (IREM SOFTWARE ENGINEERING INC.) |
One Piece: Unlimited Adventure (2007, Wii) | G-Style Co.Ltd. |
Tengai Makyō III: Namida (2005, PlayStation 2) | Movie Design Modeling & Animation (ムービーデザイン モデリング&アニメーション) (佐々木恵介) |
Musashi: Samurai Legend (2005, PlayStation 2) | Animators |
Sci-fi / futuristic | |
---|---|
Belzerion (1994, 3DO) | Sapporo Visual Center (札幌ビジュアルセンター) (佐々木 恵介) |
Side view | |
---|---|
Tekken 8 (2024, PlayStation 5) | Environmental Illustration & Concept Art Director |
Twilight Syndrome: Kyūmei-hen (1996, PlayStation) | Sapporo Visual Director (札幌ビジュアルディレクター) (佐々木 恵介) |
Twilight Syndrome: Tansaku-hen (1996, PlayStation) | HUMAN Sapporo Visual Center (HUMAN 札幌ビジュアルセンター) (佐々木 恵介) |
Simulation | |
---|---|
Rune Factory 3 Special (2023, Nintendo Switch) | 3D CG Director (IREM SOFTWARE ENGINEERING INC.) |
SimCity Creator (2008, Wii) | Additional Building Models |
F1 Pole Position 64 (1997, Nintendo 64) | Course Model |
Sports | |
---|---|
Fire Pro Wrestling (2001, Game Boy Advance) | Graphic Artist (グラフィッカー) (佐々木 恵介 [g-style]) |
Air Boarder 64 (1998, Nintendo 64) | Visual Director |
Fire Pro Wrestling Iron Slam '96 (1996, PlayStation) | Skill Direction |
Strategy / tactics | |
---|---|
SimCity Creator (2008, Wii) | Additional Building Models |
Zipangujima: Unmei wa Saikoro ga Kimeru!? (1999, PlayStation) | Sapporo Development Center (札幌開発センター) (佐々木 恵介) |
Survival horror | |
---|---|
Clock Tower (1996, PlayStation) | 3D Technical Assist (佐々木 恵介) |
Top-down | |
---|---|
Zipangujima: Unmei wa Saikoro ga Kimeru!? (1999, PlayStation) | Sapporo Development Center (札幌開発センター) (佐々木 恵介) |
Track racing | |
---|---|
F1 Pole Position 64 (1997, Nintendo 64) | Course Model |
Tricks / stunts | |
---|---|
Air Boarder 64 (1998, Nintendo 64) | Visual Director |
Turn-based | |
---|---|
Tengai Makyō III: Namida (2005, PlayStation 2) | Movie Design Modeling & Animation (ムービーデザイン モデリング&アニメーション) (佐々木恵介) |
Vehicle simulator | |
---|---|
F1 Pole Position 64 (1997, Nintendo 64) | Course Model |
Wrestling | |
---|---|
Fire Pro Wrestling (2001, Game Boy Advance) | Graphic Artist (グラフィッカー) (佐々木 恵介 [g-style]) |
Fire Pro Wrestling Iron Slam '96 (1996, PlayStation) | Skill Direction |