Tekken 8 (2024, PlayStation 5)
|
Environmental Illustration & Concept Art Director |
Master Detective Archives: Rain Code (2023, Nintendo Switch)
|
Environment Design (G-STYLE Co. Ltd.) |
Jump Force (2019, PlayStation 4)
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Map Designers |
Dragon Ball Z for Kinect (2012, Xbox 360)
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Background Designers |
Dragon Ball Z: Ultimate Tenkaichi (2011, Xbox 360)
|
Background Designers |
Dragon Ball: Raging Blast 2 (2010, Xbox 360)
|
Background Designers |
Dragon Ball: Raging Blast (2009, Xbox 360)
|
Background Designers |
SimCity Creator (2008, Wii)
|
Additional Building Models |
Dragon Ball Z: Budokai Tenkaichi 3 (2007, PlayStation 2)
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Background Designers |
One Piece: Unlimited Adventure (2007, Wii)
|
G-Style Co.Ltd. |
Dragon Ball Z: Budokai Tenkaichi 2 (2006, PlayStation 2)
|
Background Modeling |
Dragon Ball Z: Budokai Tenkaichi (2005, PlayStation 2)
|
Background Modeling |
Fire Pro Wrestling (2001, Game Boy Advance)
|
Graphic Artist (グラフィッカー) (佐々木 恵介 [g-style]) |
Twilight Syndrome: Saikai (2000, PlayStation)
|
Background CG (背景CG) (佐々木 恵介) |
Air Boarder 64 (1998, Nintendo 64)
|
Visual Director |
Moonlight Syndrome (1997, PlayStation)
|
Motion Animation (モーションアニメーション) (佐々木 恵介) |
F1 Pole Position 64 (1997, Nintendo 64)
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Course Model |
Clock Tower (1996, PlayStation)
|
3D Technical Assist (佐々木 恵介) |
Twilight Syndrome: Kyūmei-hen (1996, PlayStation)
|
Sapporo Visual Director (札幌ビジュアルディレクター) (佐々木 恵介) |
Fire Pro Wrestling Iron Slam '96 (1996, PlayStation)
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Skill Direction |
Twilight Syndrome: Tansaku-hen (1996, PlayStation)
|
HUMAN Sapporo Visual Center (HUMAN 札幌ビジュアルセンター) (佐々木 恵介) |