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Sebastian Grinke

aka: Seb Grinke
Moby ID: 185124

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Sebastian wrote games from an early age on the ZX-81, Spectrum and then the Amiga. His first published work was Gunfighter, an Amiga Power Cover Disk in January 1995. He has been working professionally as a Video Game Programmer, Designer, Journalist and Producer since entering the industry aged 16.

Lead Designer at EA Montreal 2007-2010

Senior Programmer at Pivotal Games (Eidos) 2004-2007

Designer/Producer of www.screenlearning.com

Senior Designer at SCEE London Studio 2003-2004

Freelance Journalist for AI Games Programming Wisdom Volume 2

Founding Member and Designer/Programmer at Pivotal Games 2000-2003

Designer at Pumpkin Studios 1999-2000

Freelance Journalist for Amiga Power Magazine and GamesRadar.com

Designer/Programmer at Binary Asylum 1994-1999

Credited on 20 games

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Killer Instinct (2023, Windows Apps) Game Designer
Journey to the Savage Planet (2020, Windows) Typhoon Special Thanks
State of Decay 2 (2018, Windows Apps) Design Directors
ReCore (2016, Xbox One) Design Directors
ADR1FT (2016, Windows) Thank You
State of Decay: Year-One Survival Edition (2015, Windows) Design Team
D4: Dark Dreams Don't Die (2014, Xbox One) Lead Designer
Crimson Dragon (2013, Xbox One) Meld Development Team
Killer Instinct (2013, Xbox One) Game Designer
Nike+ Kinect Training (2012, Xbox 360) Game Designers
Need for Speed: Nitro (2009, Wii) Lead Designer
Conflict: Denied Ops (2008, Windows) Senior Software Engineers
Conflict: Global Terror (2005, PlayStation 2) Senior Software Engineers
EyeToy: Chat (2004, PlayStation 2) Additional Design Work
Conflict: Vietnam (2004, Windows) Senior Software Engineer
EyeToy: Groove (2003, PlayStation 2) Design and Sequencing
Conflict: Desert Storm II - Back to Baghdad (2003, PlayStation 2) Software Engineer
Conflict: Desert Storm (2002, PlayStation 2) Software Engineer
Zeewolf 2: Wild Justice (1995, Amiga) Level design by
Zeewolf (1994, Amiga) Quality assurance

[ full credits ]

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