Tom Lin

Moby ID: 197090

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Tom co-founded Demiurge Studios in 2002. He serves as creative director, maintaining a consistent vision for the look, feel and design of projects at Demiurge Studios. Tom has managed content development for every project through Demiurge's history, including work on Brothers in Arms: Earned in Blood and Charlie and the Chocolate Factory. Tom holds a B.F.A. from Carnegie Mellon University.

Credited on 15 games

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SEGA Heroes (2018, iPhone) Art Lead
Crazy Taxi: Gazillionaire (2017, iPad) Demiurge Studios is
Fusion Galaxy (2016, Android) Mentors
Puzzle & Glory (2015, Android) Art Lead
Marvel Puzzle Quest (2013, Windows) Art
Aliens: Colonial Marines (2013, Xbox 360) Producers
Shoot Many Robots (2012, Xbox 360) Creative Director
Green Day: Rock Band (2010, Wii) Art Lead
Mass Effect: Pinnacle Station (2009, Windows) Demurge Studios
Mass Effect (2008, Windows) Demiurge Studios
Frontlines: Fuel of War (2008, Windows) Production
Medal of Honor: Airborne (2007, Xbox 360) Lead Environment Artist
Advent Rising (2005, Windows) Additional Programming
Charlie and the Chocolate Factory (2005, Windows) Artists and Animators
FlipTrip (2002, Windows) Seething Bile and Some Game Design

[ full credits ]


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