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Keith Zabalaoui started in the industry writing Akalabeth with Richard Garriott. His second game was Ultima: Escape from Mt. Drash for Sierra On-Line, Inc in 1983, and he was involved with programming Ultima II: Revenge of the Enchantress.
In 1989, John Anderson introduced Keith to Advanced Squad Leader and larger scale boardgames such as The Atlantic Wall. Tired of trying remember all the rules and hit tables, Keith worked up a prototype on his Macintosh Plus. It was a hit and two of his gaming buddies agreed to help make it a full-blown game. Together, they formed Atomic Games.
Keith worked as lead programmer and game system designer, while Larry Merkel did AI and combat, and Ed Rains handled the historical research. Although they had different visions, they worked together on the four V for Victory games, earning a Game of the Year award from Strategy Plus magazine.
The three later split ways. Larry and Ed remained in their aerospace careers while Keith incorporated Atomic Games becoming its president and chief designer. Atomic cranked out three more games in the World at War series for The Avalon Hill Game Company.
In 1994, Microsoft came calling. They were about to launch their new games group and wanted the credibility Atomic could offer. They also saw the potential in Atomic's new product Close Combat. Atomic released 3 Close Combat titles through Microsoft after which they partnered with Mattel, who had recently acquired the venerable SSI.
Two more games followed in the Close Combat series and Atomic secured a contract with Mattel to do an adaptation of David Drake's Hammer's Slammers science fiction series. Unfortunately, Mattel decided to sell their computer games unit which prompted the cancellation of all new development.
The following years saw Atomic Games reduced to a skeleton staff until the United States Marine Corps contracted with them to modify the Close Combat games for use as a modern-day tactical trainer. This work led to other government contracts and the development of a relationship with Destineer Studios, who eventually purchased Atomic Games in 2005.
Keith is now living in Texas and working on a book.
Credited on 19 games
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|Close Combat: First to Fight (2005 on Windows)||Executive Producers|
|Ultima: Escape from Mt. Drash (2003 on Windows)||Original game by|
|Close Combat: Invasion - Normandy: Utah Beach to Cherbourg (2000 on Windows)||Executive Producer|
|Close Combat III: The Russian Front (1999 on Windows)||President (Atomic Games)|
|Close Combat: The Battle of the Bulge (1999 on Windows)||President/CEO (Atomic Games)|
|Close Combat: A Bridge Too Far (1997 on Windows)||President|
|Close Combat (1996 on Windows)||Atomic Games Chief|
|World at War: Volume II - Stalingrad (1995 on DOS)||Graphics|
|D-Day: America Invades (1995 on DOS)||Graphics|
|Operation Crusader (1994 on DOS)||Graphics|
|V for Victory: Market Garden (1993 on DOS)||Programming|
|V for Victory: Gold-Juno-Sword (1993 on DOS)||Programming|
|V for Victory: Velikiye Luki (1992 on DOS)||Programming|
|High Command: Europe 1939-'45 (1992 on DOS)||Special Thanks To|
|V for Victory: Battleset 1 - D-Day Utah Beach - 1944 (1991 on DOS)||Graphics / Artwork|
|Ultima (1983 on Atari 8-bit)||Inspirational Credits|
|Ultima: Escape from Mt. Drash (1983 on VIC-20)||By|
|Ultima II: The Revenge of the Enchantress... (1982 on Apple II)||Programming|
|Akalabeth: World of Doom (1980 on Apple II)||Graphics by|
[ full credits ]
- 11 games with Eric Young
- 8 games with Chuck Anderson
- 8 games with Doug Walker
- 7 games with Larry Merkel
- 6 games with Marc William Ericksen
- 6 games with Jeffrey Wesevich
- 4 games with Ed Rains
- 4 games with Scott Evans
- 4 games with Steve Mariotti
- 4 games with Peter T. Szymonik
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