Close Combat: A Bridge Too Far

aka: Close Combat 2, Close Combat 2: A Bridge Too Far, Close Combat: A Bridge Too Far - The Thrill of Combat-The Power of Command , Close Combat: Die Brücke von Arnheim, Close Combat: Die Brücke von Arnheim - Der Nervenkitzel des Kampfes - die Macht der Befehlsgewalt, Close Combat: Un pont trop loin, Close Combat: Un pont trop loin - Le frisson du combat - Le pouvoir de commander
Moby ID: 1303
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 6/11 10:24 AM )

Description official descriptions

You're the commander of the Allied forces at Operation Market Garden. You can play as either the Germans or the Allies. Gameplay is done in real-time from a topdown view. The battlefield is bloody and realistic, with screams of agony as soldiers are getting their heads blown off and the real sounds of firearms being shot.

The Close Combat series has always been realistic because of the AI. Your men will run away if the Germans do a rush or something like that, and they'll be unresponsive if you make them do something stupid (like rushing tanks). If they start to move into gunfire under your command, they'll go back to the start, or away from the enemy.

Spellings

  • 戰鬥神將2:奪橋遺恨 - Traditional Chinese spelling

Groups +

Screenshots

Promos

Credits (Windows version)

76 People · View all

Reviews

Critics

Average score: 81% (based on 26 ratings)

Players

Average score: 3.5 out of 5 (based on 25 ratings with 3 reviews)

Best of the series, by far

The Good
CCII was a massive improvement over the original. The graphics were absolutely stunning, and just about everything looked and worked better. I should point out that I don't typically rate looks very highly, but when you saw CCI and CCII one after the other it was mind blowing.

But what made CCII the best of all was the frantic activity. You absolutely have to get the tanks to the bridge or you would lose. I'd had more than one occasion where one of the bridges en-route was blown, or the paras were pushed back from the bridgehead, and that was pretty much that. On the other hand I had another mission where the paras managed to capture the 2nd bridge (the RR one) and that mission was trivially easy - with two supply points they had no problems.

The Bad
Once again there was no artillery, and all we got were excuses why you couldn't possibly put artillery in the game. Of course CCIII included it, so that was all the more annoying.

Another issue is that the maps are spread apart. A small patch of land over here is in the game, and a small patch over there. The massive amount of land between the two isn't. There's no "strategic" part to the game at all, it's purely a fight on this map, then a fight on that map. I also found the jumping from location to location to be rather annoying. Of course it might be difficult to have a strategic game and a unit-based game together, but they almost pulled it off in CCIV so I'm not convinced this one had to be the way it was.

The Bottom Line
Of all of the CC series, I enjoyed this one the most. I highly recommend it.

Windows · by Maury Markowitz (266) · 2002

Not as Imbecilic as the First of the Series, but it comes close

The Good
Better Graphics, Sounds are Good, Ability to choose your units before a battle

The Bad
Everything else. It astounds me that self-proclaimed strategy "Grognards" rated this game so highly. There's about as much Strategic depth in this game as there is in a game of tiddly-winks. Where do I start? The AI is absolutely inane. I'm not talking about the realistic simulating of morale, but more specifically, the pathfinding and combat AI. Units will get lost even in the open, taking the long way around. Units will walk right into enemy fire, and pause when they are within grenade range. Your units are lucky to hit ANYTHING at all when just attempting suppressing fire, yet the computer AI has those heat seeking bullets from "Fifth Element"

Your snipers need countless shots to get one kill yet the enemy is able to pick your entrenched guys without trying. Your Machine gun fire is about as useless as it is in the first game.

The Bottom Line
It amazes me that retards who consider themselves "Wargamers" find this game good. I may not have memorized the difference between the ranges of an MP40 from that of a Garand but I know what strategy is. I didn't need this game to teach me the idea of suppression fire and flanking is. Real world strategies don't work in this game, anyone who says they do is either a liar or a moron, or both. Laying down suppression fire only results in wasted bullets. Enemy AI that is supposedly suppressed has the ability to pick off my guys one by one.

Even though Atomic Games claims their AI doesn't cheat, which sounds like a load of dung to me, the game is obviously slanted in the AI's favor. When playing as the Americans you have a huge disadvantage in accuracy. As the Germans, you're almost always outnumbered, with more Allie units than you would of received had you played the Allies.

I think programmers who make retarded games like this should be lined up and flogged. Flogged twice especially when you have retarded people singing praises of a clearly inferior game.

In case anyone is wondering, I used basically the same review for this game as I wrote for Close Combat. It applies for both, though BTF is a slight improvement. But both games are a complete exercise in frustration and stupidity.

Windows · by Anonymous Gamer (161) · 2002

Definately the BEST of the CC series so far!

The Good
I love the strategic Close Combat series of games so far. The troop control interface is terrific, graphics are better, and troop facing and command abilities far better than the previous two. I can't wait to try CC5 Normandy, and hopefully CC6, the Pacific Theatre, if ever developed. These games are some of my faves!

The Bad
Vehicle movement is still a little erratic, and artillery and aircraft support placement is a bit confusing. However, the pros far outweigh the cons!

The Bottom Line
Intense, real-time overhead combat command and control, with soldiers/units that act and move like real soldiers/units did back then (and now). Tactics are everything, and initial troop placement is critical. Objective oriented, this game really does rawk!

Windows · by Trey Moody (1) · 2003

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Close Combat: The Battle of the Bulge
Released 1999 on Windows
Close Combat III: The Russian Front
Released 1999 on Windows
Close Combat: First to Fight
Released 2005 on Xbox, Windows, Macintosh
Close Combat
Released 1996 on Windows, Macintosh
Terror Strike
Released 2006 on Windows
Outbreak: Danger Close Pack
Released 2017 on Macintosh, Linux, Windows
Close Quarters Conflict
Released 2006 on Windows
Close to: Inori no Oka
Released 2001 on Dreamcast, 2006 on PlayStation 2, 2011 on PSP

Related Sites +

Identifiers +

  • MobyGames ID: 1303
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Wolfang.

Macintosh added by Xoleras.

Additional contributors: Trixter, Rantanplan, retinadesgastada, jean-louis, formercontrib, Paulus18950, garkham, Plok.

Game added April 12, 2000. Last modified March 11, 2024.