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Andrew McDonald

aka: Andy McDonald
Moby ID: 29534

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Andrew started working in the games industry in 1997 when he joined the tools department at Bullfrog Productions in Guildford, where he worked on a large number of games being in a central role. In 2000 he moved onto the Harry Potter franchise for a few years until in 2004 he moved to the Los Angeles to work on the RTS team.

Credited on 20 games

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Avatar: Pandora Rising (2019, iPhone) Pandora Rising Development Team
Command & Conquer: The Ultimate Collection (2012, Windows) Senior Software Engineer
Command & Conquer 4: Tiberian Twilight (2010, Windows) Engineers
Command & Conquer: Red Alert 3 - Commander's Challenge (2009, Xbox 360) Lead Configuration Management Engineer
Command & Conquer: Red Alert 3 - Uprising (2009, Windows) Lead Configuration Management Engineer
Command & Conquer: Red Alert 3 (2008, Xbox 360) Lead Configuration Management Engineer
Command & Conquer 3: Kane's Wrath (2008, Windows) Additional Engineering
Command & Conquer 3: Tiberium Wars (2007, Windows) Systems Engineers
The Lord of the Rings: The Battle for Middle-earth II - The Rise of the Witch-king (2006, Windows) EALA RTS Team
The Lord of the Rings: The Battle for Middle-earth II (2006, Windows) Systems Engineer
The Lord of the Rings: The Battle for Middle-earth (2004, Windows) Engineers
Harry Potter and the Prisoner of Azkaban (2004, GameCube) Engineering
Harry Potter and the Chamber of Secrets (2002, PlayStation 2) Programming Team
Quake III: Revolution (2001, PlayStation 2) Additional Programming (EA)
Sim Theme Park (1999, Windows) Additional Programming
Dungeon Keeper 2 (1999, Windows) Libraries / Utilities
Populous: The Beginning - Undiscovered Worlds (1999, Windows) Installer Programming
Populous: The Beginning (1998, Windows) Additional Programming
Syndicate Wars (1997, PlayStation) Everyone else at Bullfrog
Dungeon Keeper (1997, DOS) Thanks

[ full credits ]

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