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William Ho

aka: Will Ho
Moby ID: 32017

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Armed with an Atari 800XL at the age of 10, William Ho dreamed of making video games when he grew up. He studied computer programming for years, but to tell the truth, he wasn't that good at it.

One spring day, his computer programmer uncle gave him sage advice: "Forget about programming. Let some other geek do it for you."

And so William pried his hands off his keyboard and studied fine art, mass media, and journalism.

William abandoned his dreams of becoming a rock critic to enter the video game industry. He started his career at Radical Entertainment in Vancouver, B.C., where he cut his teeth on a number of unreleased sports games to be published by a company whose mascot is a mouse.

Black Box Games was his next destination, where he was Game Designer on the Playstation 2 version of Need For Speed: Hot Pursuit 2. Electronic Arts' acquisition of Black Box Games led to his role as Associate Producer on Need For Speed Underground.

William is currently the Lead Game Designer at Pseudo Interactive in Toronto, Ontario, Canada.

Credited on 14 games

Displaying most recent · View all

NHL 22 (2021, Xbox Series) Creative Director
Need for Speed: Payback (2017, Windows) Creative Director
LittleBigPlanet Karting (2012, PlayStation 3) Designers
ModNation Racers (2010, PlayStation 3) UFG Designers
Full Auto 2: Battlelines (2007, PSP) Special Thanks
Full Auto 2: Battlelines (2006, PlayStation 3) Game Design Team
Full Auto (2006, Xbox 360) Lead Game Designer
Need for Speed: Underground (2003, GameCube) Production Team
Need for Speed: Hot Pursuit 2 (2002, PlayStation 2) Game Designer
NHL Hitz 20-02 (2001, GameCube) Quality Assurance
NHL Championship 2000 (1999, Windows) Other
MTV Sports: Snowboarding (1999, PlayStation) Special Thanks
NHL Powerplay 98 (1997, Windows) Testers
Independence Day (1997, Windows) QA

[ full credits ]

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