Marleigh Norton

Moby ID: 349638

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Marleigh Norton is the Lead Interaction Designer for the Singapore-MIT GAMBIT Game Lab, a strange title that mostly means she does whatever needs doing, whether it be interaction design, leading student game development teams, or providing emergency voice acting. Luckily, she has a long history of extremely diverse projects so variety is nothing new. As a research manager at the MIT Scheller Teacher Education Program, she designed educational augmented reality games on topics such as the illegal wildlife trade, climate change, and local politics. Her work as an interaction designer for the Waterford Research Institute aimed to teach reading, math, and science to young children through games, books, and songs. She holds a master's degree in human-computer interaction from Georgia Tech, where she created an augmented reality 3-D puzzle game. New interaction paradigms are a major interest of hers, and past projects have included collaborative touch-screens for the NASA Ames Research Center and voice user interfaces for major telephone companies. Her current research interest is conversation in games.

Specialties: human-computer interaction, user interface design, educational games, games for children, location-based gaming, augmented reality, experimental input devices

Credited on 6 games

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Codename Cygnus (2013, iPhone) Additional Voices
Waker (2009, Browser) Interaction Design Mentor
Woosh (2009, Browser) Interaction Design Mentor
Abandon (2009, Windows) Interaction Design Mentor
Rosemary (2009, Windows) UI Design
Akrasia (2008, Windows) With special thanks to

[ full credits ]

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