Waker is a puzzle-based platformer. The core gameplay requires the player to manipulate platforms through the concept of physics (displacement and velocity) to create a custom bridge to reach higher platforms. This is usually done by picking up an object, causing a line to appear against a field in the background. By moving left or right, at different speeds, the height of the line can be influenced, before it becomes solid. The goal is to move around carefully to create a bridge with a steady slope, so it can be used to cross gaps.
There is also a number of static and dynamic obstacles that teleport the player's character away from the goal when they are touched. Therefore, when generating the line, these need to be taken into account. The drawn bridge can always be erased to try another strategy. Most of the static obstacles are randomly generated, making the game different for each run. There are also three difficulty levels.
The story of the game tells that everyone follows a path when dreaming. However, sometimes this path breaks and the person in dream will be unable to awaken from the dream as a result. The player's cat-like creature called Waker is responsible for fixing the broken path, to guide the person back and to awaken him from his dreams. Next to movement, it can also jump, sprint and there is a general action key.
Waker was developed simultaneously along with Woosh. Even though all levels and basic gameplay are identical, Waker is the narrative version of the dream, while the protagonist in Woosh is a ball and all other goals remain abstract.
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|Game Design Mentor|
|Interaction Design Mentor|
|Quality Assurance Mentors|
|Executive Director, Singapore|
|Executive Director, MIT|
|[ full credits ]|
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- MobyGames ID: 43172
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Contributors to this Entry
Game added by Chang You Wong.
Additional contributors: Sciere.
Game added November 12th, 2009. Last modified February 22nd, 2023.