Mike Gonzales

aka: Mike Gonzalez
Moby ID: 35982

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Mike Gonzales owns Gonzilla, Inc. in Carlsbad, California, which he started in 2004. He works on 2D & 3D motion graphics, game design and production.

His previous work record:* 2000 - 2004: Rockstar San Diego (Senior 3D Artist, Game & Level Designer) * 1999 - 2000: Midway / Atari Games (3D Artist & Game Designer) * 1997 - 1999: Crystal Dynamics (3D Artist) * 1997: The 3DO Company (3D Artist/Animator) * 1996 - 1997: Ocean of America (3D Artist) * 1995 - 1996: Abalone Entertainment Software (3D Artist)

In addition to the games listed below, he also worked on High Heat Baseball during his year at 3DO.

Mike received his education at San Diego State University in California.

Credited on 12 games

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Midnight Club 3: DUB Edition Remix (2006, PlayStation 2) Special Thanks To
Marc Ecko's Getting Up: Contents Under Pressure (2006, Windows) Erelevant - Pre-Production
Midnight Club 3: DUB Edition (2005, Xbox) Special Thanks To
Spy Hunter 2 (2003, PlayStation 2) Lead Level Design / 3D Artist
San Francisco Rush 2049: Special Edition (2003, Arcade) 2D Artist
Smuggler's Run 2: Hostile Territory (2002, GameCube) Mission Designers
Test Drive: Off-Road - Wide Open (2001, PlayStation 2) Level Design
Legacy of Kain: Soul Reaver (2000, Dreamcast) Mesh & Layout
San Francisco Rush 2049 (1999, Arcade) 2D Artist
Might and Magic VI: The Mandate of Heaven (1998, Windows) Artists at 3DO
Mission: Impossible (1998, Nintendo 64) 3D Artists (uncredited)
X-Perts (1996, Genesis) Background Artists

[ full credits ]

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