Mike Gonzales

aka: Mike Gonzalez
Moby ID: 35982

Credits (20 credits on 12 games)

Design
Smuggler's Run 2: Hostile Territory (2002, GameCube) Mission Designers
Test Drive: Off-Road - Wide Open (2001, PlayStation 2) Level Design
Legacy of Kain: Soul Reaver (1999, Windows) Design & Mesh
Art/Graphics
Spy Hunter 2 (2003, PlayStation 2) Lead Level Design / 3D Artist
San Francisco Rush 2049: Special Edition (2003, Arcade) 2D Artist ('Gila')
Test Drive: Off-Road - Wide Open (2001, PlayStation 2) 3D Artists
San Francisco Rush 2049 (2000, Nintendo 64) Artists
San Francisco Rush 2049 (2000, Dreamcast) Artists
Legacy of Kain: Soul Reaver (2000, Dreamcast) Mesh & Layout
San Francisco Rush 2049 (1999, Arcade) 2D Artist ('Gila')
Legacy of Kain: Soul Reaver (1999, PlayStation) Design & Mesh
Might and Magic VI: The Mandate of Heaven (1998, Windows) Artists at 3DO
Mission: Impossible (1998, Nintendo 64) 3D Artists (uncredited)
X-Perts (1996, Genesis) Background Artists
Thanks
Midnight Club 3: DUB Edition Remix (2006, PlayStation 2) Special Thanks To
Midnight Club 3: DUB Edition (2005, PSP) Special Thanks To
Midnight Club 3: DUB Edition (2005, Xbox) Special Thanks To
Midnight Club 3: DUB Edition (2005, PlayStation 2) Special Thanks To
Mission: Impossible (1998, Nintendo 64) Also thanks to
Other
Marc Ecko's Getting Up: Contents Under Pressure (2006, Windows) Erelevant - Pre-Production