Tim Cannell

Moby ID: 38277

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Tim Cannell co-founded the development studio Engine Room Games in 2008. Previously he worked at Pivotal Games.

Credited on 20 games

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Firewatch (2016, Windows) Special Thanks
F1 Race Stars (2012, PlayStation 3) Engine Room Games
F1 2011 (2011, Xbox 360) Engine Room (Programming)
Bodycount (2011, Xbox 360) Engine Room Games
F1 2010 (2010, Windows) Engine Room Games (Programming)
Conflict: Denied Ops (2008, Windows) Executive Software Engineers
Conflict: Global Terror (2005, PlayStation 2) Exec Software Engineers
Conflict: Vietnam (2004, Windows) Executive Engineer
Conflict: Desert Storm II - Back to Baghdad (2003, PlayStation 2) Senior Software Engineer
The Great Escape (2003, Windows) Senior Software Engineer
Conflict: Desert Storm (2002, PlayStation 2) Senior Software Engineer
Warzone 2100 (1999, Windows) Software Engineer
X-COM: Terror from the Deep (1996, PlayStation) Thanks To
Transport Tycoon: World Editor (1995, DOS) Installation by
X-COM: UFO Defense (1995, PlayStation) Additional Programming
Impossible Mission 2025 (1994, Amiga) Additional Programming
Pirates! Gold (1994, Amiga CD32) Programmer
The Godfather (1992, Amiga) Programmed by
Days of Thunder (1990, Atari ST) Code
Shinobi (1989, Amiga) Programming by

[ full credits ]

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