Hiroshi Yoshida
aka:
吉田 宏,
吉田 裕
Moby ID: 41431
Credits (47 credits on 38 games)
- by Role
- by Date
- by Moby Score
- by Genre
Design | |
---|---|
Baten Kaitos I & II HD Remaster (2023, Nintendo Switch) | Quest Planners (monolithsoft) |
Baten Kaitos I & II HD Remaster (2023, Nintendo Switch) | Quest & Event Planners (monolithsoft) |
Dark Souls III (2016, Windows) | Lead Game Designers |
Dark Souls III (2016, Xbox One) | Lead Game Designers |
Dark Souls III (2016, PlayStation 4) | Lead Game Designers |
Dark Souls II: Scholar of the First Sin (2015, Windows) | Gameplay Designers |
Dark Souls II: Scholar of the First Sin (2015, Windows) | Gameplay Designers |
Bloodborne (2015, PlayStation 4) | Game Designers |
Dark Souls II (2014, Windows) | Gameplay Designer |
Dark Souls II (2014, Xbox 360) | Gameplay Designer |
Trinity: Souls of Zill O'll (2010, PlayStation 3) | Game Designers |
Disaster: Day of Crisis (2008, Wii) | Lead Car Action Design |
Super Robot Taisen OG Saga: Endless Frontier (2008, Nintendo DS) | Main System Planner |
Super Robot Taisen OG Saga: Endless Frontier (2008, Nintendo DS) | Battle System Planner |
Baten Kaitos: Origins (2006, GameCube) | Quest & Event Planners (monolithsoft) |
Xenosaga: Episode II - Jenseits von Gut und Böse (2004, PlayStation 2) | Free Roaming & Level Designers |
Baten Kaitos: Eternal Wings and the Lost Ocean (2003, GameCube) | Quest Design (monolithsoft) |
CD Battle: Hikari no Yūshatachi (1993, TurboGrafx CD) | Director |
Seibu Cup Soccer (1992, Arcade) | Game Design |
Programming/Engineering | |
---|---|
Super Robot Taisen OG Saga: Endless Frontier (2008, Nintendo DS) | Battle Cut-in Script |
Mobile Suit Gundam: Crossfire (2006, PlayStation 3) | Motion Programming (of Jackalope Digital Factory) |
Mobile Suit Gundam: Zeonic Front (2001, PlayStation 2) | Development Tool Program |
Brave Prove (1998, PlayStation) | Monster Program (モンスタープログラム) (吉田 宏) |
Ah! Megami-Sama (1997, PC-FX) | Programmer (プログラマー) (吉田 宏) |
Raiden DX (1997, PlayStation) | Assistant Programmers |
Cutey Honey FX (1995, PC-FX) | Battle Part Program (戦闘パート・プログラム) (吉田 宏) |
Return to Zork (1995, PC-FX) | PC-FX Lead Programmer |
Ridge Racer (1994, PlayStation) | Program |
Vajra 2 (1994, LaserActive) | Program |
Seibu Cup Soccer (1992, Arcade) | Main Programmer |
Necros no Yōsai (1990, TurboGrafx-16) | Program |
Art/Graphics | |
---|---|
The Eye of Judgment (2007, PlayStation 3) | CG Artists |
Mech Brigade (1991, PC-98) | Graphics |
Video/Cinematics | |
---|---|
Clock Tower 3 (2002, PlayStation 2) | CG Operator |
SoulCalibur (1998, Arcade) | MS Team |
Audio | |
---|---|
The Raiden Project (1995, PlayStation) | Sound Assistant |
Quality Assurance | |
---|---|
FIFA Soccer 2003 (2002, Windows) | EA Square Testers |
FIFA Soccer 2003 (2002, Xbox) | EA Square Testers |
PAL: Shinken Densetsu (1997, PlayStation) | Test Players (テストプレイヤー) (吉田 裕) |
Technology | |
---|---|
Cotton Reboot! (2021, Nintendo Switch) | Program Advisor (Remotex Inc.) |
Tales of Zestiria (2015, PlayStation 4) | Middleware Support |
Support | |
---|---|
Super Shooting Towns (1991, FM Towns) | Observer |
Thanks | |
---|---|
Raiden Fighters Jet (1998, Arcade) | Thanks to (H. Yoshida) |
Raiden Fighters 2: Operation Hell Dive (1997, Arcade) | Thanks to (H. Yoshida) |
Raiden Fighters (1996, Arcade) | Thanks (H. Yoshida) |
Ridge Racer Revolution (1995, PlayStation) | "Ridge Racer" PS Version Staff |
Zero Team U.S.A. (1993, Arcade) | Thanks |