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Chris Newcombe

aka: Chris Newcome
Moby ID: 56502

Biography edit · view history

Chris Newcombe is currently a Software Developer with Valve. Valve describes Chris on their web site as follows:

"Chris Newcombe is an experimental symbol-name and code-comment generation program that escaped into the wild in 1983 and has been growing more unbalanced ever since. In its early years, the program greatly expanded the volume of source code for a variety of tiny English software houses and Microprose UK, while successfully annoying its line managers. Due to a clerical error, the program was promoted to Internal Development Manager at Sega Europe where it advanced to annoying Directors and Board Members. A variety of short, violent software management jobs in the USA led to its present installation at Valve, where its current goal is to lengthen build times beyond 24 hours, so that a 'daily build' is no longer possible."

Credited on 11 games

Displaying most recent · View all

Half-Life (2001, PlayStation 2) Valve
Half-Life: Blue Shift (2001, Windows) Valve
Half-Life: Opposing Force (1999, Windows) Valve is
Gunship 2000 (1993, Amiga) Programming
F-15 Strike Eagle II (1993, Genesis) Conversion Programming
TinHead (1993, Genesis) Programming
Tower of Babel (1990, Amiga) Startup Code
First Contact (1990, Atari ST) Code
Granny's Garden (1989, Amiga) Amiga version by
Room Ten (1986, ZX Spectrum) By
The Quest for the Holy Grail (1984, ZX Spectrum) By

[ full credits ]

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