John Cumming

aka: John Cummings, John Comming, John Cummins
Moby ID: 6245

Credits (41 credits on 18 games)

1st-person
Death Duel (1992, Genesis) Programmed by
Stunt Track Racer (1989, Commodore 64) Additional Graphics by
2D scrolling
California Games II (1992, SNES) Additional Programming
Rainbow Islands (1990, Amiga) Graphics
Bushido: The Way of the Warrior (1989, Commodore 64) Programming
Soldier of Fortune (1988, Commodore 64) Design
Orion (1988, Commodore 64) Graphics
Sky Shark (1987, ZX Spectrum) Graphics by
Action
Paradroid 90 (1993, Acorn 32-bit) Graphics
Death Duel (1992, Genesis) Programmed by
Rampart (1991, Genesis) Engine Programming
Simulcra (1990, Atari ST) Graphics
Rainbow Islands (1990, Amiga) Graphics
Bushido: The Way of the Warrior (1989, Commodore 64) Programming
Stunt Track Racer (1989, Commodore 64) Additional Graphics by
Soldier of Fortune (1988, Commodore 64) Design
Intensity (1988, ZX Spectrum) Graphics by
Orion (1988, Commodore 64) Graphics
Zynaps (1987, ZX Spectrum) Game Design
Anarchy (1987, Amstrad CPC) Graphics by
Sky Shark (1987, ZX Spectrum) Graphics by
Morpheus (1987, Commodore 64) Nucleus and Kere graphics
Rana Rama (1987, Atari ST) Graphics by
Firelord (1986, Commodore 64) Commodore version by
Arcade
Rampart (1991, Genesis) Engine Programming
Simulcra (1990, Atari ST) Graphics
Rainbow Islands (1990, Amiga) Graphics
Intensity (1988, ZX Spectrum) Graphics by
Orion (1988, Commodore 64) Graphics
Sky Shark (1987, ZX Spectrum) Graphics by
Automobile
Ivan 'Ironman' Stewart's Super Off Road (1990, DOS) Graphics
Stunt Track Racer (1989, Commodore 64) Additional Graphics by
Beat 'em up / brawler
Bushido: The Way of the Warrior (1989, Commodore 64) Programming
Behind view
California Games II (1992, SNES) Additional Programming
Simulcra (1990, Atari ST) Graphics
Diagonal-down
Rampart (1991, Genesis) Engine Programming
Ivan 'Ironman' Stewart's Super Off Road (1990, DOS) Graphics
Direct control
Stunt Track Racer (1989, Commodore 64) Additional Graphics by
Soldier of Fortune (1988, Commodore 64) Design
Sky Shark (1987, ZX Spectrum) Graphics by
Fantasy
Soldier of Fortune (1988, Commodore 64) Design
Rana Rama (1987, Atari ST) Graphics by
Firelord (1986, Commodore 64) Commodore version by
Fixed / flip-screen
Ivan 'Ironman' Stewart's Super Off Road (1990, DOS) Graphics
Intensity (1988, ZX Spectrum) Graphics by
Flight / aviation
Sky Shark (1987, ZX Spectrum) Graphics by
Licensed
Rampart (1991, Genesis) Engine Programming
Ivan 'Ironman' Stewart's Super Off Road (1990, DOS) Graphics
Managerial / business simulation
Firelord (1986, Commodore 64) Commodore version by
Martial arts
Bushido: The Way of the Warrior (1989, Commodore 64) Programming
Mecha / giant robot
Death Duel (1992, Genesis) Programmed by
Off-roading
Ivan 'Ironman' Stewart's Super Off Road (1990, DOS) Graphics
Olympiad / mixed sports
California Games II (1992, SNES) Additional Programming
Platform
Rainbow Islands (1990, Amiga) Graphics
Soldier of Fortune (1988, Commodore 64) Design
Orion (1988, Commodore 64) Graphics
Puzzle elements
Simulcra (1990, Atari ST) Graphics
Anarchy (1987, Amstrad CPC) Graphics by
Rana Rama (1987, Atari ST) Graphics by
Firelord (1986, Commodore 64) Commodore version by
Racing / Driving
Ivan 'Ironman' Stewart's Super Off Road (1990, DOS) Graphics
Stunt Track Racer (1989, Commodore 64) Additional Graphics by
Real-time
Paradroid 90 (1993, Acorn 32-bit) Graphics
Rampart (1991, Genesis) Engine Programming
Sci-fi / futuristic
Paradroid 90 (1993, Acorn 32-bit) Graphics
Death Duel (1992, Genesis) Programmed by
Simulcra (1990, Atari ST) Graphics
Intensity (1988, ZX Spectrum) Graphics by
Orion (1988, Commodore 64) Graphics
Zynaps (1987, ZX Spectrum) Game Design
Morpheus (1987, Commodore 64) Nucleus and Kere graphics
Shooter
Paradroid 90 (1993, Acorn 32-bit) Graphics
Death Duel (1992, Genesis) Programmed by
Rampart (1991, Genesis) Engine Programming
Simulcra (1990, Atari ST) Graphics
Soldier of Fortune (1988, Commodore 64) Design
Orion (1988, Commodore 64) Graphics
Zynaps (1987, ZX Spectrum) Game Design
Anarchy (1987, Amstrad CPC) Graphics by
Sky Shark (1987, ZX Spectrum) Graphics by
Morpheus (1987, Commodore 64) Nucleus and Kere graphics
Rana Rama (1987, Atari ST) Graphics by
Firelord (1986, Commodore 64) Commodore version by
Side view
California Games II (1992, SNES) Additional Programming
Death Duel (1992, Genesis) Programmed by
Rainbow Islands (1990, Amiga) Graphics
Bushido: The Way of the Warrior (1989, Commodore 64) Programming
Soldier of Fortune (1988, Commodore 64) Design
Orion (1988, Commodore 64) Graphics
Zynaps (1987, ZX Spectrum) Game Design
Firelord (1986, Commodore 64) Commodore version by
Skateboarding
California Games II (1992, SNES) Additional Programming
Snowboarding / skiing
California Games II (1992, SNES) Additional Programming
Space flight
Morpheus (1987, Commodore 64) Nucleus and Kere graphics
Sports
California Games II (1992, SNES) Additional Programming
Stealth
Firelord (1986, Commodore 64) Commodore version by
Strategy / tactics
Paradroid 90 (1993, Acorn 32-bit) Graphics
Rampart (1991, Genesis) Engine Programming
Surfing
California Games II (1992, SNES) Additional Programming
Top-down
Paradroid 90 (1993, Acorn 32-bit) Graphics
Intensity (1988, ZX Spectrum) Graphics by
Anarchy (1987, Amstrad CPC) Graphics by
Sky Shark (1987, ZX Spectrum) Graphics by
Morpheus (1987, Commodore 64) Nucleus and Kere graphics
Rana Rama (1987, Atari ST) Graphics by
Track racing
Ivan 'Ironman' Stewart's Super Off Road (1990, DOS) Graphics
Stunt Track Racer (1989, Commodore 64) Additional Graphics by
Vehicle simulator
Stunt Track Racer (1989, Commodore 64) Additional Graphics by